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The [IceCrystals|Crystals] explode if sufficiently damaged, or if pushed hard enough, damaging nearby enemies. Consumes a [Lightning] [ElementalInfusion|Infusion] if possible to add another [Lightning] explosion if destroyed.","descriptionZh":"创造出一道由[IceCrystals|冰晶]构成、可阻隔敌人的墙。[IceCrystals|冰晶]损坏到一定程度，或受到足够的推力时会爆炸，并对周围敌人造成伤害。遭摧毁时，在情况许可下，会消耗一道[Lightning|闪电][ElementalInfusion|灌注]，加入另一个[Lightning|闪电]爆炸。","colour":"Blue","gemType":"Active","isVaalVariant":false,"minLevelReq":32,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":100,"tags":["intelligence","grants_active_skill","spell","area","cold","duration"],"tagsZh":["法术","范围效果","冰冷","持续时间"]},{"id":41,"icon":"/icons/img/52cc45f8668f9da0.webp","baseItemId":484,"baseItemName":"Enervating Nova","baseItemNameZh":"超能新星","name":"Enervating Nova","nameZh":"超能新星","skillKey":"enervating_nova","description":"Unleash a [Nova] of [Lightning] damage to [Electrocute] enemies. Enemies close to you take no damage while enemies at the edge of the ring take significantly more damage. Enemies [HitDamage|Hit] can be [Electrocute|Electrocuted] by all [Lightning] damage for a short duration.","descriptionZh":"释放一道造成[Lightning|闪电]伤害的[Nova|新星]使敌人[Electrocute|触电]。在你身旁的敌人不会受到伤害，而位于星环边缘的敌人受到的伤害大幅提升。敌人遭[HitDamage|击中]后，在短时间内的所有[Lightning|闪电]伤害会使其[Electrocute|触电]。","colour":"Blue","gemType":"Active","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":100,"tags":["intelligence","grants_active_skill","spell","area","lightning","duration","nova"],"tagsZh":["法术","范围效果","闪电","持续时间","新星"]},{"id":42,"icon":"/icons/img/11a1276de32e5aa6.webp","baseItemId":3331,"baseItemName":"Heavy Swing","baseItemNameZh":"沉重挥击","name":"Heavy Swing","nameZh":"沉重挥击","skillKey":null,"description":null,"descriptionZh":null,"colour":"Red","gemType":"Support","isVaalVariant":false,"minLevelReq":1,"strReqPercent":100,"dexReqPercent":0,"intReqPercent":0,"tags":["support","attack","melee","physical"],"tagsZh":["辅助","攻击","近战","物理"]},{"id":43,"icon":"/icons/img/1bfb1d9b14059b93.webp","baseItemId":3521,"baseItemName":"Rapid Casting I","baseItemNameZh":"疾速施法 I","name":"Rapid Casting I","nameZh":"疾速施法 I","skillKey":null,"description":null,"descriptionZh":null,"colour":"Blue","gemType":"Support","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":100,"tags":["support","spell"],"tagsZh":["辅助","法术"]},{"id":44,"icon":"/icons/img/1bfb1d9b14059b93.webp","baseItemId":3522,"baseItemName":"Rapid Casting II","baseItemNameZh":"疾速施法 II","name":"Rapid Casting II","nameZh":"疾速施法 II","skillKey":null,"description":null,"descriptionZh":null,"colour":"Blue","gemType":"Support","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":100,"tags":["support","spell"],"tagsZh":["辅助","法术"]},{"id":45,"icon":"/icons/img/1bfb1d9b14059b93.webp","baseItemId":3523,"baseItemName":"Rapid Casting III","baseItemNameZh":"疾速施法 III","name":"Rapid Casting III","nameZh":"疾速施法 III","skillKey":null,"description":null,"descriptionZh":null,"colour":"Blue","gemType":"Support","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":100,"tags":["support","spell"],"tagsZh":["辅助","法术"]},{"id":46,"icon":"/icons/img/c4b3cc66766dbe20.webp","baseItemId":485,"baseItemName":"Temporal Chains","baseItemNameZh":"时空锁链","name":"Temporal Chains","nameZh":"时空锁链","skillKey":"temporal_chains","description":"[Curse] all enemies in an area, [Slow|Slowing] them and making other effects on them expire more slowly.","descriptionZh":"[Curse|诅咒]一个区域内的所有敌人，[Slow|减缓]其速度，并使其带有的其他效果更慢消退。","colour":"Blue","gemType":"Active","isVaalVariant":false,"minLevelReq":23,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":100,"tags":["intelligence","grants_active_skill","spell","area","duration","curse"],"tagsZh":["法术","范围效果","持续时间","诅咒"]},{"id":47,"icon":"/icons/img/6cab160cb09410d9.webp","baseItemId":486,"baseItemName":"Enfeeble","baseItemNameZh":"衰弱","name":"Enfeeble","nameZh":"衰弱","skillKey":"enfeeble","description":"[Curse] all targets in an area after a short delay, making them deal less damage.","descriptionZh":"在短暂延迟后，[Curse|诅咒]一片区域内的所有目标，使其造成更少伤害。","colour":"Blue","gemType":"Active","isVaalVariant":false,"minLevelReq":7,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":100,"tags":["intelligence","grants_active_skill","spell","area","duration","curse"],"tagsZh":["法术","范围效果","持续时间","诅咒"]},{"id":48,"icon":"/icons/img/6b9e90098479f346.webp","baseItemId":487,"baseItemName":"Sniper's Mark","baseItemNameZh":"狙击者印记","name":"Sniper's Mark","nameZh":"狙击者印记","skillKey":"snipers_mark","description":"[Mark] a target. The next [Critical|Critical Hit] the target receives [MarkActivate|Activates] the [Mark], [Consume|Consuming] it to deal extra damage and grant you a [Charges|Frenzy Charge].","descriptionZh":"对一个目标施加[Mark|印记]。该目标承受的下一次[Critical|暴击]会[MarkActivate|启动]该[Mark|印记]，[Consume|消耗]它以造成额外伤害并赋予你一个[Charges|狂怒球]。","colour":"Green","gemType":"Active","isVaalVariant":false,"minLevelReq":23,"strReqPercent":0,"dexReqPercent":100,"intReqPercent":0,"tags":["dexterity","grants_active_skill","mark","duration"],"tagsZh":["印记","持续时间"]},{"id":49,"icon":"/icons/img/561ea59f8aed20ed.webp","baseItemId":488,"baseItemName":"Despair","baseItemNameZh":"绝望","name":"Despair","nameZh":"绝望","skillKey":"despair","description":"[Curse] all targets in an area after a short delay, lowering their [Chaos|Chaos] [Resistances|Resistance].","descriptionZh":"在短暂延迟后，对一片区域内的所有目标降下[Curse|诅咒]，降低其[Chaos|混沌][Resistances|抗性]。","colour":"Blue","gemType":"Active","isVaalVariant":false,"minLevelReq":32,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":100,"tags":["intelligence","grants_active_skill","spell","area","chaos","duration","curse"],"tagsZh":["法术","范围效果","混沌","持续时间","诅咒"]},{"id":50,"icon":"/icons/img/f931bbe3980cfcd1.webp","baseItemId":489,"baseItemName":"Lightning Warp","baseItemNameZh":"闪电传送","name":"Lightning Warp","nameZh":"闪电传送","skillKey":"lightning_warp","description":"Target an enemy to either teleport inside the target's body if they are under the [CullingStrike|Cull] threshold, causing it to violently explode, or to apply a [Debuff] to them, which will cause the same effect if that enemy falls under the [CullingStrike|Cull] threshold during its duration. Can also be used on Ball Lightning [Projectile|Projectiles]. On teleport, the target is destroyed, and the explosion deals [Lightning|Lightning] damage to surrounding enemies. If targeting an enemy, the explosion also creates [ShockedGround|Shocked Ground]. Creates a [Lightning] [ElementalInfusion|Infusion] on successful use. Highlights enemies that can be [CullingStrike|Culled].","descriptionZh":"如果一名敌人处于[CullingStrike|扑杀]门槛内，则传送至目标体内，使其发生剧烈爆炸；反之则为其施加[Debuff|减益]，使其在减益持续时间内若生命降至[CullingStrike|扑杀]门槛时触发同样的效果。此技能也可以对天雷之珠的[Projectile|投射物]使用。传送时目标会被摧毁，且爆炸会对周围的敌人造成[Lightning|闪电]伤害。以敌人为目标时，该爆炸也会创造出[ShockedGround|感电地面]。成功使用时会产生一道[Lightning|闪电][ElementalInfusion|灌注]。会对[CullingStrike|扑杀]门槛内的敌人以醒目提示标注。","colour":"Blue","gemType":"Active","isVaalVariant":false,"minLevelReq":32,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":100,"tags":["intelligence","grants_active_skill","spell","area","lightning","duration","remnant"],"tagsZh":["法术","范围效果","闪电","持续时间","痕迹"]},{"id":51,"icon":"/icons/img/327263fb6b290e82.webp","baseItemId":490,"baseItemName":"His Vile Intrusion","baseItemNameZh":"他的恶毒入侵","name":"His Vile Intrusion","nameZh":"他的恶毒入侵","skillKey":"vile_disruption","description":"Target an enemy to either teleport inside the target's body if they are under the [CullingStrike|Cull] threshold, causing it to violently explode, or to apply a [Debuff] to them, which will cause the same effect if that enemy falls under the [CullingStrike|Cull] threshold during its duration. On teleport, the target is destroyed, and the explosion deals [Physical|Physical] damage to surrounding enemies and inflicts [Impale|Impale].","descriptionZh":"如果一名敌人处于[CullingStrike|扑杀]门槛内，则传送至目标体内，使其发生剧烈爆炸；反之则为其施加[Debuff|减益]，使其在减益持续时间内若生命降至[CullingStrike|扑杀]门槛时触发同样的效果。传送时目标会被摧毁，且爆炸会对周围的敌人造成[Physical|物理]伤害并施加[Impale|穿刺]。","colour":"Blue","gemType":"Active","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":100,"tags":["intelligence","grants_active_skill","spell","area","physical","duration"],"tagsZh":["法术","范围效果","物理","持续时间"]},{"id":52,"icon":"/icons/img/527ed598ed13c420.webp","baseItemId":500,"baseItemName":"Armour Breaker","baseItemNameZh":"护甲碎击","name":"Armour Breaker","nameZh":"护甲碎击","skillKey":"armour_breaker","description":"[Strike] with a forceful blow, knocking enemies back and weakening their [Armour|Armour].","descriptionZh":"对目标进行一次强而有力的[Strike|打击]，击退敌人并削弱他们的[Armour|护甲]。","colour":"Red","gemType":"Active","isVaalVariant":false,"minLevelReq":7,"strReqPercent":100,"dexReqPercent":0,"intReqPercent":0,"tags":["strength","grants_active_skill","attack","area","melee","strike","physical"],"tagsZh":["攻击","范围效果","近战","打击","物理"]},{"id":53,"icon":"/icons/img/765acb75364957d0.webp","baseItemId":501,"baseItemName":"Rain of Arrows","baseItemNameZh":"箭雨","name":"Rain of Arrows","nameZh":"箭雨","skillKey":"rain_of_arrows_new","description":"Fire a hail of arrows into the air, causing them to rain from above. [Consume|Consumes] a [Charges|Frenzy Charge] to fire more arrows.","descriptionZh":"将一道箭雨射向空中，使其从天上落下。[Consume|消耗]你的[Charges|狂怒球]可增加射出的箭矢数量。","colour":"Green","gemType":"Active","isVaalVariant":false,"minLevelReq":32,"strReqPercent":0,"dexReqPercent":100,"intReqPercent":0,"tags":["dexterity","grants_active_skill","attack","area","projectile","sustained"],"tagsZh":["攻击","范围效果","投射物","持续性"]},{"id":54,"icon":"/icons/img/5dea97fdc3261859.webp","baseItemId":3484,"baseItemName":"Concentrated Area","baseItemNameZh":"集中光环","name":"Concentrated Area","nameZh":"集中光环","skillKey":null,"description":null,"descriptionZh":null,"colour":"Blue","gemType":"Support","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":100,"tags":["support","area"],"tagsZh":["辅助","范围效果"]},{"id":55,"icon":"/icons/img/fe35a965abc7f4e2.webp","baseItemId":3338,"baseItemName":"Bloodlust","baseItemNameZh":"嗜血","name":"Bloodlust","nameZh":"嗜血","skillKey":null,"description":null,"descriptionZh":null,"colour":"Red","gemType":"Support","isVaalVariant":false,"minLevelReq":1,"strReqPercent":100,"dexReqPercent":0,"intReqPercent":0,"tags":["support","attack","melee","physical"],"tagsZh":["辅助","攻击","近战","物理"]},{"id":56,"icon":"/icons/img/960e3eab32c33696.webp","baseItemId":502,"baseItemName":"Firestorm","baseItemNameZh":"烈炎风暴","name":"Firestorm","nameZh":"烈炎风暴","skillKey":"firestorm","description":"Rain a storm of flaming bolts over the targeted area. Can [Consume] all three types of [ElementalInfusion|Elemental Infusion], creating a much larger storm when [ElementalInfusion|Fire-Infused], causing lightning bolts when [ElementalInfusion|Lightning-Infused], and raining ice bolts when [ElementalInfusion|Cold-Infused].","descriptionZh":"在目标区域降下火焰之雨。可[Consume|消耗]所有三种的[ElementalInfusion|元素灌注]，受[ElementalInfusion|火焰灌注]时明显增大、受[ElementalInfusion|闪电灌注]时会产生雷弹，而受[ElementalInfusion|冰冷灌注]时会降下寒冰弹。","colour":"Blue","gemType":"Active","isVaalVariant":false,"minLevelReq":42,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":100,"tags":["intelligence","grants_active_skill","spell","area","sustained","fire","duration","storm"],"tagsZh":["法术","范围效果","持续性","火焰","持续时间","风暴"]},{"id":57,"icon":"/icons/img/5ea7cfb5eca97a14.webp","baseItemId":503,"baseItemName":"Falling Thunder","baseItemNameZh":"崩雷鸣","name":"Falling Thunder","nameZh":"崩雷鸣","skillKey":"falling_thunder","description":"Suffuse your [Quarterstaff|Quarterstaff] with electrical energy, then [Slam] the ground to deal damage in a large cone in front of you. Consumes your [Charges|Power Charges] to fire [Lightning|Lightning] [Projectile|Projectiles] forwards from the impact.","descriptionZh":"为你的[Quarterstaff|细杖]浸染电能，接着[Slam|重击]地面，对前方大片扇形范围内的敌人造成伤害。消耗你现有的[Charges|暴击球]从撞击中向前方发射[Lightning|闪电][Projectile|投射物]。","colour":"White","gemType":"Active","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":50,"intReqPercent":50,"tags":["dexterity","intelligence","grants_active_skill","attack","area","melee","slam","projectile","lightning"],"tagsZh":["攻击","范围效果","近战","重击","投射物","闪电"]},{"id":58,"icon":"/icons/img/cca284453d04e931.webp","baseItemId":504,"baseItemName":"Power Siphon","baseItemNameZh":"力量抽取","name":"Power Siphon","nameZh":"力量抽取","skillKey":"power_siphon","description":"Attempt to rip the lifeforce from an enemy. Enemies within [CullingStrike|Culling] range will be highlighted and instantly killed on [HitDamage|Hit], granting a [Charges|Power Charge]. Can only target Enemies in [CullingStrike|Culling] range.","descriptionZh":"尝试剥夺一名敌人的生命力。位于[CullingStrike|扑杀]范围内的敌人会被重点标示，在被[HitDamage|击中]时立即被击杀，并赋予一颗[Charges|暴击球]。只能以[CullingStrike|扑杀]范围内的敌人作为目标。","colour":"Blue","gemType":"Active","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":100,"tags":["intelligence","grants_active_skill","spell","physical"],"tagsZh":["法术","物理"]},{"id":59,"icon":"/icons/img/072acfb5f10e73bc.webp","baseItemId":505,"baseItemName":"Lightning Arrow","baseItemNameZh":"闪电箭矢","name":"Lightning Arrow","nameZh":"闪电箭矢","skillKey":"lightning_arrow","description":"Fire a charged arrow at the target. On hitting an enemy or wall, the arrow will fire [Chain|Chaining] [Lightning] beams at nearby enemies.","descriptionZh":"对目标射出一发充满闪电能量的箭矢，击中敌人或墙壁时，箭矢会向附近的敌人发射[Chain|连锁]的[Lightning|闪电]光束。","colour":"Green","gemType":"Active","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":100,"intReqPercent":0,"tags":["dexterity","grants_active_skill","attack","area","projectile","lightning","chaining","barrageable"],"tagsZh":["攻击","范围效果","投射物","闪电","连锁","可施展弹幕"]},{"id":60,"icon":"/icons/img/c74b9e2f10a86516.webp","baseItemId":507,"baseItemName":"Discipline","baseItemNameZh":"纪律","name":"Discipline","nameZh":"纪律","skillKey":"discipline","description":"Emit an [Aura] that grants you and [Allies] in your [Presence] additional [Total] [EnergyShield|Energy Shield].","descriptionZh":"施放一个[Aura|光环]，赋予你和你[Presence|存在范围]内的[Allies|友方]额外的[EnergyShield|能量护盾][Total|总量]。","colour":"Blue","gemType":"Active","isVaalVariant":false,"minLevelReq":1,"strReqPercent":25,"dexReqPercent":0,"intReqPercent":75,"tags":["strength","intelligence","grants_active_skill","buff","persistent","aura"],"tagsZh":["增益效果","持续","光环"]},{"id":61,"icon":"/icons/img/4b0bd85e5987feab.webp","baseItemId":508,"baseItemName":"Shockwave Totem","baseItemNameZh":"震波图腾","name":"Shockwave Totem","nameZh":"震波图腾","skillKey":"shockwave_totem","description":"Raise a [Totem|Totem] that [Slam|Slams] the ground around it, repeatedly damaging nearby enemies. [JaggedGround|Jagged Ground] erupts when hit by this [Slam|Slam], damaging enemies standing on it. The [Totem] cannot create [JaggedGround|Jagged Ground]. This Skill can be used while [Shapeshift|Shapeshifted].","descriptionZh":"召出一个[Totem|图腾][Slam|重击]附近地面，对附近敌人造成多次伤害。[JaggedGround|碎裂地面]被此[Slam|重击]击中时会喷发，对身处其中的敌人造成伤害。[Totem|图腾]无法制造[JaggedGround|碎裂地面]。此技能可以在[Shapeshift|变形]期间使用。","colour":"Red","gemType":"Active","isVaalVariant":false,"minLevelReq":7,"strReqPercent":100,"dexReqPercent":0,"intReqPercent":0,"tags":["strength","grants_active_skill","attack","totem","area","melee","slam","duration","nova"],"tagsZh":["攻击","图腾","范围效果","近战","重击","持续时间","新星"]},{"id":62,"icon":"/icons/img/dae20123b29628ab.webp","baseItemId":3398,"baseItemName":"Blind I","baseItemNameZh":"致盲 I","name":"Blind I","nameZh":"致盲 I","skillKey":null,"description":null,"descriptionZh":null,"colour":"Green","gemType":"Support","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":100,"intReqPercent":0,"tags":["support"],"tagsZh":["辅助"]},{"id":63,"icon":"/icons/img/dae20123b29628ab.webp","baseItemId":3399,"baseItemName":"Blind II","baseItemNameZh":"致盲 II","name":"Blind II","nameZh":"致盲 II","skillKey":null,"description":null,"descriptionZh":null,"colour":"Green","gemType":"Support","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":100,"intReqPercent":0,"tags":["support"],"tagsZh":["辅助"]},{"id":64,"icon":"/icons/img/4c2aa569e084e84a.webp","baseItemId":4159,"baseItemName":"Valako's Charge","baseItemNameZh":"瓦拉库的冲锋","name":"Valako's Charge","nameZh":"瓦拉库的冲锋","skillKey":"valakos_charge","description":"While active, taking [Lightning] damage builds up charge on you. 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[Resistances|Resistance].","descriptionZh":"在短暂延迟后，对一片区域内的所有目标降下[Curse|诅咒]，降低其[Cold|冰冷][Resistances|抗性]。","colour":"Blue","gemType":"Active","isVaalVariant":false,"minLevelReq":23,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":100,"tags":["intelligence","grants_active_skill","spell","area","cold","duration","curse"],"tagsZh":["法术","范围效果","冰冷","持续时间","诅咒"]},{"id":77,"icon":"/icons/img/e3d5caebdd2fbcc8.webp","baseItemId":512,"baseItemName":"Conductivity","baseItemNameZh":"导电","name":"Conductivity","nameZh":"导电","skillKey":"conductivity","description":"[Curse] all targets in an area after a short delay, lowering their [Lightning] [Resistances|Resistance].","descriptionZh":"在短暂延迟后，对一片区域内的所有目标降下[Curse|诅咒]，降低其[Lightning|闪电][Resistances|抗性]。","colour":"Blue","gemType":"Active","isVaalVariant":false,"minLevelReq":23,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":100,"tags":["intelligence","grants_active_skill","spell","area","lightning","duration","curse"],"tagsZh":["法术","范围效果","闪电","持续时间","诅咒"]},{"id":78,"icon":"/icons/img/86f7f6baf8ce5025.webp","baseItemId":4210,"baseItemName":"Elemental Weakness","baseItemNameZh":"元素要害","name":"Elemental Weakness","nameZh":"元素要害","skillKey":"elemental_weakness","description":"[Curse] all targets in an area after a short delay, lowering their [ElementalDamage|Elemental] [Resistances].","descriptionZh":"在短暂延迟后，对一片区域内的所有目标降下[Curse|诅咒]，降低其[ElementalDamage|元素][Resistances|抗性]。","colour":"Blue","gemType":"Active","isVaalVariant":false,"minLevelReq":23,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":100,"tags":["intelligence","grants_active_skill","spell","area","lightning","cold","fire","duration","curse"],"tagsZh":["法术","范围效果","闪电","冰冷","火焰","持续时间","诅咒"]},{"id":79,"icon":"/icons/img/8ede785f222e6309.webp","baseItemId":513,"baseItemName":"Incinerate","baseItemNameZh":"烧毁","name":"Incinerate","nameZh":"烧毁","skillKey":"incinerate_player","description":"Gain fuel by spending Mana on any Skill, then use the accumulated fuel to conjure a torrent of [Fire] from your hand, [Ignite|Igniting] enemies in front of you. The flames grow stronger the longer you [Channelling|Channel]. [Consume|Consumes] a [Fire] [ElementalInfusion|Infusion] if possible to also create [IgnitedGround|Ignited Ground]. Cannot gain fuel while using this skill.","descriptionZh":"透过任何技能消耗魔力来获得燃料，并使用累积的燃料施展一道[Fire|火焰]波浪，对你前方的敌人施加[Ignite|点燃]。你[Channelling|引导]的时间越长，火焰就越炽烈。情况许可时，会[Consume|消耗]一道[Fire|火焰][ElementalInfusion|灌注]来产生[IgnitedGround|点燃地面]。使用此技能时无法获得燃料。","colour":"Blue","gemType":"Active","isVaalVariant":false,"minLevelReq":32,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":100,"tags":["intelligence","grants_active_skill","spell","area","sustained","fire","duration","channelling"],"tagsZh":["法术","范围效果","持续性","火焰","持续时间","引导"]},{"id":80,"icon":"/icons/img/d11b8085c573c196.webp","baseItemId":3485,"baseItemName":"Spell Echo","baseItemNameZh":"法术回响","name":"Spell 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[Presence].","descriptionZh":"施放一个[Aura|光环]，使你和你[Presence|存在范围]内的[Allies|友方]获得[Resistances|火焰抗性]。","colour":"Blue","gemType":"Active","isVaalVariant":false,"minLevelReq":1,"strReqPercent":25,"dexReqPercent":0,"intReqPercent":75,"tags":["strength","intelligence","grants_active_skill","buff","persistent","aura","fire"],"tagsZh":["增益效果","持续","光环","火焰"]},{"id":86,"icon":"/icons/img/0286507ca8c3c670.webp","baseItemId":515,"baseItemName":"Purity of Ice","baseItemNameZh":"冰霜净化","name":"Purity of Ice","nameZh":"冰霜净化","skillKey":"purity_of_ice","description":"Emit an [Aura] that boosts the [Resistances|Cold Resistance] of you and [Allies] in your [Presence].","descriptionZh":"施放一个[Aura|光环]，使你和你[Presence|存在范围]内的[Allies|友方]获得[Resistances|冰冷抗性]。","colour":"Blue","gemType":"Active","isVaalVariant":false,"minLevelReq":1,"strReqPercent":25,"dexReqPercent":0,"intReqPercent":75,"tags":["strength","intelligence","grants_active_skill","buff","persistent","aura","cold"],"tagsZh":["增益效果","持续","光环","冰冷"]},{"id":87,"icon":"/icons/img/9b0bfef95671e7ed.webp","baseItemId":516,"baseItemName":"Purity of Lightning","baseItemNameZh":"闪电净化","name":"Purity of Lightning","nameZh":"闪电净化","skillKey":"purity_of_lightning","description":"Emit an [Aura] that boosts the [Resistances|Lightning Resistance] of you and [Allies] in your [Presence].","descriptionZh":"施放一个[Aura|光环]，使你和你[Presence|存在范围]内的[Allies|友方]获得[Resistances|闪电抗性]。","colour":"Blue","gemType":"Active","isVaalVariant":false,"minLevelReq":1,"strReqPercent":25,"dexReqPercent":0,"intReqPercent":75,"tags":["strength","intelligence","grants_active_skill","buff","persistent","aura","lightning"],"tagsZh":["增益效果","持续","光环","闪电"]},{"id":88,"icon":"/icons/img/bf6883b34817512e.webp","baseItemId":517,"baseItemName":"Impurity","baseItemNameZh":"不净","name":"Impurity","nameZh":"不净","skillKey":"impurity","description":"Emit an [Aura] that boosts the [Resistances|Chaos Resistance] of you and [Allies] in your [Presence].","descriptionZh":"施放一个[Aura|光环]，使你和你[Presence|存在范围]内的[Allies|友方]获得[Resistances|混沌抗性]。","colour":"Blue","gemType":"Active","isVaalVariant":false,"minLevelReq":1,"strReqPercent":25,"dexReqPercent":0,"intReqPercent":75,"tags":["strength","intelligence","grants_active_skill","buff","persistent","aura","chaos"],"tagsZh":["增益效果","持续","光环","混沌"]},{"id":89,"icon":"/icons/img/d267ed6cd02b30d6.webp","baseItemId":518,"baseItemName":"Flameblast","baseItemNameZh":"烈焰爆破","name":"Flameblast","nameZh":"烈焰爆破","skillKey":"flameblast","description":"[Channelling|Channel] to build destructive energy around you. Releasing the energy causes a devastating explosion that is larger and more intense the longer you [Channelling|Channelled] for.","descriptionZh":"透过[Channelling|引导]在你周围积聚毁灭性能量。释放能量时会引发毁灭性的爆炸，[Channelling|引导]时间越长，爆炸的范围和威力越大。","colour":"Blue","gemType":"Active","isVaalVariant":false,"minLevelReq":53,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":100,"tags":["intelligence","grants_active_skill","spell","area","fire","channelling","nova","stages"],"tagsZh":["法术","范围效果","火焰","引导","新星","获得叠层"]},{"id":90,"icon":"/icons/img/78840e462537a398.webp","baseItemId":519,"baseItemName":"Barrage","baseItemNameZh":"弹幕","name":"Barrage","nameZh":"弹幕","skillKey":"empower_barrage","description":"Ready a volley of arrows or spears, [Empowered|Empowering] your next Barrageable [Bow|Bow] or [Projectile] [Spear|Spear] [Attack|Attack] to [Repeat] multiple times. Consumes your [Charges|Frenzy Charges] on use to add additional repeats.","descriptionZh":"射出一束箭矢或长矛，[Empowered|强化]你下一次可施展弹幕的[Bow|弓箭]或[Projectile|投射物][Spear|长矛][Attack|攻击]，使其[Repeat|重复]多次。使用时，消耗你的[Charges|狂怒球]来追加重复攻击次数。","colour":"Green","gemType":"Active","isVaalVariant":false,"minLevelReq":15,"strReqPercent":0,"dexReqPercent":100,"intReqPercent":0,"tags":["dexterity","grants_active_skill","spell","buff","duration"],"tagsZh":["法术","增益效果","持续时间"]},{"id":91,"icon":"/icons/img/1dadcf4d2fa9c6ad.webp","baseItemId":520,"baseItemName":"Ball Lightning","baseItemNameZh":"天雷之珠","name":"Ball Lightning","nameZh":"天雷之珠","skillKey":"ball_lightning","description":"Fire a slow-moving [Projectile] that moves through enemies. The [Projectile] itself does not [HitDamage|Hit] enemies, but repeatedly discharges bolts of [Lightning] at nearby enemies. Consumes a [Fire] [ElementalInfusion|Infusion] if possible to slow down over time, create [IgnitedGround|Ignited Ground] as it travels, and explode dealing [Fire] damage in an Area after it dissipates.","descriptionZh":"发射一个缓慢移动、可穿越敌人的[Projectile|投射物]。该[Projectile|投射物]本身无法[HitDamage|击中]敌人，但会不断对附近敌人释放[Lightning|闪电]。情况许可时，会消耗[Fire|火焰][ElementalInfusion|灌注]来造成持续缓速，在行进过程中产生[IgnitedGround|点燃地面]，并在消散后爆炸，对一个区域造成[Fire|火焰]伤害。","colour":"Blue","gemType":"Active","isVaalVariant":false,"minLevelReq":42,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":100,"tags":["intelligence","grants_active_skill","spell","area","projectile","sustained","lightning","duration","chaining"],"tagsZh":["法术","范围效果","投射物","持续性","闪电","持续时间","连锁"]},{"id":92,"icon":"/icons/img/ce1658878b1ae754.webp","baseItemId":521,"baseItemName":"Bone Offering","baseItemNameZh":"骸骨奉献","name":"Bone Offering","nameZh":"骸骨奉献","skillKey":"bone_offering","description":"Impale a Skeleton on a bone spike to shield your [Minion|Minions] while the spike remains, reducing the amount of damage taken from [HitDamage|Hits]. Taking a [HitDamage|Hit] that deals damage above a certain threshold will cause that [Minion|Minion's] shield to absorb all damage from that [HitDamage|Hit], then explode.  The bone spike is itself a [Minion], and shields itself. If it dies, shields on your other [Minion|Minions] disappear.","descriptionZh":"使用骨刺刺穿一个骷髅以在骨刺存在的时间内为你的[Minion|召唤物]施加护盾，降低他们受到的[HitDamage|击中]伤害。当受到的[HitDamage|击中]伤害超过一定门槛，该[Minion|召唤物的]护盾会吸收那次[HitDamage|击中]的所有伤害，然后护盾会引爆。骨刺属于[Minion|召唤物]，并且会为自己施加护盾。如果骨刺死亡，你其他[Minion|召唤物]身上的护盾会消失。 ","colour":"Blue","gemType":"Active","isVaalVariant":false,"minLevelReq":42,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":100,"tags":["intelligence","grants_active_skill","minion","buff","area","physical","duration"],"tagsZh":["召唤物","增益效果","范围效果","物理","持续时间"]},{"id":93,"icon":"/icons/img/350478de5d31c3d1.webp","baseItemId":522,"baseItemName":"Herald of Ash","baseItemNameZh":"灰烬之捷","name":"Herald of Ash","nameZh":"灰烬之捷","skillKey":"herald_of_ash","description":"While active, enemies you sufficiently [Overkill] with non-[Herald] [Attack|Attacks] will cause an explosion that [Ignite|Ignites] nearby enemies based on the [Overkill] damage dealt.","descriptionZh":"启动时，以非[Herald|捷光环][Attack|攻击]对敌人造成足够的[Overkill|溢出]伤害时会引发爆炸，并根据[Overkill|溢出]的伤害对附近的敌人施加[Ignite|点燃]。","colour":"Red","gemType":"Active","isVaalVariant":false,"minLevelReq":11,"strReqPercent":100,"dexReqPercent":0,"intReqPercent":0,"tags":["strength","grants_active_skill","buff","persistent","area","fire","duration","herald"],"tagsZh":["增益效果","持续","范围效果","火焰","持续时间","捷光环"]},{"id":94,"icon":"/icons/img/0dafd414d0ba6d30.webp","baseItemId":523,"baseItemName":"Herald of Ice","baseItemNameZh":"冰霜之捷","name":"Herald of Ice","nameZh":"冰霜之捷","skillKey":"herald_of_ice","description":"While active, [Shatter|Shattering] an enemy with a non-[Herald] [Attack] [HitDamage|Hit] will cause an icy explosion that deals [Attack|Attack] damage to surrounding enemies.","descriptionZh":"启动时，以非[Herald|捷光环][Attack|攻击][HitDamage|击中]并[Shatter|粉碎]敌人会引发冰霜爆炸，并对周围敌人造成[Attack|攻击]伤害。","colour":"White","gemType":"Active","isVaalVariant":false,"minLevelReq":11,"strReqPercent":0,"dexReqPercent":50,"intReqPercent":50,"tags":["buff","dexterity","intelligence","grants_active_skill","attack","persistent","area","cold","herald","payoff"],"tagsZh":["增益效果","攻击","持续","范围效果","冰冷","捷光环","遣散"]},{"id":95,"icon":"/icons/img/7b0b071bc72ff1ab.webp","baseItemId":524,"baseItemName":"Herald of Thunder","baseItemNameZh":"闪电之捷","name":"Herald of Thunder","nameZh":"闪电之捷","skillKey":"herald_of_thunder","description":"While active, killing [Shock|Shocked] enemies with a non-[Herald] [Attack] [HitDamage|Hit] will cause subsequent [Attack|Attack] [HitDamage|Hits] to release lightning bolts which deals [Attack|Attack] damage to all surrounding enemies.","descriptionZh":"启动时，以非[Herald|捷光环][Attack|攻击][HitDamage|击中]并击杀[Shock|感电]敌人会使后续的[Attack|攻击][HitDamage|击中]释放雷击，对周围所有敌人造成[Attack|攻击]伤害。","colour":"Green","gemType":"Active","isVaalVariant":false,"minLevelReq":11,"strReqPercent":0,"dexReqPercent":100,"intReqPercent":0,"tags":["buff","dexterity","grants_active_skill","attack","persistent","area","lightning","herald","payoff"],"tagsZh":["增益效果","攻击","持续","范围效果","闪电","捷光环","遣散"]},{"id":96,"icon":"/icons/img/a993553e52ad827d.webp","baseItemId":525,"baseItemName":"Blasphemy","baseItemNameZh":"渎神","name":"Blasphemy","nameZh":"渎神","skillKey":"blasphemy","description":"Turn socketed [Curse] skills into vile [Aura|Auras], applying their effects to all nearby enemies.","descriptionZh":"将所有插槽中的[Curse|诅咒]技能转变为恶毒[Aura|光环]，将效果套用于周围所有敌人。","colour":"Blue","gemType":"Meta","isVaalVariant":false,"minLevelReq":27,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":100,"tags":["intelligence","grants_active_skill","buff","persistent","area","aura","meta"],"tagsZh":["增益效果","持续","范围效果","光环","主要"]},{"id":97,"icon":"/icons/img/f2a768ace93553e6.webp","baseItemId":526,"baseItemName":"Infernal Cry","baseItemNameZh":"炼狱战吼","name":"Infernal Cry","nameZh":"炼狱战吼","skillKey":"infernal_cry","description":"Perform a [Warcry], [Empowered|Empowering] subsequent [Melee] [Attack|Attacks] if there are enemies nearby. Enemies in the warcry's area are destabilised and will Combust on death. This Skill's cooldown can be bypassed by expending an [Charges|Endurance Charge].","descriptionZh":"如果附近有敌人，使用[Warcry|战吼]会[Empowered|强化]接下来的[Attack|攻击]。战吼范围内的敌人会变得不稳定，并会在死亡时触发战燃。消耗[Charges|耐力球]可略过此技能的冷却时间。","colour":"Red","gemType":"Active","isVaalVariant":false,"minLevelReq":7,"strReqPercent":100,"dexReqPercent":0,"intReqPercent":0,"tags":["strength","grants_active_skill","warcry","area","trigger","fire","duration","nova"],"tagsZh":["战吼","范围效果","触发","火焰","持续时间","新星"]},{"id":98,"icon":"/icons/img/d7c72cbc33f3f70d.webp","baseItemId":3534,"baseItemName":"Ice Bite I","baseItemNameZh":"霜咬 I","name":"Ice Bite I","nameZh":"霜咬 I","skillKey":null,"description":null,"descriptionZh":null,"colour":"Blue","gemType":"Support","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":100,"tags":["support","attack","warcry","cold","duration"],"tagsZh":["辅助","攻击","战吼","冰冷","持续时间"]},{"id":99,"icon":"/icons/img/d7c72cbc33f3f70d.webp","baseItemId":3535,"baseItemName":"Ice Bite II","baseItemNameZh":"霜咬 II","name":"Ice Bite II","nameZh":"霜咬 II","skillKey":null,"description":null,"descriptionZh":null,"colour":"Blue","gemType":"Support","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":100,"tags":["support","attack","warcry","cold","duration"],"tagsZh":["辅助","攻击","战吼","冰冷","持续时间"]},{"id":100,"icon":"/icons/img/b59fd41f64d302a7.webp","baseItemId":3536,"baseItemName":"Bhatair's Vengeance","baseItemNameZh":"瓦特尔的复仇","name":"Bhatair's Vengeance","nameZh":"瓦特尔的复仇","skillKey":null,"description":null,"descriptionZh":null,"colour":"Blue","gemType":"Support","isVaalVariant":false,"minLevelReq":65,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":100,"tags":["support","attack","warcry","cold","duration"],"tagsZh":["辅助","攻击","战吼","冰冷","持续时间"]},{"id":101,"icon":"/icons/img/677d2be1bcdae830.webp","baseItemId":3476,"baseItemName":"Freeze","baseItemNameZh":"冰冻","name":"Freeze","nameZh":"冰冻","skillKey":null,"description":null,"descriptionZh":null,"colour":"Blue","gemType":"Support","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":100,"tags":["support","cold"],"tagsZh":["辅助","冰冷"]},{"id":102,"icon":"/icons/img/4c799896921b49fd.webp","baseItemId":3385,"baseItemName":"Shock","baseItemNameZh":"感电","name":"Shock","nameZh":"感电","skillKey":null,"description":null,"descriptionZh":null,"colour":"Green","gemType":"Support","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":100,"intReqPercent":0,"tags":["support","lightning"],"tagsZh":["辅助","闪电"]},{"id":103,"icon":"/icons/img/8a3f3fc84df0761a.webp","baseItemId":475,"baseItemName":"Shattering Spite","baseItemNameZh":"憎恶碎绽","name":"Shattering Spite","nameZh":"憎恶碎绽","skillKey":"shattering_spite","description":"Stamp your spear, destroying all Bloodstone Lances on each enemy in your [Presence] to cause a damaging explosion around that enemy. Each explosion gains new benefits when reaching higher thresholds of Bloodstone Lances removed from an enemy, causing them to deal more damage, have increased area of effect, and [Leech] Life from enemies caught in the blast.","descriptionZh":"猛击你的长矛，破坏你[Presence|存在]中的每一名敌人身上的血石之枪以在该敌人周遭造成伤害性的爆炸。每一次爆炸都会根据从敌人身上移除的血石之枪数量而获得效果，并在达到不同门槛时赋予更多伤害、增加范围、对受爆炸影响的敌人[Leech|偷取]生命等。","colour":"Green","gemType":"Active","isVaalVariant":false,"minLevelReq":1,"strReqPercent":25,"dexReqPercent":75,"intReqPercent":0,"tags":["strength","dexterity","grants_active_skill","attack","area","physical","lightning","fire"],"tagsZh":["攻击","范围效果","物理","闪电","火焰"]},{"id":104,"icon":"/icons/img/922576a392e9fc07.webp","baseItemId":528,"baseItemName":"Rolling Magma","baseItemNameZh":"熔岩翻腾","name":"Rolling Magma","nameZh":"熔岩翻腾","skillKey":"rolling_magma","description":"[Shapeshift] into a [Wyvern] and lob a ball of magma that deals area damage as it hits the ground. The skill [Chain|Chains], bouncing forward to deal damage multiple times. Impacts on [MoltenFissure|Molten Fissures] or Volcanos will activate them as though they were [Slam|Slammed].","descriptionZh":"[Shapeshift|变形] 成 [Wyvern|飞龙型态] 并抛投出撞击地面时会爆炸的岩浆球。此技能会[Chain|连锁]，向前弹跳并造成多次伤害。若其撞击到[MoltenFissure|熔岩裂缝] 或火山，则会视同[Slam|被重击]一样触发它们。","colour":"White","gemType":"Active","isVaalVariant":false,"minLevelReq":7,"strReqPercent":50,"dexReqPercent":0,"intReqPercent":50,"tags":["strength","intelligence","grants_active_skill","attack","shapeshift","wyvern","area","projectile","fire","detonator"],"tagsZh":["攻击","变形","龙","范围效果","投射物","火焰","引爆器"]},{"id":105,"icon":"/icons/img/544f835db929631a.webp","baseItemId":529,"baseItemName":"Frost Bomb","baseItemNameZh":"寒霜爆","name":"Frost Bomb","nameZh":"寒霜爆","skillKey":"frost_bomb","description":"Create a pulsing [Orb] of frost. Each pulse inflicts [ElementalDamage|Elemental] [Exposure|Exposure] on nearby enemies. When the [Orb]'s duration ends, it [DetonationTime|Detonates], dealing [Cold|Cold] damage to surrounding enemies and leaving behind a [Cold] [ElementalInfusion|Infusion].","descriptionZh":"产生一颗脉动冰霜[Orb|球体]。每次脉动对附近敌人造成[ElementalDamage|元素][Exposure|曝晒]。[Orb|球体]持续时间结束时会[DetonationTime|引爆]，对周围敌人造成[Cold|冰冷]伤害，并留下一道[Cold|冰冷][ElementalInfusion|灌注]。","colour":"Blue","gemType":"Active","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":100,"tags":["intelligence","grants_active_skill","spell","area","cold","duration","orb","remnant"],"tagsZh":["法术","范围效果","冰冷","持续时间","球体","痕迹"]},{"id":106,"icon":"/icons/img/20e9dcb9b4c50cd7.webp","baseItemId":530,"baseItemName":"Orb of Storms","baseItemNameZh":"风暴漩涡","name":"Orb of Storms","nameZh":"风暴漩涡","skillKey":"orb_of_storms","description":"Create an [Orb|Orb] of electricity that fires [Chain|Chaining] [Lightning] bolts at nearby enemies. The [Orb] leaves behind a [ElementalInfusion|Lightning Infusion] [Remnant] when it expires.","descriptionZh":"创造一个会对周围敌人发射[Chain|连锁][Lightning|雷]弹的电能[Orb|球体]。[Orb|球体]在持续时间结束时会留下一道[ElementalInfusion|闪电灌注][Remnant|痕迹]。","colour":"Blue","gemType":"Active","isVaalVariant":false,"minLevelReq":7,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":100,"tags":["intelligence","grants_active_skill","spell","area","sustained","lightning","duration","chaining","orb","remnant"],"tagsZh":["法术","范围效果","持续性","闪电","持续时间","连锁","球体","痕迹"]},{"id":107,"icon":"/icons/img/aa03c98ac6930c84.webp","baseItemId":531,"baseItemName":"Earthquake","baseItemNameZh":"震地","name":"Earthquake","nameZh":"震地","skillKey":"earthquake","description":"Smash the ground, dealing damage in an area and leaving behind [JaggedGround|Jagged Ground] that slows enemies. The [JaggedGround|Jagged Ground] erupts in a powerful [Aftershock] after a duration. Cannot create [JaggedGround|Jagged Ground] on top of an existing patch, or if you already have the maximum number of active patches.","descriptionZh":"猛击地面，对一片区域造成伤害并留下会缓速敌人的[JaggedGround|碎裂地面]。在一段持续时间后，[JaggedGround|碎裂地面]将爆发强力的[Aftershock|余震]。在现有的地面上，或者若生效中的地面已达到数量上限，皆无法创造[JaggedGround|碎裂地面]。","colour":"Red","gemType":"Active","isVaalVariant":false,"minLevelReq":1,"strReqPercent":100,"dexReqPercent":0,"intReqPercent":0,"tags":["strength","grants_active_skill","attack","area","melee","slam","duration"],"tagsZh":["攻击","范围效果","近战","重击","持续时间"]},{"id":108,"icon":"/icons/img/bd205cd8c928f960.webp","baseItemId":532,"baseItemName":"Contagion","baseItemNameZh":"瘟疫","name":"Contagion","nameZh":"瘟疫","skillKey":"contagion","description":"Afflict a single enemy with a [Debuff] that deals [Chaos|Chaos] damage over time. If the enemy dies while affected by Contagion, it and all other [Chaos|Chaos] damage over time [Debuff|Debuffs] spread to nearby enemies and refresh their durations. Reanimating or detonating a corpse affected by Contagion will cause the [Minion] or explosion to\nspread Contagion on hit.","descriptionZh":"使一个敌人受到[Chaos|混沌]持续伤害的[Debuff|减益效果]。如果该敌人在受到瘟疫影响后死亡，此[Chaos|混沌]持续伤害和所有其他同样的[Debuff|减益效果]会扩散到附近的敌人身上，并刷新其持续时间。若复活或引爆受到瘟疫影响的尸体，[Minion|召唤物]或爆炸\n则会在击中时散播瘟疫。","colour":"Blue","gemType":"Active","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":100,"tags":["intelligence","grants_active_skill","spell","area","chaos","duration"],"tagsZh":["法术","范围效果","混沌","持续时间"]},{"id":109,"icon":"/icons/img/0fdbb974b4c8643c.webp","baseItemId":533,"baseItemName":"Wither","baseItemNameZh":"死亡凋零","name":"Wither","nameZh":"死亡凋零","skillKey":"wither_channel","description":"Channel a debilitating hex that [Withered|Withers] enemies in the area.","descriptionZh":"引导衰弱的咒术，让范围内的敌人受到[Withered|凋零]。","colour":"Blue","gemType":"Active","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":100,"tags":["intelligence","grants_active_skill","spell","area","chaos","duration","channelling"],"tagsZh":["法术","范围效果","混沌","持续时间","引导"]},{"id":110,"icon":"/icons/img/6191457af3396bd7.webp","baseItemId":534,"baseItemName":"Essence Drain","baseItemNameZh":"灵魂吸取","name":"Essence Drain","nameZh":"灵魂吸取","skillKey":"essence_drain","description":"Fire a [Projectile|Projectile] that applies a powerful [Chaos|Chaos] damage over time debuff to enemies it hits.","descriptionZh":"发射一个[Projectile|投射物]，对击中的敌人施加强力的[Chaos|混沌]持续伤害减益效果。","colour":"Blue","gemType":"Active","isVaalVariant":false,"minLevelReq":7,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":100,"tags":["intelligence","grants_active_skill","spell","projectile","chaos","duration"],"tagsZh":["法术","投射物","混沌","持续时间"]},{"id":111,"icon":"/icons/img/99c3129507d41afe.webp","baseItemId":3531,"baseItemName":"Controlled Destruction","baseItemNameZh":"精准破坏","name":"Controlled Destruction","nameZh":"精准破坏","skillKey":null,"description":null,"descriptionZh":null,"colour":"Blue","gemType":"Support","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":100,"tags":["support","spell"],"tagsZh":["辅助","法术"]},{"id":112,"icon":"/icons/img/193edc0fb356ffbc.webp","baseItemId":535,"baseItemName":"Sunder","baseItemNameZh":"大地震击","name":"Sunder","nameZh":"大地震击","skillKey":"new_sunder","description":"[Slam] the ground, creating a roiling fissure that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies. 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If you have no [Minion|Minions], your own life is sacrificed instead.","descriptionZh":"牺牲一个[Minion|召唤物]的生命，对其周围范围内造成[Chaos|混沌]伤害。如果你没有[Minion|召唤物]，则改为牺牲你自己的生命。","colour":"Blue","gemType":"Active","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":100,"tags":["intelligence","grants_active_skill","spell","minion","area","chaos","nova"],"tagsZh":["法术","召唤物","范围效果","混沌","新星"]},{"id":116,"icon":"/icons/img/d25a9ac2d5d27577.webp","baseItemId":491,"baseItemName":"Skeletal Sniper","baseItemNameZh":"骷髅狙击手","name":"Skeletal Sniper Minion","nameZh":"骷髅狙击手召唤物","skillKey":"summon_skeletal_sniper","description":"Activate to summon long-ranged, [Reviving] Skeletal Snipers that can fire a gas arrow on [Command].","descriptionZh":"启动以召唤远距离攻击的[Reviving|复苏]骷髅狙击手，可经由[Command|号令]命其发射毒气箭矢。","colour":"Blue","gemType":"Active","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":100,"tags":["intelligence","grants_active_skill","minion","persistent","physical","fire","chaos"],"tagsZh":["召唤物","持续","物理","火焰","混沌"]},{"id":117,"icon":"/icons/img/91a802993805502e.webp","baseItemId":492,"baseItemName":"Skeletal Reaver","baseItemNameZh":"骷髅掠夺者","name":"Skeletal Reaver Minion","nameZh":"骷髅掠夺者召唤物","skillKey":"summon_skeleton_reaver","description":"Activate to summon aggressive, [Reviving] Skeletal Reavers that can enrage on [Command]. 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[Command].","descriptionZh":"启动以召唤远距离攻击的[Reviving|复苏]骷髅狙击手，可经由[Command|号令]命其发射毒气箭矢。","colour":"Blue","gemType":"Active","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":100,"tags":["intelligence","grants_active_skill","minion","persistent","physical","fire","chaos"],"tagsZh":["召唤物","持续","物理","火焰","混沌"]},{"id":120,"icon":"/icons/img/ee7d7a31c4528b7c.webp","baseItemId":495,"baseItemName":"Skeletal Frost Mage","baseItemNameZh":"骷髅霜寒法师","name":"Skeletal Frost Mage Minion","nameZh":"骷髅霜寒法师召唤物","skillKey":"summon_skeleton_frost_mage","description":"Activate to summon [Reviving] Skeletal Frost Mages that can envelop your [Minion|Minions] in an icy shield on [Command].","descriptionZh":"启动以召唤[Reviving|复苏]骷髅寒霜法师，其可经由[Command|号令]为你的[Minion|召唤物]施加冰霜护盾。","colour":"Blue","gemType":"Active","isVaalVariant":false,"minLevelReq":15,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":100,"tags":["intelligence","grants_active_skill","minion","persistent","cold"],"tagsZh":["召唤物","持续","冰冷"]},{"id":121,"icon":"/icons/img/c02101a3802ae67c.webp","baseItemId":496,"baseItemName":"Skeletal Storm Mage","baseItemNameZh":"骷髅风暴法师","name":"Skeletal Storm Mage Minion","nameZh":"骷髅风暴法师召唤物","skillKey":"summon_skeleton_storm_mage","description":"Activate to summon [Reviving] Skeletal Storm Mages that can call down a lightning strike on dead Skeletons on [Command].","descriptionZh":"启动以召唤[Reviving|复苏]的骷髅风暴法师，可经由[Command|号令]命其对阵亡的骷髅所在处施放闪电风暴。","colour":"Blue","gemType":"Active","isVaalVariant":false,"minLevelReq":42,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":100,"tags":["intelligence","grants_active_skill","minion","persistent","lightning"],"tagsZh":["召唤物","持续","闪电"]},{"id":122,"icon":"/icons/img/17d2e3946538d811.webp","baseItemId":497,"baseItemName":"Skeletal Arsonist","baseItemNameZh":"骷髅纵火者","name":"Skeletal Arsonist Minion","nameZh":"骷髅纵火者召唤物","skillKey":"summon_skeleton_arsonist","description":"Activate to summon bomb-throwing, [Reviving] Skeletal Arsonists that can detonate other [Minion|Minions] on [Command].","descriptionZh":"启动以召唤投掷炸弹的[Reviving|复苏]骷髅纵火者，可经由[Command|号令]命其引爆其他[Minion|召唤物]。","colour":"Blue","gemType":"Active","isVaalVariant":false,"minLevelReq":7,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":100,"tags":["intelligence","grants_active_skill","minion","persistent","fire","detonator"],"tagsZh":["召唤物","持续","火焰","引爆器"]},{"id":123,"icon":"/icons/img/8df2764b2add28a6.webp","baseItemId":498,"baseItemName":"Skeletal Cleric","baseItemNameZh":"骷髅牧师","name":"Skeletal Cleric Minion","nameZh":"骷髅牧师召唤物","skillKey":"summon_skeleton_cleric","description":"Activate to summon [Reviving] Skeletal Clerics that heal other minions and revive fallen 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Enemies [HitDamage|Hit] by the tendrils take [Physical] damage and are inflicted with [Bleeding].","descriptionZh":"将你自身的血液喷射成锥形的[Chain|连锁]血液触手攻击前方的敌人。被触手[HitDamage|击中]的敌人会受到[Physical|物理]伤害，并造成[Bleeding|流血]。","colour":"Blue","gemType":"Active","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":100,"tags":["intelligence","grants_active_skill","spell","physical","duration","chaining"],"tagsZh":["法术","物理","持续时间","连锁"]},{"id":172,"icon":"/icons/img/fb7af878eb9ce0fc.webp","baseItemId":549,"baseItemName":"Reap","baseItemNameZh":"收割","name":"Reap","nameZh":"收割","skillKey":"reap","description":"Conjure a bloody scythe that sweeps across the targeted area, dealing [Physical] damage to enemies and applying [CriticalWeakness|Critical Weakness]. Cannot be [Trigger|Triggered].","descriptionZh":"召唤一把血腥镰刀横扫指定区域，对敌人造成[Physical|物理]伤害并施加[CriticalWeakness|暴击弱点]。无法受[Trigger|触发]。","colour":"Blue","gemType":"Active","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":100,"tags":["intelligence","grants_active_skill","spell","area","physical","duration"],"tagsZh":["法术","范围效果","物理","持续时间"]},{"id":173,"icon":"/icons/img/daf3744579dd9ffb.webp","baseItemId":3308,"baseItemName":"Lifetap","baseItemNameZh":"活栓","name":"Lifetap","nameZh":"活栓","skillKey":null,"description":null,"descriptionZh":null,"colour":"Red","gemType":"Support","isVaalVariant":false,"minLevelReq":1,"strReqPercent":100,"dexReqPercent":0,"intReqPercent":0,"tags":["support"],"tagsZh":["辅助"]},{"id":174,"icon":"/icons/img/f58ff29a0e446fd8.webp","baseItemId":3309,"baseItemName":"Atalui's Bloodletting","baseItemNameZh":"阿特路伊的出血","name":"Atalui's Bloodletting","nameZh":"阿特路伊的出血","skillKey":null,"description":null,"descriptionZh":null,"colour":"Red","gemType":"Support","isVaalVariant":false,"minLevelReq":65,"strReqPercent":100,"dexReqPercent":0,"intReqPercent":0,"tags":["support","lineage","physical"],"tagsZh":["辅助","族裔","物理"]},{"id":175,"icon":"/icons/img/2427bf7535a7256d.webp","baseItemId":3315,"baseItemName":"Behead I","baseItemNameZh":"斩首 I","name":"Behead I","nameZh":"斩首 I","skillKey":null,"description":null,"descriptionZh":null,"colour":"Red","gemType":"Support","isVaalVariant":false,"minLevelReq":1,"strReqPercent":100,"dexReqPercent":0,"intReqPercent":0,"tags":["support","attack","melee","strike"],"tagsZh":["辅助","攻击","近战","打击"]},{"id":176,"icon":"/icons/img/2427bf7535a7256d.webp","baseItemId":3316,"baseItemName":"Behead II","baseItemNameZh":"斩首 II","name":"Behead II","nameZh":"斩首 II","skillKey":null,"description":null,"descriptionZh":null,"colour":"Red","gemType":"Support","isVaalVariant":false,"minLevelReq":1,"strReqPercent":100,"dexReqPercent":0,"intReqPercent":0,"tags":["support","attack","melee","strike"],"tagsZh":["辅助","攻击","近战","打击"]},{"id":177,"icon":"/icons/img/033e569a725b70ee.webp","baseItemId":3317,"baseItemName":"Einhar's Beastrite","baseItemNameZh":"埃哈的野兽仪式","name":"Einhar's Beastrite","nameZh":"埃哈的野兽仪式","skillKey":null,"description":null,"descriptionZh":null,"colour":"Red","gemType":"Support","isVaalVariant":false,"minLevelReq":65,"strReqPercent":100,"dexReqPercent":0,"intReqPercent":0,"tags":["support","lineage","attack","melee","strike"],"tagsZh":["辅助","族裔","攻击","近战","打击"]},{"id":178,"icon":"/icons/img/597377a2f9f104a0.webp","baseItemId":3310,"baseItemName":"Execute I","baseItemNameZh":"处刑 I","name":"Execute I","nameZh":"处刑 I","skillKey":null,"description":null,"descriptionZh":null,"colour":"Red","gemType":"Support","isVaalVariant":false,"minLevelReq":1,"strReqPercent":100,"dexReqPercent":0,"intReqPercent":0,"tags":["support"],"tagsZh":["辅助"]},{"id":179,"icon":"/icons/img/597377a2f9f104a0.webp","baseItemId":3311,"baseItemName":"Execute II","baseItemNameZh":"处刑 II","name":"Execute II","nameZh":"处刑 II","skillKey":null,"description":null,"descriptionZh":null,"colour":"Red","gemType":"Support","isVaalVariant":false,"minLevelReq":1,"strReqPercent":100,"dexReqPercent":0,"intReqPercent":0,"tags":["support"],"tagsZh":["辅助"]},{"id":180,"icon":"/icons/img/597377a2f9f104a0.webp","baseItemId":3312,"baseItemName":"Execute III","baseItemNameZh":"处刑 III","name":"Execute III","nameZh":"处刑 III","skillKey":null,"description":null,"descriptionZh":null,"colour":"Red","gemType":"Support","isVaalVariant":false,"minLevelReq":1,"strReqPercent":100,"dexReqPercent":0,"intReqPercent":0,"tags":["support"],"tagsZh":["辅助"]},{"id":181,"icon":"/icons/img/0c97cf5e86e1f472.webp","baseItemId":550,"baseItemName":"Boneshatter","baseItemNameZh":"碎骨","name":"Boneshatter","nameZh":"碎骨","skillKey":"boneshatter","description":"Attack enemies with a melee [Strike|Strike]. The [Strike|Strike] will cause a [HeavyStun|Heavy Stun] on enemies that are [PrimedStun|Primed for Stun]. Upon causing a [HeavyStun|Heavy Stun] it will also create a Shockwave, dealing a large amount of damage in an area.","descriptionZh":"用近战[Strike|打击]对敌人进行攻击。[Strike|打击]会对[PrimedStun|可晕眩]的敌人造成[HeavyStun|沉重晕眩]。造成[HeavyStun|沉重晕眩]时，也会释放出一道震波，对一个区域内的敌人造成大量伤害。","colour":"Red","gemType":"Active","isVaalVariant":false,"minLevelReq":1,"strReqPercent":100,"dexReqPercent":0,"intReqPercent":0,"tags":["strength","grants_active_skill","attack","area","melee","strike"],"tagsZh":["攻击","范围效果","近战","打击"]},{"id":182,"icon":"/icons/img/e68bc7267484e94b.webp","baseItemId":551,"baseItemName":"Eye of Winter","baseItemNameZh":"凛冬之眼","name":"Eye of Winter","nameZh":"凛冬之眼","skillKey":"eye_of_winter_new","description":"Fire a single Eye [Projectile] which does not [HitDamage|Hit] enemies. The Eye constantly releases damaging shard [Projectile|Projectiles] in a spiral as it flies. If the Eye passes over an [ElementalGround|Elemental Ground Surface] or [Orb], it will take on that surface's effect causing shards to deal more damage of the corresponding [DamageTypes|Type].","descriptionZh":"发射一个本身不会[HitDamage|击中]敌人的眼球[Projectile|投射物]。眼球在飞行过程中会持续释放出呈螺旋形分布、造成伤害的碎片[Projectile|投射物]。如果眼球通过[ElementalGround|元素地表]或[Orb|球体]，则会获得该地表的效果，使碎片造成对应[DamageTypes|类型]且更高的伤害。","colour":"Blue","gemType":"Active","isVaalVariant":false,"minLevelReq":53,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":100,"tags":["intelligence","grants_active_skill","spell","projectile","cold"],"tagsZh":["法术","投射物","冰冷"]},{"id":183,"icon":"/icons/img/aca971da1538cd01.webp","baseItemId":552,"baseItemName":"Tornado","baseItemNameZh":"龙卷风","name":"Tornado","nameZh":"龙卷风","skillKey":"tornado","description":"Create a storm that sucks in enemies and deals [Physical] damage over time. A Tornado that overlaps an [ElementalGround|Elemental Ground Surface] absorbs that surface's [Debuff], applying it to enemies inside the Tornado and causing the Tornado to deal extra damage of that element.","descriptionZh":"制造一个在持续时间内吸入敌人并造成[Physical|物理]持续伤害的龙卷风。龙卷风若与友方[ElementalGround|元素地面]重叠则会吸取该地面的[Debuff|减益]，并对龙卷风内的敌人施加该简益并造成该元素地面种类的对应额外元素伤害。","colour":"White","gemType":"Active","isVaalVariant":false,"minLevelReq":42,"strReqPercent":50,"dexReqPercent":0,"intReqPercent":50,"tags":["strength","intelligence","grants_active_skill","spell","area","physical","duration","wind","storm"],"tagsZh":["法术","范围效果","物理","持续时间","疾风","风暴"]},{"id":184,"icon":"/icons/img/bc4266ffa5f80e33.webp","baseItemId":3412,"baseItemName":"Overcharge","baseItemNameZh":"强化聚能","name":"Overcharge","nameZh":"强化聚能","skillKey":null,"description":null,"descriptionZh":null,"colour":"Green","gemType":"Support","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":100,"intReqPercent":0,"tags":["support","lightning"],"tagsZh":["辅助","闪电"]},{"id":185,"icon":"/icons/img/3ed0ef4771f60041.webp","baseItemId":553,"baseItemName":"Lightning Conduit","baseItemNameZh":"导雷","name":"Lightning Conduit","nameZh":"导雷","skillKey":"lightning_conduit","description":"Call down [Lightning] to hit all enemies in a cone in front of you, dealing significantly more damage to [Shock|Shocked] enemies. If there is a [Shock|Shocked] enemy in the target area, additional lightning bolts are distributed among the targets hit. Targeting close to you will cause you to jump back as you cast.","descriptionZh":"召唤[Lightning|闪电]击中你面前扇形范围内的所有敌人，对[Shock|感电]敌人造成显著更多伤害。如果目标区域内有[Shock|感电]敌人，额外的雷弹会在击中的目标间分配。目标位置离你较近时，施展此技能会使你朝后方跳跃。","colour":"Blue","gemType":"Active","isVaalVariant":false,"minLevelReq":53,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":100,"tags":["intelligence","grants_active_skill","spell","area","lightning"],"tagsZh":["法术","范围效果","闪电"]},{"id":186,"icon":"/icons/img/349737d504328dc4.webp","baseItemId":554,"baseItemName":"Galvanic Field","baseItemNameZh":"电光领域","name":"Galvanic Field","nameZh":"电光领域","skillKey":"galvanic_field","description":"Gain a [Buff] that boosts your [Shock] chance. [Shock|Shocking] an enemy consumes the [Buff] to attach an [Orb] of electricity to that enemy. The [Orb] fires bolts of electricity at nearby enemies until it expires.","descriptionZh":"获得一个增加[Shock|感电]机率的[Buff|增益]效果。对敌人造成[Shock|感电]时会消耗该[Buff|增益效果]，并将一个电能[Orb|球体]附着在敌人身上。该[Orb|球体]会向附近的敌人发射电击，直到其效果结束。","colour":"Blue","gemType":"Active","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":100,"tags":["buff","intelligence","grants_active_skill","spell","area","sustained","lightning","duration","chaining","orb"],"tagsZh":["增益效果","法术","范围效果","持续性","闪电","持续时间","连锁","球体"]},{"id":187,"icon":"/icons/img/3b909478348cf670.webp","baseItemId":555,"baseItemName":"Volcanic Fissure","baseItemNameZh":"炎火脉动","name":"Volcanic Fissure","nameZh":"炎火脉动","skillKey":"volcanic_fissure","description":"[Slam|Slam] the ground, creating a branching [MoltenFissure|Molten Fissure] that deals damage as it travels and remains for a duration. Using a different [Slam] on a [MoltenFissure|Molten Fissure] creates a spreading [Aftershock].","descriptionZh":"[Slam|重击]地面，制造一道分支的[MoltenFissure|熔岩裂缝]，在向外蔓延时造成伤害，并持续存在一段时间。对[MoltenFissure|熔岩裂缝]使用不同的[Slam|重击]会产生扩散的[Aftershock|余震]。","colour":"Red","gemType":"Active","isVaalVariant":false,"minLevelReq":23,"strReqPercent":100,"dexReqPercent":0,"intReqPercent":0,"tags":["strength","grants_active_skill","attack","area","melee","slam","sustained","fire","duration"],"tagsZh":["攻击","范围效果","近战","重击","持续性","火焰","持续时间"]},{"id":188,"icon":"/icons/img/04b5491ee5ae171c.webp","baseItemId":556,"baseItemName":"Rapid Assault","baseItemNameZh":"极速进攻","name":"Rapid Assault","nameZh":"极速进攻","skillKey":"rapid_assault","description":"Perform a series of six rapid stabs. The final stab inflicts [Bleeding] and leaves a spearhead stuck in the target, [Maim|Maiming] them for a duration. [Detonator] Skills will cause the stuck spearheads to explode, dealing further damage to the target and other nearby enemies.","descriptionZh":"施展六次快速刺击。最后一下刺击会造成[Bleeding|流血]，并会把利锋留在目标身上，[Maim|瘫痪]他们一段时间。[Detonator|引爆器]技能会使利锋爆炸，对目标和附近的其他敌人进一步造成伤害。","colour":"Green","gemType":"Active","isVaalVariant":false,"minLevelReq":15,"strReqPercent":0,"dexReqPercent":100,"intReqPercent":0,"tags":["dexterity","grants_active_skill","attack","area","melee","strike","physical","duration"],"tagsZh":["攻击","范围效果","近战","打击","物理","持续时间"]},{"id":189,"icon":"/icons/img/a256a5878266cb19.webp","baseItemId":557,"baseItemName":"Disengage","baseItemNameZh":"脱离战斗","name":"Disengage","nameZh":"脱离战斗","skillKey":"disengage","description":"Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. [Consume|Consumes] the [ParriedDebuff|Parried Debuff] on [HitDamage|Hitting] enemies to release a shockwave and grant you a [Charges|Frenzy Charge]. This skill can be used while using other skills, and causes [Strike|Strikes] and [Projectile|Projectiles] to miss you while jumping. This skill cannot be [AncestralBoost|Ancestrally Boosted].","descriptionZh":"以长矛尖端崩裂正前方的地面，对敌人造成伤害，同时向后跳跃。[Consume|消耗]所[HitDamage|击中]敌人带有的[ParriedDebuff|受招架减益效果]，同时释放一道震波，并赋予你一个[Charges|狂怒球]。这个技能可搭配其他技能使用，让你在跳跃时可躲开[Strike|打击]和[Projectile|投射物]。这个技能无法受到[AncestralBoost|先祖强化]。","colour":"Green","gemType":"Active","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":100,"intReqPercent":0,"tags":["dexterity","grants_active_skill","attack","area","melee","strike","travel"],"tagsZh":["攻击","范围效果","近战","打击","快行"]},{"id":190,"icon":"/icons/img/6ccc3e5427f09e3a.webp","baseItemId":558,"baseItemName":"Blood Hunt","baseItemNameZh":"鲜血狩猎","name":"Blood Hunt","nameZh":"鲜血狩猎","skillKey":"blood_hunt","description":"Lunge at a target and skewers them. Hitting an enemy that has suffered [BloodLoss|Blood Loss] will cause a blood explosion and also [Consume] [Bleeding]. This skill cannot be [AncestralBoost|Ancestrally Boosted].","descriptionZh":"朝一个目标突进，并施展穿刺。击中一名承受[BloodLoss|失血]的敌人会引发血爆，也会将[Bleeding|流血][Consume|消耗]。这个技能无法受到[AncestralBoost|先祖强化]。","colour":"Green","gemType":"Active","isVaalVariant":false,"minLevelReq":23,"strReqPercent":0,"dexReqPercent":100,"intReqPercent":0,"tags":["dexterity","grants_active_skill","attack","area","melee","strike","physical","payoff"],"tagsZh":["攻击","范围效果","近战","打击","物理","遣散"]},{"id":191,"icon":"/icons/img/fb68d80aab5756d0.webp","baseItemId":559,"baseItemName":"Whirling Slash","baseItemNameZh":"回旋斩","name":"Whirling Slash","nameZh":"回旋斩","skillKey":"whirling_slash","description":"Perform a circular slash that kicks up a [Whirlwind] around you, [Slow|Slowing] enemies and [Blind|Blinding] them in its area of effect. Leaving the area collapses the storm, dealing damage and causing [Knockback].","descriptionZh":"施展环形斩并在你周围引起一阵[Whirlwind|旋风]，[Slow|缓速]和[Blind|致盲]效果范围内的敌人。离开区域会使风暴消散，造成伤害和[Knockback|击退]。","colour":"Green","gemType":"Active","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":100,"intReqPercent":0,"tags":["dexterity","grants_active_skill","attack","area","melee","strike","stages","wind"],"tagsZh":["攻击","范围效果","近战","打击","获得叠层","疾风"]},{"id":192,"icon":"/icons/img/5dd75a006db9ab26.webp","baseItemId":560,"baseItemName":"Spearfield","baseItemNameZh":"长矛之锥","name":"Spearfield","nameZh":"长矛之锥","skillKey":"spearfield","description":"Stab the ground causing multiple spears to burst out of the ground in front of you in a large area. The spears remain for a duration, or explode when enemies touch them, damaging and [Maim|Maiming] them.","descriptionZh":"刺击地面，使长矛在自身前方大范围内从地表刺出。这些长矛会持续一段时间，或在接触敌人时爆炸，造成伤害并使其[Maim|瘫痪]。","colour":"Green","gemType":"Active","isVaalVariant":false,"minLevelReq":15,"strReqPercent":0,"dexReqPercent":100,"intReqPercent":0,"tags":["dexterity","grants_active_skill","attack","area","melee","sustained","duration","hazard"],"tagsZh":["攻击","范围效果","近战","持续性","持续时间","危险"]},{"id":193,"icon":"/icons/img/ebcff7ce411d7430.webp","baseItemId":561,"baseItemName":"Demon Magus","baseItemNameZh":"恶魔玛格思","name":"Summon Demon Magus","nameZh":"召唤恶魔玛格思","skillKey":"summon_demon_magus","description":"Activate to summon a [Reviving] Demon Magus which casts socketed [Spell|Spells] in order.","descriptionZh":"启动以召唤一个[Reviving|复苏]恶魔玛格思，其依顺序施展插槽中的[Spell|法术]。","colour":"Blue","gemType":"Meta","isVaalVariant":false,"minLevelReq":51,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":100,"tags":["intelligence","grants_active_skill","minion","companion","persistent","meta"],"tagsZh":["召唤物","盟友","持续","主要"]},{"id":194,"icon":"/icons/img/a9c9e1a143a11502.webp","baseItemId":562,"baseItemName":"Lightning Spear","baseItemNameZh":"闪电长矛","name":"Lightning Spear","nameZh":"闪电长矛","skillKey":"lightning_spear","description":"Throw a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt [Projectile|Projectiles] at multiple other enemies within a large area around it. Consumes a [Charges|Frenzy Charge] if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.","descriptionZh":"投出所持长矛的一个复制品。它会在击中敌人时爆发，对大范围内多个其他敌人射出第二发闪电箭[Projectile|投射物]。在可能的情况下会消耗一个[Charges|狂怒球]，使主要长矛在冲击时分裂成多个复制品，随后每个复制品都会爆炸。","colour":"Green","gemType":"Active","isVaalVariant":false,"minLevelReq":7,"strReqPercent":0,"dexReqPercent":100,"intReqPercent":0,"tags":["dexterity","grants_active_skill","attack","area","projectile","lightning","barrageable"],"tagsZh":["攻击","范围效果","投射物","闪电","可施展弹幕"]},{"id":195,"icon":"/icons/img/73bdd3270318bad2.webp","baseItemId":563,"baseItemName":"Glacial Lance","baseItemNameZh":"冰川之枪","name":"Glacial Lance","nameZh":"冰川之枪","skillKey":"glacial_lance","description":"Throw a single [Pierce|Piercing] lance that leaves icy fragments in its wake. The fragments [Chill] nearby enemies. 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[Frozen|Frozen] enemies hit by the final spike are dealt heavy damage but the [Freeze] is [Consume|Consumed]. [IceCrystals|Ice Crystals] hit by the final spike explode.","descriptionZh":"向上方挥扫你的[Quarterstaff|细杖]，释放出寒冰波动造成多次伤害，以及最后一下的高爆发伤害。最后一段高爆发伤害会对[Frozen|冰冻]敌人造成极高伤害，但也会[Consume|消耗][Freeze|冰冻]效果。被最后的爆发伤害击中的[IceCrystals|冰晶]会爆炸。","colour":"White","gemType":"Active","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":50,"intReqPercent":50,"tags":["dexterity","intelligence","grants_active_skill","attack","area","melee","cold","payoff"],"tagsZh":["攻击","范围效果","近战","冰冷","遣散"]},{"id":234,"icon":"/icons/img/0dc1c8876da51368.webp","baseItemId":3110,"baseItemName":"Comet","baseItemNameZh":"彗星","name":"Comet","nameZh":"彗星","skillKey":"comet","description":"Call down a mass of ice from the sky, dealing high damage at the targeted location. Targeting close to you will cause you to jump back as you cast. [Consume|Consumes] a [Fire] [ElementalInfusion|Infusion] if possible to cause a devastating blast of ice and fire.","descriptionZh":"从空中召下一块寒冰，对目标地点造成高额伤害。瞄准你自己附近时会使你在施放时向后跳。情况许可时，会[Consume|消耗]一道[Fire|火焰][ElementalInfusion|灌注]来引起破坏力强大的冰冷和火焰爆发。","colour":"Blue","gemType":"Active","isVaalVariant":false,"minLevelReq":42,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":100,"tags":["intelligence","grants_active_skill","spell","area","cold"],"tagsZh":["法术","范围效果","冰冷"]},{"id":245,"icon":"/icons/img/ac1df17fad5acc29.webp","baseItemId":3121,"baseItemName":"Consecrate","baseItemNameZh":"奉献","name":"Consecrate","nameZh":"奉献","skillKey":"consecrate","description":"Create an area of [ConsecratedGround|Consecrated Ground] around you.","descriptionZh":"在你周围创造一片[ConsecratedGround|奉献地面]。","colour":"White","gemType":"Active","isVaalVariant":false,"minLevelReq":1,"strReqPercent":50,"dexReqPercent":0,"intReqPercent":50,"tags":["strength","intelligence","grants_active_skill","spell","area","duration","nova"],"tagsZh":["法术","范围效果","持续时间","新星"]},{"id":246,"icon":"/icons/img/b77ee59ab78b02f2.webp","baseItemId":3122,"baseItemName":"Artillery Ballista","baseItemNameZh":"火砲砲塔","name":"Artillery Ballista","nameZh":"火砲砲塔","skillKey":"artillery_ballista","description":"Deploy a [Ballista] [Totem] that rains down a salvo of [Pinned|Pinning], [Maim|Maiming] bolts.","descriptionZh":"布署一个[Ballista|砲塔] [Totem|图腾]，该图腾会降下一轮会造成 [Pinned|钉身]和 [Maim|瘫痪]的齐射弩箭。","colour":"White","gemType":"Active","isVaalVariant":false,"minLevelReq":23,"strReqPercent":50,"dexReqPercent":50,"intReqPercent":0,"tags":["strength","dexterity","grants_active_skill","attack","totem","area","projectile","sustained","duration"],"tagsZh":["攻击","图腾","范围效果","投射物","持续性","持续时间"]},{"id":247,"icon":"/icons/img/6ee6d21f2bdb70cd.webp","baseItemId":3123,"baseItemName":"Mana Tempest","baseItemNameZh":"魔力暴风","name":"Mana Tempest","nameZh":"魔力暴风","skillKey":"mana_tempest","description":"Create a storm of arcane energies that [Empowered|Empowers] your Mana-costing [Spell|Spells] while you remain inside it. Maintaining the storm constantly drains your Mana, and spending more causes it to drain faster. The storm will dissipate when you exit it or run out of Mana.","descriptionZh":"产生一道奥术能量风暴，身处其中会[Empowered|强化]消耗魔力的[Spell|法术]。身处风暴中会持续消耗你的魔力，施放越多法术会使魔力消耗更快。当你离开范围或魔力耗尽时，风暴便会消散。","colour":"Blue","gemType":"Active","isVaalVariant":false,"minLevelReq":23,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":100,"tags":["intelligence","grants_active_skill","spell","buff","lightning","storm"],"tagsZh":["法术","增益效果","闪电","风暴"]},{"id":249,"icon":"/icons/img/7e4946ecb2f72561.webp","baseItemId":3129,"baseItemName":"Killing Palm","baseItemNameZh":"摧命之掌","name":"Killing Palm","nameZh":"摧命之掌","skillKey":"killing_palm","description":"Dash to an enemy and [Strike] them, [CullingStrike|Culling] enemies if their life is low enough and performing additional dashing [Strike|Strikes] to other [CullingStrike|Cullable] targets in range if your target was [CullingStrike|Culled]. Each enemy killed by this strike grants a [Charges|Power Charge], with higher [Rarity] monsters granting additional [Charges]. Enemies around you that can be [CullingStrike|Culled] will be highlighted.","descriptionZh":"冲向一名敌人并对其进行[Strike|打击]，若敌人的生命够低则将其[CullingStrike|扑杀]。如果你的目标被[CullingStrike|扑杀]，则额外冲刺并[Strike|打击]至周遭范围内[CullingStrike|可扑杀]的敌人。打击每击杀一个敌人即赋予一个[Charges|暴击球]，[Rarity|稀有度]越高的怪物会赋予额外的[Charges|能量球]。你周围的可[CullingStrike|扑杀]敌人会被重点标示。","colour":"White","gemType":"Active","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":50,"intReqPercent":50,"tags":["dexterity","intelligence","grants_active_skill","attack","area","melee","strike","physical"],"tagsZh":["攻击","范围效果","近战","打击","物理"]},{"id":250,"icon":"/icons/img/ef813b88cbb826e7.webp","baseItemId":3130,"baseItemName":"Shattering Palm","baseItemNameZh":"粉碎之掌","name":"Shattering Palm","nameZh":"粉碎之掌","skillKey":"shattering_palm","description":"Dash to an enemy and [Strike] them with an [Attack|Attack] that manifests a wave of cold, coating nearby enemies in shards of ice. Dealing enough damage to these enemies will shatter the shards, causing an icy explosion that deals [Attack] damage.","descriptionZh":"冲向一名敌人，以[Attack|攻击]对其进行[Strike|打击]，并释放一股寒冰震波，将周围的敌人覆盖在寒冰碎片中。对这些敌人造成足够的伤害会粉碎寒冰碎片并触发爆炸，造成[Attack|攻击]伤害。","colour":"White","gemType":"Active","isVaalVariant":false,"minLevelReq":42,"strReqPercent":0,"dexReqPercent":50,"intReqPercent":50,"tags":["dexterity","intelligence","grants_active_skill","attack","area","melee","strike","trigger","cold"],"tagsZh":["攻击","范围效果","近战","打击","触发","冰冷"]},{"id":251,"icon":"/icons/img/1ee48fde5b85dcf6.webp","baseItemId":3131,"baseItemName":"Volcano","baseItemNameZh":"火山","name":"Volcano","nameZh":"火山","skillKey":"volcano","description":"Uplift a volcano from the earth, damaging enemies standing on it and releasing a spray of molten [Projectile|Projectiles]. While the volcano persists, [Slam|Slamming] it will cause another [Projectile] spray. [Channelling] this Skill for longer makes the initial eruption more violent, but does not affect subsequent [Projectile] sprays.","descriptionZh":"从大地擡升出一座火山，对站立其中的一人造成伤害并喷发一阵熔岩[Projectile|投射物]。当火山存在时，[Slam|重击]它会造成额外的投射物喷发。[Channelling|引导]此技能会使其在初次喷发时更加残暴，但不影响后续的[Projectile|投射物]。","colour":"White","gemType":"Active","isVaalVariant":false,"minLevelReq":1,"strReqPercent":50,"dexReqPercent":0,"intReqPercent":50,"tags":["strength","intelligence","grants_active_skill","spell","area","projectile","sustained","fire","duration","channelling"],"tagsZh":["法术","范围效果","投射物","持续性","火焰","持续时间","引导"]},{"id":252,"icon":"/icons/img/2b180e2466f00efd.webp","baseItemId":3132,"baseItemName":"Wolf Pack","baseItemNameZh":"召唤恶狼","name":"Wolf Pack","nameZh":"召唤恶狼","skillKey":"wolf_pack","description":"Activate to summon a pack of Wolf [Companion|Companions]. The pack treated as a single [Companion] for effects that count or limit [Companion|Companions], regardless of the number of Wolves in the pack.","descriptionZh":"召唤出一群恶狼[Companion|盟友]。狼群在计算会[Companion|盟友]上限时仅会消耗一格[Companion|盟友]栏位，不论狼群中狼的数量为何。","colour":"White","gemType":"Active","isVaalVariant":false,"minLevelReq":27,"strReqPercent":50,"dexReqPercent":0,"intReqPercent":50,"tags":["strength","intelligence","grants_active_skill","minion","companion","persistent","physical"],"tagsZh":["召唤物","盟友","持续","物理"]},{"id":253,"icon":"/icons/img/36543436e2acd902.webp","baseItemId":3133,"baseItemName":"Cackling Companions","baseItemNameZh":"奸笑鬣狗群","name":"Cackling Companions","nameZh":"奸笑鬣狗群","skillKey":"hyena_cackle","description":"Activate to summon a cackle of Hyena [Companion|Companions]. The cackle is treated as a single [Companion] for effects that count or limit [Companion|Companions], regardless of the number of Hyenas in the cackle. Hyenas whoop when they first appear, [Hinder|Hindering] nearby enemies, and have a chance to [Maim] enemies they [HitDamage|Hit].","descriptionZh":"启动以召唤一群奸笑的鬣狗[Companion|盟友]。鬣狗群在计算[Companion|盟友]上限时会被视为单一的[Companion|盟友]，无论该群中的鬣狗数量。鬣狗们在初次现身时会叫喊，[Hinder|阻碍]周遭的敌人，且有机率[Maim|瘫痪]牠们[HitDamage|击中]的敌人。","colour":"White","gemType":"Active","isVaalVariant":false,"minLevelReq":1,"strReqPercent":50,"dexReqPercent":0,"intReqPercent":50,"tags":["strength","intelligence","grants_active_skill","minion","companion","persistent","physical"],"tagsZh":["召唤物","盟友","持续","物理"]},{"id":254,"icon":"/icons/img/7d69c8de9ac01463.webp","baseItemId":3479,"baseItemName":"Frost Nexus","baseItemNameZh":"冰霜汇聚","name":"Frost Nexus","nameZh":"冰霜汇聚","skillKey":null,"description":null,"descriptionZh":null,"colour":"Blue","gemType":"Support","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":100,"tags":["support","area","cold"],"tagsZh":["辅助","范围效果","冰冷"]},{"id":255,"icon":"/icons/img/4ba14c0b7c3b8137.webp","baseItemId":3500,"baseItemName":"Frozen Vortex","baseItemNameZh":"冻结漩涡","name":"Frozen Vortex","nameZh":"冻结漩涡","skillKey":null,"description":null,"descriptionZh":null,"colour":"Blue","gemType":"Support","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":100,"tags":["support","grants_active_skill","area","trigger","cold","duration"],"tagsZh":["辅助","范围效果","触发","冰冷","持续时间"]},{"id":257,"icon":"/icons/img/b6fbc5f0954b9edb.webp","baseItemId":3135,"baseItemName":"Spiral Volley","baseItemNameZh":"螺旋之弦","name":"Spiral Volley","nameZh":"螺旋之弦","skillKey":"spiral_volley","description":"Load your [Bow] with a volley of enchanted arrows and fire them in a circle as you spin forward, firing directly at targets if possible. Consumes [Charges|Frenzy Charges] to cause the arrows to deal more damage and [Chain] to other targets. Each target can only be [HitDamage|Hit] once.","descriptionZh":"为你的[Bow|弓]装填大量的附魔箭矢，并在你向前方旋转前进时以环形射出，在可能的情况下会直接朝着目标射击。消耗[Charges|狂怒球]可使箭矢造成更多伤害，并且[Chain|连锁]攻击其他目标。每一目标只能[HitDamage|击中]一次。","colour":"Green","gemType":"Active","isVaalVariant":false,"minLevelReq":53,"strReqPercent":0,"dexReqPercent":100,"intReqPercent":0,"tags":["dexterity","grants_active_skill","attack","projectile","sustained"],"tagsZh":["攻击","投射物","持续性"]},{"id":258,"icon":"/icons/img/6de0d7e51a15de3d.webp","baseItemId":585,"baseItemName":"Maul","baseItemNameZh":"爪击","name":"Maul","nameZh":"爪击","skillKey":"bear_maul","description":"[Shapeshift] into a [Bear] and rake enemies with your claws, generating [Rage] on [HitDamage|Hit].","descriptionZh":"[Shapeshift|变形]成[Bear|巨熊型态]并以尖爪挥扫攻击敌人，并在[HitDamage|击中]时会产生[Rage|盛怒]。","colour":"White","gemType":"Active","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":0,"tags":["grants_active_skill","attack","shapeshift","bear","area","melee","strike"],"tagsZh":["攻击","变形","熊","范围效果","近战","打击"]},{"id":260,"icon":"/icons/img/23a40e80ad6bd3af.webp","baseItemId":587,"baseItemName":"Rend","baseItemNameZh":"撕扯","name":"Rend","nameZh":"撕扯","skillKey":"rend","description":"[Shapeshift] into a [Wyvern] and perform a wide slash with your wingtip claws. Consumes a [Charges|Power Charge] if possible to grant you a [Buff] that gives you extra [Lightning] damage. While you have the [Buff], Rend covers a much larger area but is slower.","descriptionZh":"[Shapeshift|变形] 成 [Wyvern|飞龙型态] 并以翼爪施展一次宽广的斩击。如果可以，则会消耗一颗[Charges|暴击球]并给予自身一个会造成额外[Lightning|闪电]伤害的[Buff|增益]。在你有该[Buff|增益]时，撕扯的范围会更加扩大，但速度更慢。","colour":"White","gemType":"Active","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":0,"tags":["grants_active_skill","attack","shapeshift","wyvern","area","melee","strike","duration"],"tagsZh":["攻击","变形","龙","范围效果","近战","打击","持续时间"]},{"id":268,"icon":"/icons/img/195e21bb40072698.webp","baseItemId":3143,"baseItemName":"Pounce","baseItemNameZh":"猛扑","name":"Pounce","nameZh":"猛扑","skillKey":"wolf_pounce","description":"[Shapeshift] into a [Werewolf] and leap to a target location, damaging enemies in an area around where you land. Predator's Mark will be [Trigger|Triggered] targeting the highest [Rarity] enemy [HitDamage|Hit], or if a [Mark] gem is socketed into this Skill, that [Mark] will be [Trigger|Triggered] instead. Using this Skill allows any Wolf [Minion|Minions] you have to leap immediately.","descriptionZh":"[Shapeshift|变形]成 [Werewolf|狼人型态] 并跳跃至目标地点，对着地范围内的敌人造成伤害。被[HitDamage|击中][Rarity|稀有度]最高的敌人会[Trigger|触发]掠食者印记，或是[Trigger|触发]任何此技能插槽中的[Mark|印记]技能。使用此技能会使你的任何恶狼[Minion|召唤物]立即跳跃。","colour":"White","gemType":"Meta","isVaalVariant":false,"minLevelReq":7,"strReqPercent":50,"dexReqPercent":0,"intReqPercent":50,"tags":["strength","intelligence","grants_active_skill","attack","minion","shapeshift","wolf","area","melee","slam","trigger","mark","duration","travel","meta"],"tagsZh":["攻击","召唤物","变形","狼人","范围效果","近战","重击","触发","印记","持续时间","快行","主要"]},{"id":269,"icon":"/icons/img/0f51eb5dfbd695ff.webp","baseItemId":3144,"baseItemName":"Lightning Bolt","baseItemNameZh":"雷弹","name":"Lightning Bolt","nameZh":"雷弹","skillKey":"lightning_bolt","description":"Call down a [Shock|Shocking] bolt of [Lightning] to strike enemies in a small area.","descriptionZh":"呼唤一发[Shock|感电][Lightning|雷电]打击小范围内的敌人。","colour":"Blue","gemType":"Active","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":100,"tags":["intelligence","grants_active_skill","spell","area","lightning"],"tagsZh":["法术","范围效果","闪电"]},{"id":270,"icon":"/icons/img/cafe7dd7653bab63.webp","baseItemId":3145,"baseItemName":"Rampage","baseItemNameZh":"暴怒","name":"Rampage","nameZh":"暴怒","skillKey":"bear_rampage","description":"[Shapeshift] into a [Bear] and charge forward, [Slam|Slamming] the ground as you run. [Channelling] ends after a short amount of time but can be prolonged by spending [Rage].","descriptionZh":"变形成[Bear|巨熊型态]并向前猛袭，在奔跑过程中[Slam|重击]地面。[Channelling|引导]会在短暂时间后结束，但可以透过消耗[Rage|盛怒]延长。","colour":"White","gemType":"Active","isVaalVariant":false,"minLevelReq":42,"strReqPercent":50,"dexReqPercent":0,"intReqPercent":50,"tags":["strength","intelligence","grants_active_skill","attack","shapeshift","bear","area","melee","slam","sustained","channelling","travel"],"tagsZh":["攻击","变形","熊","范围效果","近战","重击","持续性","引导","快行"]},{"id":271,"icon":"/icons/img/ef1b53669ddda61b.webp","baseItemId":3146,"baseItemName":"Enervation","baseItemNameZh":"削弱","name":"Enervation","nameZh":"削弱","skillKey":null,"description":null,"descriptionZh":null,"colour":"Blue","gemType":"Support","isVaalVariant":false,"minLevelReq":5,"strReqPercent":0,"dexReqPercent":40,"intReqPercent":60,"tags":["support"],"tagsZh":["辅助"]},{"id":272,"icon":"/icons/img/cc0b3bd45436221c.webp","baseItemId":3501,"baseItemName":"Shock Siphon","baseItemNameZh":"电击虹吸","name":"Shock Siphon","nameZh":"电击虹吸","skillKey":null,"description":null,"descriptionZh":null,"colour":"Blue","gemType":"Support","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":100,"tags":["support","lightning"],"tagsZh":["辅助","闪电"]},{"id":273,"icon":"/icons/img/396fde44dec0dc7e.webp","baseItemId":3147,"baseItemName":"Unleash","baseItemNameZh":"释放","name":"Unleash","nameZh":"释放","skillKey":"unleash","description":"Augment yourself with temporal magic for a short duration, [Empowered|Empowering] the next [Spell] you cast to repeat multiple times. Cannot [Empowered|Empower] [Channelling] Skills or Skills with a Cooldown.","descriptionZh":"在短时间内以时间魔法增幅自己，[Empowered|强化]你施放的下一个[Spell|法术]，使其重复多次。无法[Empowered|强化][Channelling|引导]技能或具有冷却时间的技能。","colour":"Blue","gemType":"Active","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":100,"tags":["intelligence","grants_active_skill","spell","buff","duration"],"tagsZh":["法术","增益效果","持续时间"]},{"id":274,"icon":"/icons/img/25a3320c89ef99af.webp","baseItemId":3480,"baseItemName":"Shock Conduction I","baseItemNameZh":"感电传导I","name":"Shock Conduction I","nameZh":"感电传导I","skillKey":null,"description":null,"descriptionZh":null,"colour":"Blue","gemType":"Support","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":100,"tags":["support","area","lightning"],"tagsZh":["辅助","范围效果","闪电"]},{"id":275,"icon":"/icons/img/25a3320c89ef99af.webp","baseItemId":3481,"baseItemName":"Shock Conduction II","baseItemNameZh":"感电传导II","name":"Shock Conduction II","nameZh":"感电传导II","skillKey":null,"description":null,"descriptionZh":null,"colour":"Blue","gemType":"Support","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":100,"tags":["support","area","lightning"],"tagsZh":["辅助","范围效果","闪电"]},{"id":276,"icon":"/icons/img/039b940c9f341415.webp","baseItemId":3514,"baseItemName":"Deep Freeze","baseItemNameZh":"深度冰冻","name":"Deep Freeze","nameZh":"深度冰冻","skillKey":null,"description":null,"descriptionZh":null,"colour":"Blue","gemType":"Support","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":100,"tags":["support","cold"],"tagsZh":["辅助","冰冷"]},{"id":277,"icon":"/icons/img/b56574f05ebe0d5d.webp","baseItemId":3179,"baseItemName":"Thunderstorm","baseItemNameZh":"闪电风暴","name":"Thunderstorm","nameZh":"闪电风暴","skillKey":"thunderstorm","description":"Conjure a thunderstorm which causes lightning strikes and torrential rain in an area. Enemies in the area are Drenched, causing them to become [Shock|Shocked] or [Frozen] more easily. [Plant|Plants] in the area become [Plant|Overgrown].","descriptionZh":"创造一阵闪电风暴，在范围内引起雷电劈落和滂沱大雨落下。范围内的敌人会陷入湿透状态，使其更容易被[Shock|感电]或[Frozen|冰冻]。 范围内的[Plant|植物]会变得[Plant|过度生长]。","colour":"White","gemType":"Active","isVaalVariant":false,"minLevelReq":15,"strReqPercent":50,"dexReqPercent":0,"intReqPercent":50,"tags":["strength","intelligence","grants_active_skill","spell","area","sustained","lightning","duration","storm"],"tagsZh":["法术","范围效果","持续性","闪电","持续时间","风暴"]},{"id":278,"icon":"/icons/img/384bdfa4639d11ac.webp","baseItemId":3180,"baseItemName":"Chance to Freeze","baseItemNameZh":"冰冻机率","name":"Chance to Freeze","nameZh":"冰冻机率","skillKey":null,"description":null,"descriptionZh":null,"colour":"Green","gemType":"Support","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":60,"intReqPercent":40,"tags":["support"],"tagsZh":["辅助"]},{"id":279,"icon":"/icons/img/25e6ac83d07c3aea.webp","baseItemId":3287,"baseItemName":"Ignite I","baseItemNameZh":"点燃 I","name":"Ignite I","nameZh":"点燃 I","skillKey":null,"description":null,"descriptionZh":null,"colour":"Red","gemType":"Support","isVaalVariant":false,"minLevelReq":1,"strReqPercent":100,"dexReqPercent":0,"intReqPercent":0,"tags":["support","fire"],"tagsZh":["辅助","火焰"]},{"id":280,"icon":"/icons/img/25e6ac83d07c3aea.webp","baseItemId":3288,"baseItemName":"Ignite II","baseItemNameZh":"点燃 II","name":"Ignite II","nameZh":"点燃 II","skillKey":null,"description":null,"descriptionZh":null,"colour":"Red","gemType":"Support","isVaalVariant":false,"minLevelReq":1,"strReqPercent":100,"dexReqPercent":0,"intReqPercent":0,"tags":["support","fire"],"tagsZh":["辅助","火焰"]},{"id":281,"icon":"/icons/img/25e6ac83d07c3aea.webp","baseItemId":3289,"baseItemName":"Ignite III","baseItemNameZh":"点燃 III","name":"Ignite III","nameZh":"点燃 III","skillKey":null,"description":null,"descriptionZh":null,"colour":"Red","gemType":"Support","isVaalVariant":false,"minLevelReq":1,"strReqPercent":100,"dexReqPercent":0,"intReqPercent":0,"tags":["support","fire"],"tagsZh":["辅助","火焰"]},{"id":282,"icon":"/icons/img/3be63d335427d155.webp","baseItemId":3313,"baseItemName":"Searing Flame I","baseItemNameZh":"烧灼烈焰 I","name":"Searing Flame I","nameZh":"烧灼烈焰 I","skillKey":null,"description":null,"descriptionZh":null,"colour":"Red","gemType":"Support","isVaalVariant":false,"minLevelReq":1,"strReqPercent":100,"dexReqPercent":0,"intReqPercent":0,"tags":["support","fire"],"tagsZh":["辅助","火焰"]},{"id":283,"icon":"/icons/img/3be63d335427d155.webp","baseItemId":3314,"baseItemName":"Searing Flame II","baseItemNameZh":"烧灼烈焰 II","name":"Searing Flame II","nameZh":"烧灼烈焰 II","skillKey":null,"description":null,"descriptionZh":null,"colour":"Red","gemType":"Support","isVaalVariant":false,"minLevelReq":1,"strReqPercent":100,"dexReqPercent":0,"intReqPercent":0,"tags":["support","fire"],"tagsZh":["辅助","火焰"]},{"id":284,"icon":"/icons/img/60a38d6c515c15f5.webp","baseItemId":3343,"baseItemName":"Eternal Flame I","baseItemNameZh":"永恒烈焰 I","name":"Eternal Flame I","nameZh":"永恒烈焰 I","skillKey":null,"description":null,"descriptionZh":null,"colour":"Red","gemType":"Support","isVaalVariant":false,"minLevelReq":1,"strReqPercent":100,"dexReqPercent":0,"intReqPercent":0,"tags":["support","fire"],"tagsZh":["辅助","火焰"]},{"id":285,"icon":"/icons/img/60a38d6c515c15f5.webp","baseItemId":3344,"baseItemName":"Eternal Flame II","baseItemNameZh":"永恒烈焰 II","name":"Eternal Flame II","nameZh":"永恒烈焰 II","skillKey":null,"description":null,"descriptionZh":null,"colour":"Red","gemType":"Support","isVaalVariant":false,"minLevelReq":1,"strReqPercent":100,"dexReqPercent":0,"intReqPercent":0,"tags":["support","fire"],"tagsZh":["辅助","火焰"]},{"id":286,"icon":"/icons/img/60a38d6c515c15f5.webp","baseItemId":3345,"baseItemName":"Eternal Flame III","baseItemNameZh":"永恒烈焰 III","name":"Eternal Flame III","nameZh":"永恒烈焰 III","skillKey":null,"description":null,"descriptionZh":null,"colour":"Red","gemType":"Support","isVaalVariant":false,"minLevelReq":1,"strReqPercent":100,"dexReqPercent":0,"intReqPercent":0,"tags":["support","fire"],"tagsZh":["辅助","火焰"]},{"id":287,"icon":"/icons/img/83805a3d4f2a5145.webp","baseItemId":3181,"baseItemName":"Essence Harvest","baseItemNameZh":"精髓收割","name":"Essence Harvest","nameZh":"精髓收割","skillKey":null,"description":null,"descriptionZh":null,"colour":"Blue","gemType":"Support","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":100,"tags":["support","minion","persistent"],"tagsZh":["辅助","召唤物","持续"]},{"id":288,"icon":"/icons/img/7b0e0dbbfefbe6ac.webp","baseItemId":3182,"baseItemName":"Furious Slam","baseItemNameZh":"狂暴重击","name":"Furious Slam","nameZh":"狂暴重击","skillKey":"furious_slam","description":"[Shapeshift] into a [Bear] and [Slam] the ground with great force, causing a pair of shockwaves. Can spend [Rage] to create larger shockwaves that leave behind [JaggedGround|Jagged Ground].","descriptionZh":"变形成[Bear|巨熊型态]并猛力[Slam|重击]地面，造成一组成对的震波。可以消耗[Rage|盛怒]以创造出一道会留下[JaggedGround|碎裂地面]的巨大震波。","colour":"White","gemType":"Active","isVaalVariant":false,"minLevelReq":1,"strReqPercent":50,"dexReqPercent":0,"intReqPercent":50,"tags":["strength","intelligence","grants_active_skill","attack","shapeshift","bear","area","melee","slam"],"tagsZh":["攻击","变形","熊","范围效果","近战","重击"]},{"id":289,"icon":"/icons/img/2b4d3dc8c234ffb7.webp","baseItemId":3183,"baseItemName":"Ferocious Roar","baseItemNameZh":"凶猛怒吼","name":"Ferocious Roar","nameZh":"凶猛怒吼","skillKey":"ferocious_roar","description":"[Shapeshift] into a [Bear] and roar in defiance, immediately gaining [Rage] if there are enemies nearby and [Empowered|Empowering] subsequent [Attack|Attacks] to [ArmourBreak|Break Armour]. Alternatively, socketing a human-form [Warcry] into this Skill triggers that [Warcry] instead, and augments its damage and area. 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Cannot use Skills with Cooldowns.","descriptionZh":"消耗任意的3颗[Charges|暴击或耐力球]以召唤一根使用插槽[Spell|法术]的 [Totem|图腾]。无法使用拥有冷却时间的技能。","colour":"White","gemType":"Meta","isVaalVariant":false,"minLevelReq":23,"strReqPercent":50,"dexReqPercent":0,"intReqPercent":50,"tags":["strength","intelligence","grants_active_skill","spell","totem","duration","conditional","meta"],"tagsZh":["法术","图腾","持续时间","条件","主要"]},{"id":362,"icon":"/icons/img/84ce9c45d342a386.webp","baseItemId":3707,"baseItemName":"Explosive Grenade","baseItemNameZh":"爆炸掷弹","name":"Explosive Grenade","nameZh":"爆炸掷弹","skillKey":"explosive_grenade","description":"Fire a bouncing [Grenade] that unleashes a devastating fiery blast when its fuse expires.","descriptionZh":"发射一颗弹跳[Grenade|掷弹]，引信燃烧完毕后，会造成极具破坏性的猛烈爆炸。","colour":"White","gemType":"Active","isVaalVariant":false,"minLevelReq":1,"strReqPercent":50,"dexReqPercent":50,"intReqPercent":0,"tags":["strength","dexterity","grants_active_skill","attack","area","projectile","grenade","fire","detonator"],"tagsZh":["攻击","范围效果","投射物","掷弹","火焰","引爆器"]},{"id":363,"icon":"/icons/img/2d113ab1750a5d6d.webp","baseItemId":3708,"baseItemName":"Flash Grenade","baseItemNameZh":"闪光掷弹","name":"Flash Grenade","nameZh":"闪光掷弹","skillKey":"flash_grenade","description":"Fire a bouncing [Grenade] that unleashes a [Blind|Blinding], [Stun|Stunning] explosion when its fuse expires.","descriptionZh":"发射一颗弹跳[Grenade|掷弹]，引信燃烧完毕后引发会[Blind|致盲]且[Stun|击晕]的爆炸。","colour":"White","gemType":"Active","isVaalVariant":false,"minLevelReq":7,"strReqPercent":50,"dexReqPercent":50,"intReqPercent":0,"tags":["strength","dexterity","grants_active_skill","attack","area","projectile","grenade"],"tagsZh":["攻击","范围效果","投射物","掷弹"]},{"id":364,"icon":"/icons/img/ffcc8655ef6a0f32.webp","baseItemId":3709,"baseItemName":"Oil Grenade","baseItemNameZh":"燃油掷弹","name":"Oil Grenade","nameZh":"燃油掷弹","skillKey":"oil_grenade","description":"Fire a bouncing [Grenade] that bursts in a spray of [Oil] when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the [OilGround|ground] and nearby enemies in [Oil]. Oil created this way can be [Ignite|Ignited] by [Detonator] Skills or [IgnitedGround|Ignited Ground].","descriptionZh":"发射一颗弹跳[Grenade|掷弹]，在引信燃尽或撞击敌人时爆发出[Oil|油]，造成少量伤害，但[Oil|油]会覆盖在[OilGround|地面]和附近的敌人身上。透过此方式制造的油可以被[Detonator|引爆器]技能或[IgnitedGround|点燃地面][Ignite|点燃]。","colour":"White","gemType":"Active","isVaalVariant":false,"minLevelReq":32,"strReqPercent":50,"dexReqPercent":50,"intReqPercent":0,"tags":["strength","dexterity","grants_active_skill","attack","area","projectile","grenade","fire","duration"],"tagsZh":["攻击","范围效果","投射物","掷弹","火焰","持续时间"]},{"id":365,"icon":"/icons/img/95687bb971fd5500.webp","baseItemId":3710,"baseItemName":"Gas Grenade","baseItemNameZh":"毒气掷弹","name":"Gas Grenade","nameZh":"毒气掷弹","skillKey":"toxic_grenade","description":"Fire a bouncing [Grenade] that causes a burst of [Poison|Poison] gas when its fuse expires, damaging enemies and leaving behind a growing [Poison|Poison] cloud. [Burning] effects or [Detonator|Detonator] skills will cause the cloud to explode in a fiery blast.","descriptionZh":"发射一颗弹跳[Grenade|掷弹]，等到其引信燃烧完毕，会爆发出[Poison|毒性]气体，对敌人造成伤害并留下不断扩大的[Poison|毒]雾。毒雾若受到[Burning|燃烧]效果或[Detonator|引爆器]技能影响，便会引发猛烈的爆炸。","colour":"White","gemType":"Active","isVaalVariant":false,"minLevelReq":15,"strReqPercent":50,"dexReqPercent":50,"intReqPercent":0,"tags":["strength","dexterity","grants_active_skill","attack","area","projectile","grenade","fire","chaos","duration"],"tagsZh":["攻击","范围效果","投射物","掷弹","火焰","混沌","持续时间"]},{"id":366,"icon":"/icons/img/9f3e6240c4a0b29d.webp","baseItemId":3711,"baseItemName":"Voltaic Grenade","baseItemNameZh":"电流掷弹","name":"Voltaic Grenade","nameZh":"电流掷弹","skillKey":"shock_grenade","description":"Fire a bouncing [Grenade] that discharges an [Electrocute|Electrocuting] [Lightning] blast when its fuse expires, causing all [Lightning] [HitDamage|Hits] against enemies to contribute to [Electrocute|Electrocution] buildup for a duration.","descriptionZh":"发射一颗弹跳[Grenade|掷弹]，在引信燃烧完毕时释放出会施加[Electrocute|触电]的[Lightning|闪电]爆发，使得所有对敌人的[Lightning|闪电][HitDamage|击中]在一段时间内贡献至[Electrocute|触电]累积。","colour":"White","gemType":"Active","isVaalVariant":false,"minLevelReq":23,"strReqPercent":50,"dexReqPercent":50,"intReqPercent":0,"tags":["strength","dexterity","grants_active_skill","attack","area","projectile","grenade","lightning","duration"],"tagsZh":["攻击","范围效果","投射物","掷弹","闪电","持续时间"]},{"id":367,"icon":"/icons/img/aa52e146abd238f1.webp","baseItemId":3252,"baseItemName":"Pain Offering","baseItemNameZh":"剧痛献祭","name":"Pain Offering","nameZh":"剧痛献祭","skillKey":"pain_offering","description":"Skewer a Skeleton on a bone spike to send nearby [Minion|Minions] into a frenzy as long as the spike remains, making their skills faster and harder hitting.  The bone spike is itself a [Minion]. If it dies, the effect ends immediately.","descriptionZh":"用骨刺穿透一具骷髅，使附近的[Minion|召唤物]进入狂暴状态，只要骨刺存在，它们的技能就会更快且伤害更高。骨刺本身也被视为[Minion|召唤物]。如果它死亡，效果就会立即结束。","colour":"Blue","gemType":"Active","isVaalVariant":false,"minLevelReq":15,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":100,"tags":["intelligence","grants_active_skill","minion","buff","area","duration","barrageable"],"tagsZh":["召唤物","增益效果","范围效果","持续时间","可施展弹幕"]},{"id":368,"icon":"/icons/img/42da6c7d2be02281.webp","baseItemId":3254,"baseItemName":"Tempest Flurry","baseItemNameZh":"暴风乱舞","name":"Tempest Flurry","nameZh":"暴风乱舞","skillKey":"tempest_flurry","description":"Perform a series of aggressive [Strike|Strikes]. When used in quick succession, the third use [Strike|Strikes] three times, and the fourth use performs a [FinalStrike|Final Strike] that calls down a powerful [Shock|Shocking] bolt.","descriptionZh":"施展猛烈的[Strike|打击]。快速连续施展时，第三次[Strike|打击]为三段攻击，第四次则会使出一下[FinalStrike|最终打击]，并召出强劲的[Shock|感电]打击。","colour":"White","gemType":"Active","isVaalVariant":false,"minLevelReq":15,"strReqPercent":0,"dexReqPercent":50,"intReqPercent":50,"tags":["dexterity","intelligence","grants_active_skill","attack","area","melee","strike","lightning"],"tagsZh":["攻击","范围效果","近战","打击","闪电"]},{"id":369,"icon":"/icons/img/d4bae6be783ae344.webp","baseItemId":3255,"baseItemName":"Staggering Palm","baseItemNameZh":"撼敌之掌","name":"Staggering Palm","nameZh":"撼敌之掌","skillKey":"staggering_palm","description":"Dash to an enemy and [Strike] them, instantly [HeavyStun|Heavily Stunning] enemies which are [PrimedStun|Primed for Stun] and performing additional dashing [Strike|Strikes] to other [PrimedStun|Primed] targets in range if your first target was [HeavyStun|Stunned]. [HeavyStun|Heavy Stunning] an enemy with this Skill grants you a [Buff] that causes your [Quarterstaff] [Attack|Attacks] to also fire [Projectile|Projectiles] for a short duration. [HeavyStun|Heavy Stunning] additional enemies adds to the [Buff]'s duration.","descriptionZh":"冲向一名敌人并对其进行[Strike|打击]，立即使[PrimedStun|可晕眩]的敌人遭到[HeavyStun|沉重晕眩]。如果你的目标被[HeavyStun|沉重晕眩]，则额外冲刺并[Strike|打击]至周遭范围内[PrimedStun|可晕眩]的敌人。以此技能使敌人[HeavyStun|沉重晕眩]会赋予你一个[Buff|增益效果]，使你的[Quarterstaff|细杖][Attack|攻击]在短时间内也会发射[Projectile|投射物]。对额外敌人造成[HeavyStun|沉重晕眩]会延长[Buff|增益效果]的持续时间。","colour":"White","gemType":"Active","isVaalVariant":false,"minLevelReq":7,"strReqPercent":0,"dexReqPercent":50,"intReqPercent":50,"tags":["dexterity","intelligence","grants_active_skill","attack","buff","area","melee","strike","projectile","physical","duration","wind"],"tagsZh":["攻击","增益效果","范围效果","近战","打击","投射物","物理","持续时间","疾风"]},{"id":370,"icon":"/icons/img/fd45fa86d5dfff29.webp","baseItemId":3256,"baseItemName":"Charged Staff","baseItemNameZh":"充能长杖","name":"Charged Staff","nameZh":"充能长杖","skillKey":"charged_staff","description":"Consume all [Charges|Power Charges] to charge your [Quarterstaff|Quarterstaff] with electricity, adding [Lightning|Lightning] damage and a [Lightning|Lightning] shockwave to your [Quarterstaff|Quarterstaff] [Attack|Attacks]. Reusing this skill while the [Buff] is active adds to the [Buff]'s duration and damage.","descriptionZh":"消耗所有[Charges|暴击球]为你的[Quarterstaff|细杖]充入电能，使[Quarterstaff|细杖][Attack|攻击]附加[Lightning|闪电]伤害和一道[Lightning|闪电]震波。在[Buff|增益效果]作用期间再次使用此技能会提升[Buff|增益效果]的持续时间以及伤害。","colour":"White","gemType":"Active","isVaalVariant":false,"minLevelReq":32,"strReqPercent":0,"dexReqPercent":50,"intReqPercent":50,"tags":["dexterity","intelligence","grants_active_skill","spell","attack","buff","area","lightning","duration","conditional"],"tagsZh":["法术","攻击","增益效果","范围效果","闪电","持续时间","条件"]},{"id":371,"icon":"/icons/img/383fa8ca8e65e88f.webp","baseItemId":3257,"baseItemName":"Siphoning Strike","baseItemNameZh":"虹吸打击","name":"Siphoning Strike","nameZh":"虹吸打击","skillKey":"siphoning_strike","description":"Dash to a target and [Strike|Strike] them with your [Quarterstaff|Quarterstaff]. If the target is [Shock|Shocked], [Consume] their [Shock|Shock] to release a [Lightning|Lightning] shockwave around the target and grant you a [Charges|Power Charge]. This skill cannot be [AncestralBoost|Ancestrally Boosted].","descriptionZh":"冲向一名目标，以你的[Quarterstaff|细杖]进行[Strike|打击]。目标带有[Shock|感电]时，[Consume|消耗]其[Shock|感电]效果向周围释放[Lightning|闪电]震波，并赋予你一个[Charges|暴击球]。这个技能无法受到[AncestralBoost|先祖强化]。","colour":"White","gemType":"Active","isVaalVariant":false,"minLevelReq":23,"strReqPercent":0,"dexReqPercent":50,"intReqPercent":50,"tags":["dexterity","intelligence","grants_active_skill","attack","area","melee","strike","lightning","payoff"],"tagsZh":["攻击","范围效果","近战","打击","闪电","遣散"]},{"id":372,"icon":"/icons/img/3db66777cbd55859.webp","baseItemId":3258,"baseItemName":"Tempest Bell","baseItemNameZh":"风暴之钟","name":"Tempest Bell","nameZh":"风暴之钟","skillKey":"tempest_bell","description":"Build [Combo|Combo] by successfully [Strike|Striking] Enemies with other skills. After reaching maximum [Combo|Combo], use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be [HitDamage|Hit] by your skills, creating a damaging shockwave. [ElementalAilments|Elemental Ailments] applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and [HitDamage|Hits] which would have caused [Knockback] increase the area of effect of the shockwaves.","descriptionZh":"以其他技能成功[Strike|打击]敌人时累积[Combo|连击]。[Combo|连击]达到最大值时，使用此技能会让长杖上的钟巨大化，接着再将其砸落至地面。钟落地时会对敌人造成伤害，且可以被你的技能[HitDamage|击中]，产生一道会造成伤害的震波。对钟施加[ElementalAilments|元素异常状态]后，会使震波造成对应类型的额外伤害，且能造成[Knockback|击退]的[HitDamage|击中]会增加震波的效果范围。","colour":"White","gemType":"Active","isVaalVariant":false,"minLevelReq":7,"strReqPercent":0,"dexReqPercent":50,"intReqPercent":50,"tags":["dexterity","intelligence","grants_active_skill","attack","area","melee","sustained","duration","conditional"],"tagsZh":["攻击","范围效果","近战","持续性","持续时间","条件"]},{"id":373,"icon":"/icons/img/1dc757574eefaa5b.webp","baseItemId":588,"baseItemName":"Chaos Bolt","baseItemNameZh":"混沌弩箭","name":"Chaos Bolt","nameZh":"混沌弩箭","skillKey":"chaosbolt","description":"Fire a burst of [Chaos] energy at the target.","descriptionZh":"对目标发射一道[Chaos|混沌]能量。","colour":"Blue","gemType":"Active","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":100,"tags":["intelligence","grants_active_skill","spell","projectile","chaos"],"tagsZh":["法术","投射物","混沌"]},{"id":375,"icon":"/icons/img/bb33e0089b245581.webp","baseItemId":3259,"baseItemName":"Frozen Locus","baseItemNameZh":"寒冰轨迹","name":"Frozen Locus","nameZh":"寒冰轨迹","skillKey":"frozen_locus","description":"Leap backward and crack the ground with your staff to call forth an [IceCrystals|Ice Crystal] which can be damaged by you and enemies. If the [IceCrystals|Crystal] is destroyed it causes an icy explosion. This skill can be used while using other skills.","descriptionZh":"向后方跳跃并以你的长杖击碎地面以呼唤[IceCrystals|冰晶]，在周围创造出可由你和敌人伤害的[ChilledGround|冰缓地面]。[IceCrystals|冰晶]遭摧毁时会产生寒冰爆炸。这个技能可以在使用其他技能时使用。","colour":"White","gemType":"Active","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":50,"intReqPercent":50,"tags":["dexterity","intelligence","grants_active_skill","attack","area","melee","cold","duration"],"tagsZh":["攻击","范围效果","近战","冰冷","持续时间"]},{"id":376,"icon":"/icons/img/9c311e91edbf13df.webp","baseItemId":3260,"baseItemName":"Bonestorm","baseItemNameZh":"骸骨风暴","name":"Bonestorm","nameZh":"骸骨风暴","skillKey":"bonestorm","description":"[Channelling|Channel] to conjure a swarm of bone spikes in the air, then release to fire them at enemies and explode. Shrapnel [Impale|Impales] enemies [HitDamage|Hit], causing subsequent [Attack] [HitDamage|Hits] against those targets to deal extra damage. Consumes your [Charges|Power Charges] to cause much larger explosions.","descriptionZh":"[Channelling|引导]并在空中施展出骨刺，接着释放以将其射向敌人并爆炸。破片会[Impale|穿刺]被[HitDamage|击中]的敌人，使后续对这些目标的[Attack|攻击][HitDamage|击中]造成额外伤害。消耗[Charges|暴击球]使爆炸更为剧烈。","colour":"Blue","gemType":"Active","isVaalVariant":false,"minLevelReq":15,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":100,"tags":["intelligence","grants_active_skill","spell","area","projectile","sustained","physical","channelling"],"tagsZh":["法术","范围效果","投射物","持续性","物理","引导"]},{"id":377,"icon":"/icons/img/32bf7aab15c2fb83.webp","baseItemId":3261,"baseItemName":"Bone Cage","baseItemNameZh":"骨牢","name":"Bone Cage","nameZh":"骨牢","skillKey":"bone_cage","description":"Raise a ring of bone spikes around you. The spikes are destroyed when enemies touch them, damaging and [Pinned|Pinning] those enemies. Raising a new ring of spikes destroys the previous one.","descriptionZh":"在你的周围召出一圈骨刺。敌人接触骨刺时会将其摧毁，承受伤害并被[Pinned|钉身]。召出一圈新的骨刺会摧毁前一圈。","colour":"Blue","gemType":"Active","isVaalVariant":false,"minLevelReq":7,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":100,"tags":["intelligence","grants_active_skill","spell","area","physical","duration","nova"],"tagsZh":["法术","范围效果","物理","持续时间","新星"]},{"id":378,"icon":"/icons/img/3d66bc56793a717a.webp","baseItemId":3262,"baseItemName":"Spreading Frost","baseItemNameZh":"扩散寒冰","name":"Spreading Frost","nameZh":"扩散寒冰","skillKey":null,"description":null,"descriptionZh":null,"colour":"Blue","gemType":"Support","isVaalVariant":false,"minLevelReq":20,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":100,"tags":["support","cold"],"tagsZh":["辅助","冰冷"]},{"id":379,"icon":"/icons/img/4b28a91f282d0d61.webp","baseItemId":3425,"baseItemName":"Neural Overload","baseItemNameZh":"神经超载","name":"Neural Overload","nameZh":"神经超载","skillKey":null,"description":null,"descriptionZh":null,"colour":"Green","gemType":"Support","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":100,"intReqPercent":0,"tags":["support","lightning"],"tagsZh":["辅助","闪电"]},{"id":380,"icon":"/icons/img/de44c55ab8b7aa41.webp","baseItemId":3263,"baseItemName":"Pinpoint Critical","baseItemNameZh":"精确暴击","name":"Pinpoint Critical","nameZh":"精确暴击","skillKey":null,"description":null,"descriptionZh":null,"colour":"Blue","gemType":"Support","isVaalVariant":false,"minLevelReq":15,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":100,"tags":["support"],"tagsZh":["辅助"]},{"id":381,"icon":"/icons/img/bc071ab8b8719ec0.webp","baseItemId":3413,"baseItemName":"Perpetual Charge","baseItemNameZh":"永恒充能","name":"Perpetual Charge","nameZh":"永恒充能","skillKey":null,"description":null,"descriptionZh":null,"colour":"Blue","gemType":"Support","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":100,"tags":["support"],"tagsZh":["辅助"]},{"id":382,"icon":"/icons/img/93a5be03c4ad9bd3.webp","baseItemId":3428,"baseItemName":"Corrosion","baseItemNameZh":"衰败","name":"Corrosion","nameZh":"衰败","skillKey":null,"description":null,"descriptionZh":null,"colour":"Green","gemType":"Support","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":100,"intReqPercent":0,"tags":["support","physical","chaos"],"tagsZh":["辅助","物理","混沌"]},{"id":383,"icon":"/icons/img/f9ea6b1d2f292a68.webp","baseItemId":3264,"baseItemName":"Unearth","baseItemNameZh":"尸术矢","name":"Unearth","nameZh":"尸术矢","skillKey":"unearth","description":"Raise spikes of bone from the earth in front of you, damaging enemies. The bones of [Corpse|Corpses] and dead [Reviving] [Minion|Minions] in the area are ripped out and reassembled into short-lived Bone Construct [Minion|Minions] that fight for you. Larger [Corpse|Corpses] create more than one Bone Construct.","descriptionZh":"从你前方的土中升起骨刺，对敌人造成伤害。从范围内的[Corpse|尸体]以及死亡的[Reviving|复苏][Minion|召唤物]抽取骨头，拼装为短暂存在的骨骼创造物[Minion|召唤物]来为你战斗。较大的[Corpse|尸体]可创造出一个以上的骨骼创造物。","colour":"Blue","gemType":"Active","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":100,"tags":["intelligence","grants_active_skill","spell","minion","area","physical","duration"],"tagsZh":["法术","召唤物","范围效果","物理","持续时间"]},{"id":384,"icon":"/icons/img/a0719e1f50d52c3b.webp","baseItemId":3265,"baseItemName":"Detonating Arrow","baseItemNameZh":"爆破箭矢","name":"Detonating Arrow","nameZh":"爆破箭矢","skillKey":"detonating_arrow","description":"[Channelling|Channel] to charge up before firing off a burning arrow. At maximum stages, the arrow will create a [Detonator|Detonating] explosion at the end of its flight.","descriptionZh":"经过[Channelling|引导]充能后，射出一发燃烧箭矢。在最大阶段下，箭矢会在抵达飞行终点时[Detonator|引爆]。","colour":"Green","gemType":"Active","isVaalVariant":false,"minLevelReq":32,"strReqPercent":0,"dexReqPercent":100,"intReqPercent":0,"tags":["dexterity","grants_active_skill","attack","area","projectile","fire","channelling","detonator","stages","barrageable"],"tagsZh":["攻击","范围效果","投射物","火焰","引导","引爆器","获得叠层","可施展弹幕"]},{"id":385,"icon":"/icons/img/2154f89456607868.webp","baseItemId":3266,"baseItemName":"Poisonburst Arrow","baseItemNameZh":"毒爆箭矢","name":"Poisonburst Arrow","nameZh":"毒爆箭矢","skillKey":"poison_burst_arrow","description":"Fire a virulent arrow that creates a burst of [Poison|Poison] on hit, affecting all enemies in an area.","descriptionZh":"发射一支剧毒弩箭，击中时会产生[Poison|毒]爆，影响区域内的所有敌人。","colour":"Green","gemType":"Active","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":100,"intReqPercent":0,"tags":["dexterity","grants_active_skill","attack","area","projectile","chaos","duration","barrageable"],"tagsZh":["攻击","范围效果","投射物","混沌","持续时间","可施展弹幕"]},{"id":386,"icon":"/icons/img/b5dde9ec227d7f68.webp","baseItemId":590,"baseItemName":"Firebolt","baseItemNameZh":"火弹","name":"Firebolt","nameZh":"火弹","skillKey":"firebolt","description":"Launch a fiery [Projectile] towards a target. The [Projectile] explodes on impact, damaging foes in a small area.","descriptionZh":"朝目标发射一个火焰[Projectile|投射物]。该[Projectile|投射物]会在击中时爆炸，并对小范围内的敌人造成伤害。","colour":"Blue","gemType":"Active","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":100,"tags":["intelligence","grants_active_skill","spell","area","projectile","fire"],"tagsZh":["法术","范围效果","投射物","火焰"]},{"id":387,"icon":"/icons/img/da069eac0dcd3c2f.webp","baseItemId":3267,"baseItemName":"Toxic Growth","baseItemNameZh":"毒素植栽","name":"Toxic Growth","nameZh":"毒素植栽","skillKey":"toxic_growth","description":"Fire a rain of Toxic Pustules into the air. The Pustules deal damage on impact, then [DetonationTime|Detonate] after a delay. They can also be [Poison|Poisoned], causing them to [DetonationTime|Detonate] faster and more violently.","descriptionZh":"朝空中发射剧毒脓包之雨。毒囊在冲击时造成伤害，接着在一段延迟后[DetonationTime|引爆]。它们可以被施加[Poison|中毒]，使其[DetonationTime|引爆]效果加快和加剧。","colour":"Green","gemType":"Active","isVaalVariant":false,"minLevelReq":15,"strReqPercent":0,"dexReqPercent":100,"intReqPercent":0,"tags":["dexterity","grants_active_skill","attack","area","projectile","chaos","barrageable","plant"],"tagsZh":["攻击","范围效果","投射物","混沌","可施展弹幕","植物"]},{"id":388,"icon":"/icons/img/3beb3d8d8edc7288.webp","baseItemId":3268,"baseItemName":"Stormcaller Arrow","baseItemNameZh":"风暴呼唤箭矢","name":"Stormcaller Arrow","nameZh":"风暴呼唤箭矢","skillKey":"stormcaller_arrow","description":"Fire an arrow that embeds where it lands for a short duration. At the end of the duration, a [Lightning] Bolt strikes the arrow, disintegrating it and damaging enemies, with a high chance to [Shock]. [Shock|Shocking] any enemy with the Bolt also applies [Shock] to all enemies near the impact.","descriptionZh":"发射一支箭矢嵌入击中处，持续短暂时间。时间结束后，[Lightning|闪电]弹会击中箭矢，将其摧毁并对敌人造成伤害，且有极高的机率使其[Shock|感电]。由此闪电弹对任何敌人造成的[Shock|感电]时，[Shock|感电]会扩散至冲击点附近的所有敌人。","colour":"Green","gemType":"Active","isVaalVariant":false,"minLevelReq":7,"strReqPercent":0,"dexReqPercent":100,"intReqPercent":0,"tags":["dexterity","grants_active_skill","attack","area","projectile","lightning","duration","barrageable"],"tagsZh":["攻击","范围效果","投射物","闪电","持续时间","可施展弹幕"]},{"id":389,"icon":"/icons/img/3c8c5a3ea25bba55.webp","baseItemId":3269,"baseItemName":"Phantasmal Arrow","baseItemNameZh":"幻影箭矢","name":"Phantasmal Arrow","nameZh":"幻影箭矢","skillKey":"phantasmal_arrow","description":"Fires an arrow that embeds where it lands for a short duration. At the end of the duration, the arrow explodes in spectral flame, turning it to ashes and damaging enemies, with a high chance to [Ignite]. [Ignite|Igniting] any enemy with the Explosion also applies [Ignite] to enemies within range.","descriptionZh":"发射一支箭矢嵌入击中处，并持续一小段时间。持续时间结束后，箭矢会以灵体烈焰的形式爆炸，化为灰烬并对敌人造成伤害，且有高机率使其[Ignite|点燃]。若该爆炸[Ignite|点燃]任何敌人，则也会对范围内的敌人施加[Ignite|点燃]。","colour":"Green","gemType":"Active","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":100,"intReqPercent":0,"tags":["dexterity","grants_active_skill","attack","area","projectile","fire","duration","barrageable"],"tagsZh":["攻击","范围效果","投射物","火焰","持续时间","可施展弹幕"]},{"id":390,"icon":"/icons/img/d23131cf4e67417b.webp","baseItemId":3270,"baseItemName":"Lightning Rod","baseItemNameZh":"雷霆之杖","name":"Lightning Rod","nameZh":"雷霆之杖","skillKey":"lightning_rod","description":"Fire an arrow that drops from above, creating a [Lightning|Lightning] burst. The arrow remains in the ground, and any [Chain|Chaining] [Lightning|Lightning] beams can [Chain|Chain] to it. When [Chain|Chained] to, the arrows charge up for a brief period before releasing another [Lightning|Lightning] burst. The Lightning Arrow Skill reduces this delay, causing bursts to happen more quickly.","descriptionZh":"发射一支从上方落下的箭矢，引起[Lightning|闪电]爆发。箭矢会嵌入地面，任何[Chain|连锁][Lightning|闪电]光束可与其[Chain|连锁]。受到[Chain|连锁]时，箭矢会先进行短暂充能，接着释出另一次的[Lightning|闪电]爆发。闪电箭矢技能会降低这个延迟，使爆发来临的更加迅速。","colour":"Green","gemType":"Active","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":100,"intReqPercent":0,"tags":["dexterity","grants_active_skill","attack","area","projectile","sustained","lightning","duration","barrageable"],"tagsZh":["攻击","范围效果","投射物","持续性","闪电","持续时间","可施展弹幕"]},{"id":391,"icon":"/icons/img/591111e43b122cbb.webp","baseItemId":3271,"baseItemName":"Snipe","baseItemNameZh":"狙击","name":"Snipe","nameZh":"狙击","skillKey":"snipe","description":"[Channelling|Channel] to charge up your bow before releasing a powerful shot. Releasing with [PerfectTiming|Perfect Timing] causes the arrow to explode on impact and [Consume] [Freeze] on directly [HitDamage|Hitting]. [Consume|Consuming] [Freeze] enhances the explosion.","descriptionZh":"[Channelling|引导]来为你的弓充能，接着放出一发强力射击。在[PerfectTiming|完美时机]释放会使箭矢在撞击时爆炸，并在直接[HitDamage|击中]时[Consume|消耗][Freeze|冰冻]。[Consume|消耗][Freeze|冰冻]会进一步强化爆炸。","colour":"Green","gemType":"Active","isVaalVariant":false,"minLevelReq":7,"strReqPercent":0,"dexReqPercent":100,"intReqPercent":0,"tags":["dexterity","grants_active_skill","attack","area","projectile","cold","channelling","payoff","barrageable"],"tagsZh":["攻击","范围效果","投射物","冰冷","引导","遣散","可施展弹幕"]},{"id":392,"icon":"/icons/img/5e0f7153331c0222.webp","baseItemId":3272,"baseItemName":"Gas Arrow","baseItemNameZh":"毒气箭矢","name":"Gas Arrow","nameZh":"毒气箭矢","skillKey":"gas_arrow","description":"Fire a noxious arrow at the ground, creating a cloud of flammable poisonous gas at the end of its flight. The cloud will detonate if hit by a [Detonator] skill or if an [Ignite|Ignited] enemy touches it, creating a fiery explosion.","descriptionZh":"向地面发射一支毒性箭矢，在抵达飞行终点时创造出一片可燃毒雾。被任何[Detonator|引爆器]技能击中或被[Ignite|点燃]的敌人触碰时都会引爆毒雾，造成猛烈的爆炸。","colour":"Green","gemType":"Active","isVaalVariant":false,"minLevelReq":23,"strReqPercent":0,"dexReqPercent":100,"intReqPercent":0,"tags":["dexterity","grants_active_skill","attack","area","projectile","fire","chaos","duration","barrageable"],"tagsZh":["攻击","范围效果","投射物","火焰","混沌","持续时间","可施展弹幕"]},{"id":393,"icon":"/icons/img/5fb26829f3816d7b.webp","baseItemId":3273,"baseItemName":"Solar Orb","baseItemNameZh":"日耀球","name":"Solar Orb","nameZh":"日耀球","skillKey":"solar_orb","description":"Create a fiery [Orb|Orb] that periodically releases fiery pulses. Enemies that are very close to the [Orb|Orb] are [Ignite|Ignited]. Flameblast can target a Solar Orb to be centred on the Orb instead of your location.","descriptionZh":"创造出一颗周期性地释放火热脉冲的火热[Orb|球体]。非常靠近[Orb|球体]的敌人也会被[Ignite|点燃]。烈焰爆破可锁定日耀球，以球体做为中心，而非你的位置。","colour":"Blue","gemType":"Active","isVaalVariant":false,"minLevelReq":15,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":100,"tags":["intelligence","grants_active_skill","spell","area","sustained","fire","duration","orb"],"tagsZh":["法术","范围效果","持续性","火焰","持续时间","球体"]},{"id":394,"icon":"/icons/img/382ab5c830b494e1.webp","baseItemId":3274,"baseItemName":"Fireball","baseItemNameZh":"火球","name":"Fireball","nameZh":"火球","skillKey":"fireball","description":"Launch a large ball of [Fire|Fire] which explodes on impact. The explosion [Consume|Consumes] a [Fire] [ElementalInfusion|Infusion] if possible to launch a ring of smaller firebolts.","descriptionZh":"发射一颗大型[Fire|火焰]球体，在撞击时爆炸。在可能的情况下，此爆炸会[Consume|消耗]一道[Fire|火焰][ElementalInfusion|灌注]以释出一圈小型火焰弹。","colour":"Blue","gemType":"Active","isVaalVariant":false,"minLevelReq":7,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":100,"tags":["intelligence","grants_active_skill","spell","area","projectile","fire"],"tagsZh":["法术","范围效果","投射物","火焰"]},{"id":395,"icon":"/icons/img/e7a0fcf196142eb0.webp","baseItemId":3275,"baseItemName":"Electrocuting Arrow","baseItemNameZh":"电极箭矢","name":"Electrocuting Arrow","nameZh":"电极箭矢","skillKey":"electrocuting_arrow","description":"Fire an electrifying arrow that explodes in an Area on [HitDamage|Hit]. [HitDamage|Hitting] an enemy will attach an Electrocuting Rod to them, causing all incoming [Lightning|Lightning] damage to build up [Electrocute|Electrocution.] This rod is removed when the enemy is next [Electrocute|Electrocuted.]","descriptionZh":"发射一支带电箭矢，[HitDamage|击中]时会爆炸并影响一定范围。[HitDamage|击中]敌人时会在其身上附加一支电极棒，使其承受所有[Lightning|闪电]伤害时累积[Electrocute|触电]。敌人下次遭[Electrocute|触电]时，会移除电极棒。","colour":"Green","gemType":"Active","isVaalVariant":false,"minLevelReq":15,"strReqPercent":0,"dexReqPercent":100,"intReqPercent":0,"tags":["dexterity","grants_active_skill","attack","area","projectile","lightning","duration","barrageable"],"tagsZh":["攻击","范围效果","投射物","闪电","持续时间","可施展弹幕"]},{"id":396,"icon":"/icons/img/acce2d6ff217b14e.webp","baseItemId":3276,"baseItemName":"Snap","baseItemNameZh":"迸裂","name":"Snap","nameZh":"迸裂","skillKey":"snap","description":"[Consume] the elemental energy from a [Frozen], [Shock|Shocked] or [Ignite|Ignited] enemy, creating an elemental blast that leaves behind an [ElementalInfusion|Infusion] [Remnant]. The blast will spread to other enemies affected by the same [ElementalAilments|Ailment], but those blasts cannot spread further. Can also be cast on a Frostbolt to create a larger cold blast.","descriptionZh":"[Consume|消耗]受[Frozen|冰冻]、[Shock|感电]或[Ignite|点燃]敌人的元素能量，产生一道元素爆发并留下一道[ElementalInfusion|灌注][Remnant|痕迹]。爆发会散播至受到同一[ElementalAilments|异常状态]影响的其他敌人，但爆发无法进一步散播。也可对寒冰弹施放来产生更大范围的冰冷爆发。","colour":"Blue","gemType":"Active","isVaalVariant":false,"minLevelReq":15,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":100,"tags":["intelligence","grants_active_skill","spell","area","lightning","cold","fire","payoff","remnant"],"tagsZh":["法术","范围效果","闪电","冰冷","火焰","遣散","痕迹"]},{"id":397,"icon":"/icons/img/5bc4f6281665b50b.webp","baseItemId":3277,"baseItemName":"Perfect Strike","baseItemNameZh":"完美打击","name":"Perfect Strike","nameZh":"完美打击","skillKey":"perfect_strike","description":"[Channelling|Channel] to charge up your weapon with [Fire]. Releasing with [PerfectTiming|Perfect Timing] will create a damaging wave of intense [Fire].","descriptionZh":"[Channelling|引导]来为你的武器充入[Fire|火焰]。在[PerfectTiming|完美时机]施放会产生一道会造成伤害的炽烈[Fire|火焰]波动。","colour":"Red","gemType":"Active","isVaalVariant":false,"minLevelReq":15,"strReqPercent":100,"dexReqPercent":0,"intReqPercent":0,"tags":["strength","grants_active_skill","attack","area","melee","strike","fire","channelling"],"tagsZh":["攻击","范围效果","近战","打击","火焰","引导"]},{"id":398,"icon":"/icons/img/e7c8697e8203cc3c.webp","baseItemId":3278,"baseItemName":"Raise Shield","baseItemNameZh":"展开护盾","name":"Raise Shield","nameZh":"展开护盾","skillKey":"shield_block","description":"Raise your [Shield] to [Block] all incoming [Block|Blockable] hits. Release immediately after [Block|Blocking] when an enemy is close to perform a Shield Bash, damaging and [Stun|Stunning] enemies. While your [Shield] is raised you cannot be [LightStun|Light Stunned] by hits you [Block], but [Block|Blocking] too much damage may [HeavyStunPlayer|Heavy Stun] you. You cannot [Evasion|Evade] while your [Shield] is raised, but [Evasion] instead grants an equal chance to avoid this [HeavyStunPlayer|Heavy Stun] buildup.","descriptionZh":"举起你的[Shield|盾牌]来[Block|格挡]所有来袭的[Block|可格挡]击中。当附近有敌人时，在[Block|格挡]后立即释放以使出一次盾牌重击，对敌人造成伤害并使其[Stun|晕眩]。当你举起[Shield|盾牌]且成功[Block|格挡]击中时，不会因其[LightStun|被轻微晕眩]，但[Block|格挡]过多伤害可能会导致你被[HeavyStunPlayer|沉重晕眩]。当你举起[Shield|盾牌]时无法[Evasion|闪避]，但[Evasion|闪避]会赋予同等的机率来避免该[HeavyStunPlayer|沉重晕眩]累积。","colour":"White","gemType":"Active","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":0,"tags":["grants_active_skill","attack","area","melee","physical","channelling"],"tagsZh":["攻击","范围效果","近战","物理","引导"]},{"id":399,"icon":"/icons/img/7626c3028fca99a0.webp","baseItemId":3279,"baseItemName":"Resonating Shield","baseItemNameZh":"共鸣之盾","name":"Resonating Shield","nameZh":"共鸣之盾","skillKey":"resonating_shield","description":"Repeatedly hammer your [Shield|Shield] with your weapon causing damaging shockwaves in an area around you. Enemies hit by the shockwave lose [Armour|Armour] for a duration. While [Channelling] Resonating Shield, your [Shield|Shield] is raised and you will [Block|Block] all incoming [Block|Blockable] hits.","descriptionZh":"以武器反复锤打自己所持的[Shield|盾牌]，在自身周围产生伤害性震波。遭震波击中的敌人会在一段时间内损失[Armour|护甲]。[Channelling|引导]共鸣之盾时，你会举起[Shield|盾牌]并[Block|格挡]所有来袭的[Block|可格挡]击中。","colour":"Red","gemType":"Active","isVaalVariant":false,"minLevelReq":15,"strReqPercent":100,"dexReqPercent":0,"intReqPercent":0,"tags":["strength","grants_active_skill","attack","area","melee","sustained","physical","channelling"],"tagsZh":["攻击","范围效果","近战","持续性","物理","引导"]},{"id":400,"icon":"/icons/img/4a1ae385eb1a8b96.webp","baseItemId":3280,"baseItemName":"Mana Remnants","baseItemNameZh":"魔力痕迹","name":"Mana Remnants","nameZh":"魔力痕迹","skillKey":"mana_remnants","description":"Conjure surging arcane energy to restore your Mana. While active, enemies you kill affected by [ElementalAilments|Elemental Ailments] have a chance to spawn a Mana [Remnant], and [Critical|Critically Hitting] a target with [ElementalAilments|Elemental Ailments] spawns a Mana [Remnant] every few seconds. Picking up a Mana [Remnant] grants you Mana which can [Overflow|Overflow] maximum Mana.","descriptionZh":"召唤奥术能量来回复自己的魔力。启动时，你所击杀的受[ElementalAilments|元素异常状态]影响之敌人有一定机率生成一个魔力[Remnant|痕迹]，对受[ElementalAilments|元素异常状态]影响之目标造成[Critical|暴击]则每隔数秒生成一个魔力[Remnant|痕迹]。拾起一个魔力[Remnant|痕迹]会赋予你魔力，可[Overflow|溢出]最大魔力。","colour":"Blue","gemType":"Active","isVaalVariant":false,"minLevelReq":11,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":100,"tags":["intelligence","grants_active_skill","buff","persistent","remnant"],"tagsZh":["增益效果","持续","痕迹"]},{"id":402,"icon":"/icons/img/eb65890e0e1bd17a.webp","baseItemId":3282,"baseItemName":"Magma Barrier","baseItemNameZh":"熔岩屏障","name":"Magma Barrier","nameZh":"熔岩屏障","skillKey":"magma_barrier","description":"While active, increases your [ChanceToBlock|Block Chance] passively and imbues your [Shield] with lava over time. When fully imbued, your next [Block|Block] with your [Shield] raised will expend the lava to create an explosion, granting you an [Charges|Endurance Charge].","descriptionZh":"启动时被动增加你的[ChanceToBlock|格挡率]，并持续用岩浆灌注你的[Shield|盾牌]。当盾牌完全注能时，你下次举起[Shield|盾牌]的[Block|格挡]会消耗岩浆并造成爆炸，且赋予你一颗[Charges|耐力球]。","colour":"Red","gemType":"Active","isVaalVariant":false,"minLevelReq":11,"strReqPercent":100,"dexReqPercent":0,"intReqPercent":0,"tags":["buff","strength","grants_active_skill","attack","persistent","area","melee","trigger","fire"],"tagsZh":["增益效果","攻击","持续","范围效果","近战","触发","火焰"]},{"id":403,"icon":"/icons/img/efd824a171eae9ef.webp","baseItemId":3283,"baseItemName":"Freezing Shards","baseItemNameZh":"冰冻裂片","name":"Freezing Shards","nameZh":"冰冻裂片","skillKey":"freezing_shards","description":"Launch icy [Projectile|Projectiles] in a sweeping arc. Multiple [Projectile|Projectiles] can hit the same enemy.","descriptionZh":"发射寒冰[Projectile|投射物]扫射弧形范围。同一敌人可能遭多个[Projectile|投射物]击中。","colour":"Blue","gemType":"Active","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":100,"tags":["intelligence","grants_active_skill","spell","projectile","cold"],"tagsZh":["法术","投射物","冰冷"]},{"id":404,"icon":"/icons/img/3e5951d1a7b34b37.webp","baseItemId":3284,"baseItemName":"Vine Arrow","baseItemNameZh":"藤蔓箭矢","name":"Vine Arrow","nameZh":"藤蔓箭矢","skillKey":"vine_arrow","description":"Fire an arrow into the air that lands after a short delay, damaging enemies and causing a plant to spring up at the impact location. The plant sprouts vines that latch onto nearby enemies, [Slow|Slowing] their movement speed and dealing [Chaos] damage over time. The plant can be [Poison|Poisoned], causing it to deal more damage.","descriptionZh":"朝空中发射一支箭矢，在短时间后落地，对敌人造成伤害，并在着地点生长出一株植物。该植物会生长出藤蔓并缠绕附近的敌人，[Slow|减缓]其移动速度并造成[Chaos|混沌]持续伤害。植物可以被施加[Poison|中毒]，使其造成更多伤害。","colour":"Green","gemType":"Active","isVaalVariant":false,"minLevelReq":7,"strReqPercent":0,"dexReqPercent":100,"intReqPercent":0,"tags":["dexterity","grants_active_skill","attack","area","projectile","chaos","duration","barrageable","plant"],"tagsZh":["攻击","范围效果","投射物","混沌","持续时间","可施展弹幕","植物"]},{"id":405,"icon":"/icons/img/84717ebb607b9660.webp","baseItemId":3285,"baseItemName":"Rhoa Mount","baseItemNameZh":"恐喙鸟坐骑","name":"Rhoa Mount","nameZh":"恐喙鸟坐骑","skillKey":"summon_rhoa_mount","description":"Harnesses a [Companion] Rhoa you can mount while you're wielding a [Bow] or [Spear]. While mounted you can use [Bow], thrown [Spear], and [Mark] Skills, and are much less slowed while using Skills, but being [HitDamage|Hit] will cause [HeavyStunPlayer|Heavy Stun] buildup. While you aren't mounted, the Rhoa will attack your enemies alongside you with its beak, but can be damaged.","descriptionZh":"使用[Bow|弓]或[Spear|长矛]时，驾驭一只可骑乘的恐喙鸟[Companion|盟友]。骑乘时，你可以使用[Bow|弓]、投掷[Spear|长矛]和[Mark|印记]技能，且使用技能时的减速程度降低，但你遭[HitDamage|击中]时会累积[HeavyStunPlayer|沉重晕眩]。未骑乘时，恐喙鸟会用其嘴喙来攻击敌人，但能够受到伤害。","colour":"Green","gemType":"Active","isVaalVariant":false,"minLevelReq":59,"strReqPercent":0,"dexReqPercent":100,"intReqPercent":0,"tags":["dexterity","grants_active_skill","minion","buff","companion","persistent"],"tagsZh":["召唤物","增益效果","盟友","持续"]},{"id":406,"icon":"/icons/img/af0a757e25136123.webp","baseItemId":3426,"baseItemName":"Bursting Plague","baseItemNameZh":"爆裂瘟疫","name":"Bursting Plague","nameZh":"爆裂瘟疫","skillKey":null,"description":null,"descriptionZh":null,"colour":"Green","gemType":"Support","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":100,"intReqPercent":0,"tags":["support","grants_active_skill","area","trigger","physical","chaos"],"tagsZh":["辅助","范围效果","触发","物理","混沌"]},{"id":407,"icon":"/icons/img/c83ee8a965a0f240.webp","baseItemId":3286,"baseItemName":"Decompose","baseItemNameZh":"分解","name":"Decompose","nameZh":"分解","skillKey":"corpse_cloud","description":"Consume a [Corpse] to create a cloud of flammable [Poison|Poisonous] gas. 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Enemies will not directly engage these [Minion|Minions], and can pass through them.","descriptionZh":"启动期间，你自己施放的[Fire|火焰][Spell|法术]也会召唤愤怒狂灵，这种持续时间短暂的火焰骷髅会冲向附近的敌人并快速[Attack|攻击]，但会无视号令。敌人不会直接与这些[Minion|召唤物]交战，并可穿过他们。","colour":"Blue","gemType":"Active","isVaalVariant":false,"minLevelReq":11,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":100,"tags":["buff","intelligence","grants_active_skill","minion","persistent","fire","duration"],"tagsZh":["增益效果","召唤物","持续","火焰","持续时间"]},{"id":419,"icon":"/icons/img/1479f35e0ab38862.webp","baseItemId":3477,"baseItemName":"Energy Barrier","baseItemNameZh":"能量屏障","name":"Energy Barrier","nameZh":"能量屏障","skillKey":null,"description":null,"descriptionZh":null,"colour":"Blue","gemType":"Support","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":100,"tags":["support"],"tagsZh":["辅助"]},{"id":420,"icon":"/icons/img/421d36eb37523b53.webp","baseItemId":3393,"baseItemName":"Wind Wave","baseItemNameZh":"疾风之波","name":"Wind Wave","nameZh":"疾风之波","skillKey":null,"description":null,"descriptionZh":null,"colour":"Green","gemType":"Support","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":100,"intReqPercent":0,"tags":["support","grants_active_skill","area","trigger"],"tagsZh":["辅助","范围效果","触发"]},{"id":421,"icon":"/icons/img/f3f22a1ecf0a5810.webp","baseItemId":3490,"baseItemName":"Biting Frost I","baseItemNameZh":"刺骨冰霜I","name":"Biting Frost I","nameZh":"刺骨冰霜I","skillKey":null,"description":null,"descriptionZh":null,"colour":"Blue","gemType":"Support","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":100,"tags":["support","cold","payoff"],"tagsZh":["辅助","冰冷","遣散"]},{"id":422,"icon":"/icons/img/f3f22a1ecf0a5810.webp","baseItemId":3491,"baseItemName":"Biting Frost II","baseItemNameZh":"刺骨冰霜II","name":"Biting Frost II","nameZh":"刺骨冰霜II","skillKey":null,"description":null,"descriptionZh":null,"colour":"Blue","gemType":"Support","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":100,"tags":["support","cold","payoff"],"tagsZh":["辅助","冰冷","遣散"]},{"id":423,"icon":"/icons/img/25b0a763d88291e1.webp","baseItemId":3506,"baseItemName":"Elemental Discharge","baseItemNameZh":"元素解放","name":"Elemental Discharge","nameZh":"元素解放","skillKey":null,"description":null,"descriptionZh":null,"colour":"Blue","gemType":"Support","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":100,"tags":["support","grants_active_skill","spell","area","trigger","lightning","cold","fire","payoff"],"tagsZh":["辅助","法术","范围效果","触发","闪电","冰冷","火焰","遣散"]},{"id":424,"icon":"/icons/img/0194016072611e8f.webp","baseItemId":3493,"baseItemName":"Hourglass","baseItemNameZh":"沙漏","name":"Hourglass","nameZh":"沙漏","skillKey":null,"description":null,"descriptionZh":null,"colour":"Blue","gemType":"Support","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":100,"tags":["support"],"tagsZh":["辅助"]},{"id":425,"icon":"/icons/img/585181a211c6ab43.webp","baseItemId":3499,"baseItemName":"Fiery Death","baseItemNameZh":"火热死寂","name":"Fiery Death","nameZh":"火热死寂","skillKey":null,"description":null,"descriptionZh":null,"colour":"Blue","gemType":"Support","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":100,"tags":["support","grants_active_skill","spell","area","trigger","fire"],"tagsZh":["辅助","法术","范围效果","触发","火焰"]},{"id":426,"icon":"/icons/img/8467fcce9b99aff3.webp","baseItemId":3573,"baseItemName":"Twister","baseItemNameZh":"旋风","name":"Twister","nameZh":"旋风","skillKey":"twister","description":"Whip up a twister with a flick of your [Spear]. The twister moves forward erratically, [Blind|Blinding] and repeatedly [HitDamage|Hitting] enemies within. If a twister touches a [Whirlwind] from your other skills, it Consumes the [Whirlwind] to create additional twisters that deal more damage. Passing over [ElementalGround|Elemental Ground Surfaces] or Consuming an elemental [Whirlwind] will grant twisters extra damage of that element.","descriptionZh":"挥动[Spear|长矛]来掀起一道龙卷风。龙卷风会不规则地向前移动，使其中的敌人遭到[Blind|致盲]，并重复[HitDamage|击中]他们。如果龙卷风接触到你其他技能生成的[Whirlwind|旋风]，它会消耗[Whirlwind|旋风]并生成造成更多伤害的额外龙卷风。越过[ElementalGround|元素地表]或消耗元素[Whirlwind|旋风]时，会赋予龙卷风该元素的额外伤害。","colour":"Green","gemType":"Active","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":100,"intReqPercent":0,"tags":["dexterity","grants_active_skill","attack","area","projectile","duration","barrageable","wind"],"tagsZh":["攻击","范围效果","投射物","持续时间","可施展弹幕","疾风"]},{"id":427,"icon":"/icons/img/17d2e3946538d811.webp","baseItemId":3574,"baseItemName":"Detonate Minion","baseItemNameZh":"引爆召唤物","name":"Explosive Demise","nameZh":"爆炸之亡","skillKey":"bombadier_destructive_link","description":"Detonate an allied [Minion] whose current Life is below a threshold, dealing heavy [Attack] damage to nearby enemies.","descriptionZh":"引爆目前生命低于一定限值的友方[Minion|召唤物]，对附近敌人造成高额[Attack|攻击]伤害。","colour":"Green","gemType":"Active","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":100,"intReqPercent":0,"tags":["dexterity","grants_active_skill","attack","area","fire"],"tagsZh":["攻击","范围效果","火焰"]},{"id":428,"icon":"/icons/img/8b4baa74037bad7e.webp","baseItemId":3575,"baseItemName":"Explosive Spear","baseItemNameZh":"爆炸长矛","name":"Explosive Spear","nameZh":"爆炸长矛","skillKey":"explosive_spear","description":"Hurl a single payload [Spear] that pierces through enemies and lodges in terrain where it lands. The [Spear] will explode at the end of its [DetonationTime|Detonation Time] or if [Detonator|Detonated]. Consumes a [Charges|Frenzy Charge] if you have one to explode immediately, dealing more damage in a cross-shaped area and creating [IgnitedGround|Ignited Ground].","descriptionZh":"投出一把弹头[Spear|长矛]，穿透敌人并刺入其落地的地形。[Spear|长矛]会在[DetonationTime|引爆时间]结束或被[Detonator|引爆]时爆炸。拥有[Charges|狂怒球]时会将其消耗以立即产生爆炸，在 X 型范围内造成更多伤害，并制造[IgnitedGround|点燃地面]。","colour":"Green","gemType":"Active","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":100,"intReqPercent":0,"tags":["dexterity","grants_active_skill","attack","area","projectile","fire","duration","detonator","barrageable"],"tagsZh":["攻击","范围效果","投射物","火焰","持续时间","引爆器","可施展弹幕"]},{"id":430,"icon":"/icons/img/f6509541e2dc3f14.webp","baseItemId":3577,"baseItemName":"Elemental Siphon","baseItemNameZh":"元素虹吸","name":"Elemental Siphon","nameZh":"元素虹吸","skillKey":"elemental_siphon","description":"Dash to an enemy and nullify their [Resistances|Resistance]. Hitting an enemy with positive [Resistances|Elemental Resistance] will reduce their highest [Resistances|Elemental Resistance] to 0 for a duration and triggers Infuse Weapon, granting your [Spear] the maximum possible [Surge|Surges] corresponding to the removed [Resistances|Resistance]. If this skill doesn't remove any [Resistances], its cooldown is reset. This skill cannot be [AncestralBoost|Ancestrally Boosted].","descriptionZh":"\r\n朝一名敌人冲刺，并使他们的[Resistances|抗性]无效化。击中一名带有正值[Resistances|元素抗性]的敌人会使其最高元素抗性在一段时间内降为 0，并触发灌注武器，根据移除的抗性来赋予你的[Spear|长矛]相对应的可能最大[Surge|元素波动]。若这个技能没有移除任何抗性，冷却时间便会重置。这个技能无法受到[AncestralBoost|先祖强化]。","colour":"Green","gemType":"Active","isVaalVariant":false,"minLevelReq":7,"strReqPercent":0,"dexReqPercent":100,"intReqPercent":0,"tags":["dexterity","grants_active_skill","attack","melee","strike","lightning","cold","fire","duration"],"tagsZh":["攻击","近战","打击","闪电","冰冷","火焰","持续时间"]},{"id":431,"icon":"/icons/img/23ee926b8f97ab2d.webp","baseItemId":3578,"baseItemName":"Thunderous Leap","baseItemNameZh":"雷霆跳跃","name":"Thunderous Leap","nameZh":"雷霆跳跃","skillKey":"thunderous_leap","description":"Leap into the air and plunge your [Spear] into the ground at the target location, emitting a [Lightning]-charged shockwave.","descriptionZh":"跃向空中，并把[Spear|长矛]刺入目标地面，释放一道[Lightning|闪电]冲击波。","colour":"Green","gemType":"Active","isVaalVariant":false,"minLevelReq":32,"strReqPercent":0,"dexReqPercent":100,"intReqPercent":0,"tags":["dexterity","grants_active_skill","attack","area","melee","slam","lightning","detonator","travel"],"tagsZh":["攻击","范围效果","近战","重击","闪电","引爆器","快行"]},{"id":432,"icon":"/icons/img/a406840a673b8d89.webp","baseItemId":3579,"baseItemName":"Wind Dancer","baseItemNameZh":"风魔舞者","name":"Wind Dancer","nameZh":"风魔舞者","skillKey":"wind_dancer","description":"While active, periodically grants stages of a buff that gives you more [Evasion] per stage. 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Normal enemies grant 1 stack, Magic enemies grant 2 stacks, Rare enemies grant 5 stacks and Unique enemies grant 10 stacks.","descriptionZh":"启动时，使用自敌人收集而来的护甲碎片加强自己的护甲。[ArmourBreak|完全破坏]敌人的[Armour|护甲]时，会依据其稀有度赋予你数层的拾荒者护板，持续一段时间，每层使你获得[Armour|护甲值]和[Thorns|荆棘]。普通敌人赋予 1 层、魔法敌人赋予 2 层、稀有敌人赋予 5 层，而传奇敌人赋予 10 层。","colour":"Red","gemType":"Active","isVaalVariant":false,"minLevelReq":11,"strReqPercent":100,"dexReqPercent":0,"intReqPercent":0,"tags":["strength","grants_active_skill","buff","persistent","physical","duration"],"tagsZh":["增益效果","持续","物理","持续时间"]},{"id":475,"icon":"/icons/img/03cc70b341fbd33f.webp","baseItemId":3588,"baseItemName":"Spinning Inferno","baseItemNameZh":"旋转狱火","name":"Spinning Inferno","nameZh":"旋转狱火","skillKey":"spinning_inferno","description":null,"descriptionZh":null,"colour":"Red","gemType":"Active","isVaalVariant":false,"minLevelReq":32,"strReqPercent":100,"dexReqPercent":0,"intReqPercent":0,"tags":["strength","grants_active_skill","attack","area","melee","strike","fire"],"tagsZh":["攻击","范围效果","近战","打击","火焰"]},{"id":476,"icon":"/icons/img/6fd1fbae928291e7.webp","baseItemId":3589,"baseItemName":"Mana Drain","baseItemNameZh":"魔力吸取","name":"Mana Drain","nameZh":"魔力吸取","skillKey":"mana_drain","description":"[ManaLeech|Leech] Mana from an enemy over a prolonged period, as well as briefly [Hinder|Hindering] them.","descriptionZh":"在很长一段时间内从一个敌人[ManaLeech|偷取]魔力，并短暂造成[Hinder|阻碍]。","colour":"Blue","gemType":"Active","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":100,"tags":["intelligence","grants_active_skill","spell"],"tagsZh":["法术"]},{"id":477,"icon":"/icons/img/3f7b5d6278b250c2.webp","baseItemId":3590,"baseItemName":"Bone Blast","baseItemNameZh":"骨之爆破","name":"Bone Blast","nameZh":"骨之爆破","skillKey":"bone_blast","description":"Conjure a circle of ritual inscriptions that last for a short duration. When the duration ends, spikes of bone erupt from enemies in the area, damaging them and potentially causing [Bleeding].","descriptionZh":"施展持续一小段时间的祭祀铭文圈。持续时间结束时，会使范围内的所有敌人身上冒出骨刺，对其造成伤害，且有可能造成[Bleeding|流血]。","colour":"Blue","gemType":"Active","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":100,"tags":["intelligence","grants_active_skill","spell","area","physical","duration"],"tagsZh":["法术","范围效果","物理","持续时间"]},{"id":478,"icon":"/icons/img/d329095d5ec4cb28.webp","baseItemId":3591,"baseItemName":"Blink","baseItemNameZh":"闪现","name":"Blink","nameZh":"闪现","skillKey":"blink_reservation","description":"While active, replaces your dodge roll with a short-cooldown [Spell] that allows you to tunnel through space, instantly reappearing a medium distance away.","descriptionZh":"启动时，以一个冷却时间极短的[Spell|法术]取代你的闪避翻滚，让你可穿越空间，立即现身于中距离外的一处。","colour":"Blue","gemType":"Active","isVaalVariant":false,"minLevelReq":27,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":100,"tags":["buff","intelligence","grants_active_skill","spell","persistent","travel"],"tagsZh":["增益效果","法术","持续","快行"]},{"id":479,"icon":"/icons/img/2debd5397d759a51.webp","baseItemId":3592,"baseItemName":"Black Powder Blitz","baseItemNameZh":"火药疾行","name":"Black Powder Blitz","nameZh":"火药疾行","skillKey":"black_powder_blitz_reservation","description":"Replaces your dodge roll with an explosive-assisted leap, firing off a round from your prosthetic cannon leg that [Blind|Blinds] and [Ignite|Ignites] enemies in the area you escape from. The explosion will cause any [Grenade|Grenades] in its area of effect to also explode.","descriptionZh":"将闪避翻滚替换为爆炸辅助的跳跃，从义腿的火砲射出一发砲弹，对你所逃离区域内的敌人施加[Blind|致盲]和[Ignite|点燃]。该爆炸也会使效果范围内的任何[Grenade|掷弹]一起爆炸。","colour":"White","gemType":"Active","isVaalVariant":false,"minLevelReq":1,"strReqPercent":50,"dexReqPercent":50,"intReqPercent":0,"tags":["buff","strength","dexterity","grants_active_skill","persistent","area","physical","fire","detonator","travel"],"tagsZh":["增益效果","持续","范围效果","物理","火焰","引爆器","快行"]},{"id":480,"icon":"/icons/img/3dd21863a125478e.webp","baseItemId":3593,"baseItemName":"Molten Blast","baseItemNameZh":"熔火爆破","name":"Molten Blast","nameZh":"熔火爆破","skillKey":"molten_blast","description":"Gouge molten rock from the ground and fling it at the target. The [Projectile] explodes on collision, damaging enemies and scattering shrapnel in a cone behind it.","descriptionZh":"刺穿地上的熔融岩石并投向目标。该[Projectile|投射物]会在撞击时爆炸，对敌人造成伤害，对其后方扇形范围发散出破片。","colour":"Red","gemType":"Active","isVaalVariant":false,"minLevelReq":15,"strReqPercent":100,"dexReqPercent":0,"intReqPercent":0,"tags":["strength","grants_active_skill","attack","area","projectile","fire"],"tagsZh":["攻击","范围效果","投射物","火焰"]},{"id":481,"icon":"/icons/img/4a4bc853ed6ae180.webp","baseItemId":3594,"baseItemName":"Malice","baseItemNameZh":"绝灭恨恶","name":"Malice","nameZh":"绝灭恨恶","skillKey":"malice","description":"While active, emits an [Aura] that continuously inflicts [CriticalWeakness|Critical Weakness] on enemies in your [Presence].","descriptionZh":"启动时，散发一道 [Aura|光环]，持续对你 [Presence|存在]存在范围内的敌人造成[CriticalWeakness|暴击弱点]。","colour":"Blue","gemType":"Active","isVaalVariant":false,"minLevelReq":1,"strReqPercent":25,"dexReqPercent":0,"intReqPercent":75,"tags":["strength","intelligence","grants_active_skill","buff","persistent","aura","duration"],"tagsZh":["增益效果","持续","光环","持续时间"]},{"id":482,"icon":"/icons/img/5c77d0cefd430b2b.webp","baseItemId":3595,"baseItemName":"Hydra Familiar","baseItemNameZh":"九头蛇近亲","name":"Hydra Familiar","nameZh":"九头蛇近亲","skillKey":"hydra","description":"While active, a companion Hydra will rear up from your body and regularly cast socketed [Projectile] [Spell|Spells] at nearby [Shock|Shocked], [Frozen], and [Ignite|Ignited] enemies.","descriptionZh":"启动期间，一只九头蛇盟友会附著于你的身体，每隔一段时间向周围[Shock|感电]、[Frozen|冰冻]及[Ignite|点燃]的敌人施放插槽中的[Projectile|投射物][Spell|法术]。","colour":"Blue","gemType":"Meta","isVaalVariant":false,"minLevelReq":27,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":100,"tags":["intelligence","grants_active_skill","minion","buff","persistent","trigger","meta"],"tagsZh":["召唤物","增益效果","持续","触发","主要"]},{"id":483,"icon":"/icons/img/31c949e3ef0c4201.webp","baseItemId":3596,"baseItemName":"Hammer of the Gods","baseItemNameZh":"众神之锤","name":"Hammer of the Gods","nameZh":"众神之锤","skillKey":"hammer_of_the_gods","description":"Build [Glory] by [HeavyStun|Heavy Stunning] enemies. When you have maximum [Glory] you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, [Slam|Slamming] into the ground after a short duration and dealing immense damage based on your weapon.","descriptionZh":"透过对敌人造成[HeavyStun|沉重晕眩]以累积[Glory|荣耀]。当你达到最大[Glory|荣耀]时，可以祈求先祖协助击溃你的敌人，召唤一支巨大的战锤从天而降砸向目标。在短暂延迟后[Slam|重击]地面，并根据你的武器造成巨大的伤害。","colour":"Red","gemType":"Active","isVaalVariant":false,"minLevelReq":53,"strReqPercent":100,"dexReqPercent":0,"intReqPercent":0,"tags":["strength","grants_active_skill","attack","area","melee","slam","duration","conditional"],"tagsZh":["攻击","范围效果","近战","重击","持续时间","条件"]},{"id":485,"icon":"/icons/img/52e8b946476c055b.webp","baseItemId":3598,"baseItemName":"Living Bomb","baseItemNameZh":"活体炸弹","name":"Living Bomb","nameZh":"活体炸弹","skillKey":"living_bomb_player","description":"Plant a seed of [Fire] inside an enemy. Dealing enough damage to the enemy, or killing it outright, causes the seed to explode, dealing damage in an area and leaving behind a [ElementalInfusion|Fire Infusion] [Remnant].","descriptionZh":"在敌人体内植入[Fire|火焰]种子。对敌人造成足够伤害，或是直接击杀时，会使得种子爆炸，对一定范围造成伤害，并留下一道[ElementalInfusion|火焰灌注][Remnant|痕迹]。","colour":"Blue","gemType":"Active","isVaalVariant":false,"minLevelReq":7,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":100,"tags":["intelligence","grants_active_skill","spell","area","fire","duration","remnant"],"tagsZh":["法术","范围效果","火焰","持续时间","痕迹"]},{"id":486,"icon":"/icons/img/437d245d0d2cec74.webp","baseItemId":3599,"baseItemName":"Stampede","baseItemNameZh":"践踏","name":"Stampede","nameZh":"践踏","skillKey":"stampede","description":"Charges forward, cracking the earth and leaving a patch of [JaggedGround|Jagged Ground] with every footstep. At the end of your charge, a massive leaping [Slam] damages enemies and causes all nearby patches of [JaggedGround|Jagged Ground] to explode, damaging enemies standing on them. Once you begin your charge, the use speed of this Skill is affected by movement speed instead of [Attack] speed.","descriptionZh":"向前冲锋划开地面，每一步都会留下一块[JaggedGround|碎裂地面]。冲锋结束后，跳起并[Slam|重击]敌人造成伤害，并使附近所有[JaggedGround|碎裂地面]爆炸，对站在上方的敌人造成伤害。当你开始冲锋后，此技能的施放速度会受到移动速度而不是[Attack|攻击]速度影响。","colour":"Red","gemType":"Active","isVaalVariant":false,"minLevelReq":42,"strReqPercent":100,"dexReqPercent":0,"intReqPercent":0,"tags":["strength","grants_active_skill","attack","area","melee","slam","duration","travel"],"tagsZh":["攻击","范围效果","近战","重击","持续时间","快行"]},{"id":487,"icon":"/icons/img/97dc17bd25a54a78.webp","baseItemId":3600,"baseItemName":"Shield Wall","baseItemNameZh":"盾墙","name":"Shield Wall","nameZh":"盾墙","skillKey":"shield_wall","description":"Ram your [Shield] into the ground, throwing up a wall of earth. Enemies can attack your wall segments, and your [Slam|Slams], [Warcry|Warcries], and Shield Charge will instantly shatter them all. The segments explode when shattered, damaging enemies in front of and around them.","descriptionZh":"以[Shield|盾牌]撞击地面，立起一面土墙。敌人可攻击墙体，而你施展的[Slam|重击]、[Warcry|战吼]和重盾冲锋会立即将其全部粉碎。墙体在被粉碎时会爆炸，对其正面和周围敌人造成伤害。","colour":"Red","gemType":"Active","isVaalVariant":false,"minLevelReq":23,"strReqPercent":100,"dexReqPercent":0,"intReqPercent":0,"tags":["strength","grants_active_skill","attack","area","melee","physical","duration"],"tagsZh":["攻击","范围效果","近战","物理","持续时间"]},{"id":488,"icon":"/icons/img/c2affc8f851428bc.webp","baseItemId":3601,"baseItemName":"Fortifying Cry","baseItemNameZh":"坚韧之吼","name":"Fortifying Cry","nameZh":"坚韧之吼","skillKey":"fortifying_cry","description":"Perform a [Warcry] that grants [Guard] and [Trigger|Triggers] Shield Wave when subsequent Shield [Attack|Attacks] deal damage. This Skill's cooldown can be bypassed by expending an [Charges|Endurance Charge].","descriptionZh":"发出一声[Warcry|战吼]，该战吼赋予[Guard|守护]，并使后续盾牌[Attack|攻击]造成伤害时[Trigger|触发]盾之波动。消耗[Charges|耐力球]可略过此技能的冷却时间。","colour":"Red","gemType":"Active","isVaalVariant":false,"minLevelReq":32,"strReqPercent":100,"dexReqPercent":0,"intReqPercent":0,"tags":["warcry","strength","grants_active_skill","attack","area","melee","trigger","physical","duration","nova"],"tagsZh":["战吼","攻击","范围效果","近战","触发","物理","持续时间","新星"]},{"id":489,"icon":"/icons/img/a0ec6d3631bb4970.webp","baseItemId":3602,"baseItemName":"Ember Fusillade","baseItemNameZh":"余烬齐射","name":"Ember Fusillade","nameZh":"余烬齐射","skillKey":"ember_fusillade","description":"Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing [Fire] damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. [Consume|Consumes] a [Lightning] [ElementalInfusion|Infusion] if possible to cause the entire Fusillade to create beams that [Chain] to enemies.","descriptionZh":"召唤出在你上方盘旋的炽热余烬。在短时间后，余烬飞向敌人，击中时对一片范围造成[Fire|火焰]伤害，并优先挑选最后一个作为目标的敌人为目标。重新施放此法术会重置所有现有余烬的持续时间。在同一次齐射中发射的多个余烬会尝试以不同的敌人为目标。情况许可时，会[Consume|消耗]一道[Lightning|闪电][ElementalInfusion|灌注]，使所有齐射产生[Chain|连锁]至敌人的光束。","colour":"Blue","gemType":"Active","isVaalVariant":false,"minLevelReq":15,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":100,"tags":["intelligence","grants_active_skill","spell","area","projectile","fire","duration"],"tagsZh":["法术","范围效果","投射物","火焰","持续时间"]},{"id":490,"icon":"/icons/img/69d437b6b66ea714.webp","baseItemId":3603,"baseItemName":"His Scattering Calamity","baseItemNameZh":"他的散布灾祸","name":"His Scattering Calamity","nameZh":"他的散布灾祸","skillKey":"scattering_calamity","description":"Conjure a crackling Wellsprite that hovers above you. After a short duration, the Wellsprite launches at an enemy, dealing [Lightning] damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Wellsprites.","descriptionZh":"召唤出在你上方盘旋并发出爆鸣的电涌之灵。在短时间后，电涌之灵飞向敌人，击中时对一片范围造成[Lightning|闪电]伤害，并优先挑选最后一个作为目标的敌人为目标。重新施放此法术会重置所有现有电涌之灵的持续时间。","colour":"Blue","gemType":"Active","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":100,"tags":["intelligence","grants_active_skill","spell","area","projectile","lightning","duration"],"tagsZh":["法术","范围效果","投射物","闪电","持续时间"]},{"id":491,"icon":"/icons/img/496f6db8996e310e.webp","baseItemId":3604,"baseItemName":"High Velocity Rounds","baseItemNameZh":"高速弹药","name":"Load High Velocity Rounds","nameZh":"装填高速弹药","skillKey":"high_velocity_rounds_ammo","description":"[Ammunition|Load your Crossbow] with [Pierce|Piercing] bolts that apply [RivenArmour|Riven Armour] to enemies with [ArmourBreak|Fully Broken Armour], causing any [HitDamage|Hits] against those enemies to deal extra damage.","descriptionZh":"以[Pierce|穿透]弩箭[Ammunition|装填你的十字弓]，其会对[ArmourBreak|完全破甲]的敌人施加[RivenArmour|碎甲]，使任何对该敌人的[HitDamage|击中]造成额外伤害。","colour":"White","gemType":"Active","isVaalVariant":false,"minLevelReq":7,"strReqPercent":50,"dexReqPercent":50,"intReqPercent":0,"tags":["strength","dexterity","grants_active_skill","attack","ammunition","projectile","physical","duration","payoff"],"tagsZh":["攻击","弹药","投射物","物理","持续时间","遣散"]},{"id":492,"icon":"/icons/img/4a8eeb02c6d3a187.webp","baseItemId":3605,"baseItemName":"Fragmentation Rounds","baseItemNameZh":"分裂弹药","name":"Load Fragmentation Rounds","nameZh":"装填分裂弹药","skillKey":"fragmentation_rounds_ammo","description":"[Ammunition|Load your Crossbow] with [Pierce|Piercing] bolts that fragment in flight. Bolts that hit a [Frozen] enemy [Consume] the Freeze and cause an explosion of shrapnel. Bolts that hit an [IceCrystals|Ice Crystal] cause it to explode. These fragments can [Merging|Merge].","descriptionZh":"使用分裂弹药[Ammunition|装填你的十字弓]。其会发射飞行时分裂的[Pierce|穿透]弩箭。弩箭击中[Frozen|冰冻]的敌人时会[Consume|消耗][Freeze|冰冻]效果，并引发寒冰碎片爆炸。这些碎片可[Merging|融合]。","colour":"White","gemType":"Active","isVaalVariant":false,"minLevelReq":1,"strReqPercent":50,"dexReqPercent":50,"intReqPercent":0,"tags":["strength","dexterity","grants_active_skill","attack","area","ammunition","projectile","payoff","merging"],"tagsZh":["攻击","范围效果","弹药","投射物","遣散","融合"]},{"id":493,"icon":"/icons/img/bd8c4d49308766c7.webp","baseItemId":3606,"baseItemName":"Siege Cascade","baseItemNameZh":"围城爆发","name":"Load Siege Cascade","nameZh":"装填围城爆发弹药","skillKey":"siege_cascade_ammo","description":"[Ammunition|Load your Crossbow] with enemy-seeking payloads which are fired into the air, dropping a bolt near every enemy in the target area. These bolts lodge in the ground and explode after a short delay.","descriptionZh":"使用围城爆发[Ammunition|装填你的十字弓]，其会在目标范围内所有敌人附近掉落一支追踪弩箭。这些弩箭会停留在地面，并在短暂延迟后爆炸。","colour":"White","gemType":"Active","isVaalVariant":false,"minLevelReq":53,"strReqPercent":50,"dexReqPercent":50,"intReqPercent":0,"tags":["strength","dexterity","grants_active_skill","attack","area","ammunition","projectile","sustained"],"tagsZh":["攻击","范围效果","弹药","投射物","持续性"]},{"id":494,"icon":"/icons/img/e53da3e215a8d07a.webp","baseItemId":3607,"baseItemName":"Armour Piercing Rounds","baseItemNameZh":"穿甲弹药","name":"Load Armour Piercing Rounds","nameZh":"装填穿甲弹药","skillKey":"armour_piercing_rounds_ammo","description":"[Ammunition|Load your Crossbow] with a clip of bolts that can be fired rapidly and [ArmourBreak|Break enemy Armour]. 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These fragments can [Merging|Merge].","descriptionZh":"使用烈焰射击[Ammunition|装填你的十字弓]。其会在飞行时分裂，对被击中的敌人及最终目标后方小型扇形区域造成伤害并[Ignite|点燃]。这些碎片可[Merging|融合]。","colour":"White","gemType":"Active","isVaalVariant":false,"minLevelReq":7,"strReqPercent":50,"dexReqPercent":50,"intReqPercent":0,"tags":["strength","dexterity","grants_active_skill","attack","area","ammunition","projectile","fire","merging"],"tagsZh":["攻击","范围效果","弹药","投射物","火焰","融合"]},{"id":497,"icon":"/icons/img/071203aef993f10c.webp","baseItemId":3610,"baseItemName":"Rapid Shot","baseItemNameZh":"疾射","name":"Load Rapid Shot","nameZh":"装填疾射","skillKey":"rapid_shot_ammo","description":"[Ammunition|Load your Crossbow] with a large clip of heated bolts. [Heat] builds up on your [Crossbow] as you fire them, and reaching maximum [Heat] will prevent you from firing or reloading these bolts for a short time. However, other Skills can Consume [Heat] for extra benefits. 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All loaded bolts are fired at once, causing them to rain down over the target area.","descriptionZh":"被动地以等同于装填时间的频率产生冰雹弹药，直到达到一定上限。启动后会将累积的冰箭 [Ammunition|装填]进你的[Crossbow|十字弓]中。所有装填的冰箭会同时射出，并如雨点般倾泻在目标区域。","colour":"White","gemType":"Active","isVaalVariant":false,"minLevelReq":42,"strReqPercent":50,"dexReqPercent":50,"intReqPercent":0,"tags":["strength","dexterity","grants_active_skill","attack","area","ammunition","projectile","sustained","cold"],"tagsZh":["攻击","范围效果","弹药","投射物","持续性","冰冷"]},{"id":501,"icon":"/icons/img/9ec64382a2bd533c.webp","baseItemId":3614,"baseItemName":"Ice Shards","baseItemNameZh":"寒冰碎片","name":"Load Ice Shards","nameZh":"装填寒冰碎片","skillKey":"ice_shards_ammo","description":"[Ammunition|Load your Crossbow] with a clip of icy bolts that rapidly fire at the ground, leaving a shard of ice at the impact location that arms after a duration. 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Additional [Projectile|Projectiles] are fired in a spread, unlike other [Crossbow|Crossbow] Skills.","descriptionZh":"使用电浆强击矢[Ammunition|装填你的十字弓]，其需要较长的发射时间，但会造成毁灭性的伤害并在击中地形时爆炸，但只有在完全充能时才能击发。与其他[Crossbow|十字弓] 技能不同的是，额外的投射物会以扩散状射出。","colour":"White","gemType":"Active","isVaalVariant":false,"minLevelReq":53,"strReqPercent":50,"dexReqPercent":50,"intReqPercent":0,"tags":["strength","dexterity","grants_active_skill","attack","area","ammunition","projectile","lightning","channelling"],"tagsZh":["攻击","范围效果","弹药","投射物","闪电","引导"]},{"id":503,"icon":"/icons/img/249971330c846c13.webp","baseItemId":3616,"baseItemName":"Galvanic Shards","baseItemNameZh":"电能碎片","name":"Load Galvanic Shards","nameZh":"装填电能碎片","skillKey":"galvanic_shards_ammo","description":"[Ammunition|Load your Crossbow] with charged bolts that fragment in flight, releasing [Chain|Chaining] [Lightning] beams when they [HitDamage|Hit] enemies. These fragments can [Merging|Merge].","descriptionZh":"使用电能碎片[Ammunition|装填你的十字弓]。其会在击中[HitDamage|敌人]时释放 [Chain|连锁] [Lightning|闪电]光束。这些碎片可[Merging|融合]。","colour":"White","gemType":"Active","isVaalVariant":false,"minLevelReq":15,"strReqPercent":50,"dexReqPercent":50,"intReqPercent":0,"tags":["strength","dexterity","grants_active_skill","attack","ammunition","projectile","lightning","chaining","merging"],"tagsZh":["攻击","弹药","投射物","闪电","连锁","融合"]},{"id":504,"icon":"/icons/img/534bedb89319d35b.webp","baseItemId":3617,"baseItemName":"Stormblast Bolts","baseItemNameZh":"雷暴弹药","name":"Load Stormblast Bolts","nameZh":"装填雷暴弹药","skillKey":"stormblast_bolts_ammo","description":"[Ammunition|Load your Crossbow] with charged bolts that land around the target location and explode if hit by a [Detonator] Skill. Using this Skill again reloads the clip.","descriptionZh":"使用雷暴弹药[Ammunition|装填你的十字弓]，其会落在目标位置周围并受到[Detonator|引爆]技能触发而爆炸。再次使用此技能以重新装填弹夹。","colour":"White","gemType":"Active","isVaalVariant":false,"minLevelReq":32,"strReqPercent":50,"dexReqPercent":50,"intReqPercent":0,"tags":["strength","dexterity","grants_active_skill","attack","area","ammunition","projectile","lightning","duration"],"tagsZh":["攻击","范围效果","弹药","投射物","闪电","持续时间"]},{"id":505,"icon":"/icons/img/11a6c7bbeded8685.webp","baseItemId":3618,"baseItemName":"Shockburst Rounds","baseItemNameZh":"震爆弹药","name":"Load Shockburst Rounds","nameZh":"装填震爆弹药","skillKey":"shockburst_rounds_ammo","description":"[Ammunition|Load your Crossbow] with a clip of charged bolts which release damaging pulses upon [HitDamage|Hitting] an enemy affected by a [LightningAilment|Lightning Ailment]. Using this Skill again reloads the clip.","descriptionZh":"使用震爆弹药[Ammunition|装填你的十字弓]。其会在 [HitDamage|击中] 受到[LightningAilment|闪电异常状态]影响的敌人时会释放出伤害脉冲。再次使用此技能以重新装填弹夹。","colour":"White","gemType":"Active","isVaalVariant":false,"minLevelReq":42,"strReqPercent":50,"dexReqPercent":50,"intReqPercent":0,"tags":["strength","dexterity","grants_active_skill","attack","area","ammunition","projectile","lightning","payoff"],"tagsZh":["攻击","范围效果","弹药","投射物","闪电","遣散"]},{"id":506,"icon":"/icons/img/391a6f213ea060c8.webp","baseItemId":3354,"baseItemName":"Raging Cry","baseItemNameZh":"愤怒战吼","name":"Raging Cry","nameZh":"愤怒战吼","skillKey":null,"description":null,"descriptionZh":null,"colour":"Red","gemType":"Support","isVaalVariant":false,"minLevelReq":1,"strReqPercent":100,"dexReqPercent":0,"intReqPercent":0,"tags":["support","warcry"],"tagsZh":["辅助","战吼"]},{"id":507,"icon":"/icons/img/a6fec46298cc9145.webp","baseItemId":3355,"baseItemName":"Armour Demolisher I","baseItemNameZh":"护甲破坏者 I","name":"Armour 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your Sword.","descriptionZh":"以你的剑施展[Strike|打击]。","colour":"White","gemType":"Active","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":0,"tags":["grants_active_skill","attack","area","melee","strike"],"tagsZh":["攻击","范围效果","近战","打击"]},{"id":516,"icon":"/icons/img/a86d8eec3fe67baf.webp","baseItemId":3623,"baseItemName":"Sword Slash","baseItemNameZh":"剑刃斩","name":"Sword Slash","nameZh":"剑刃斩","skillKey":"player_melee_sword_sword","description":"[Strike] with your Swords.","descriptionZh":"以你的双剑施展[Strike|打击]。","colour":"White","gemType":"Active","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":0,"tags":["grants_active_skill","attack","area","melee","strike"],"tagsZh":["攻击","范围效果","近战","打击"]},{"id":517,"icon":"/icons/img/b4a9b6503b4bcb9b.webp","baseItemId":3624,"baseItemName":"Sword Slash","baseItemNameZh":"剑刃斩","name":"Sword Slash","nameZh":"剑刃斩","skillKey":"player_melee_2hsword","description":"[Strike] with 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[HitDamage|Hits] which do not deal [ElementalDamage|Elemental Damage] will not [Trigger] the storm.","descriptionZh":"在指定位置创造一道[Fire|火焰]、[Cold|冰冷]或[Lightning|闪电]静止风暴，并持续存在一段时间，以[HitDamage|击中]而[Trigger|触发]风暴的最高[ElementalDamage|元素伤害]类型为依据。[HitDamage|击中]无法造成[ElementalDamage|元素伤害]则不会[Trigger|触发]风暴。","colour":"White","gemType":"Active","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":0,"tags":["grants_active_skill","spell","area","trigger","lightning","cold","fire","duration","orb"],"tagsZh":["法术","范围效果","触发","闪电","冰冷","火焰","持续时间","球体"]},{"id":544,"icon":"/icons/img/ce76c5cd0babe320.webp","baseItemId":3655,"baseItemName":"Unbound Avatar","baseItemNameZh":"无缚化身","name":"Unbound Avatar","nameZh":"无缚化身","skillKey":"unbound_avatar","description":"Gain [UnboundFury|Unbound Fury] by inflicting [ElementalAilments|Elemental Ailments] with [HitDamage|Hits] on enemies. Once you reach maximum Unbound Fury, consume it to become Unbound for a duration, vastly augmenting your Elemental prowess.","descriptionZh":"透过[HitDamage|击中]敌人造成[ElementalAilments|元素异常状态]以获得[UnboundFury|无缚之怒]。无缚之怒达到上限后，将其消耗以进入持续一段时间的无缚状态，大幅增强你的元素效力。","colour":"White","gemType":"Active","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":0,"tags":["grants_active_skill","buff","lightning","cold","fire","duration","conditional"],"tagsZh":["增益效果","闪电","冰冷","火焰","持续时间","条件"]},{"id":545,"icon":"/icons/img/1f0af6398ee03078.webp","baseItemId":3656,"baseItemName":"Summon Infernal Hound","baseItemNameZh":"召唤狱炎猎犬","name":"Summon Infernal Hound","nameZh":"召唤狱炎猎犬","skillKey":"summon_infernal_hound","description":"Activate to summon a [Reviving] Infernal Hound which [Ignite|Ignites] enemies near it.","descriptionZh":"启动以召唤一头[Reviving|复苏]狱炎猎犬，[Ignite|点燃]其附近的敌人。","colour":"White","gemType":"Active","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":0,"tags":["grants_active_skill","minion","companion","persistent","fire"],"tagsZh":["召唤物","盟友","持续","火焰"]},{"id":546,"icon":"/icons/img/dbaea990d97dd7c8.webp","baseItemId":3657,"baseItemName":"Navira, the Last Mirage","baseItemNameZh":"最终幻象．纳维拉","name":"Navira, the Last Mirage","nameZh":"最终幻象．纳维拉","skillKey":"summon_water_djinn","description":"Summon Navira, an invulnerable Water Djinn [Minion] to do your bidding. Navira will only act when you [Command] her to do so, bestowing restorative blessings upon you and your [Allies] with her [Spell|Spells].","descriptionZh":"召唤纳维拉，一名听从你的号令的无敌水之巨灵[Minion|召唤物]。纳维拉仅会在你对她发出[Command|号令]时行动，以[Spell|法术]为你和你的[Allies|友方]降下恢复性的赐福。","colour":"White","gemType":"Active","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":0,"tags":["grants_active_skill","minion","persistent","command","cold"],"tagsZh":["召唤物","持续","号令","冰冷"]},{"id":547,"icon":"/icons/img/1ed1e0ec133d9dc9.webp","baseItemId":3658,"baseItemName":"Navira's Fracturing","baseItemNameZh":"纳维拉的封冻","name":"Command: {0} ","nameZh":"号令：{0} ","skillKey":"command_minion","description":null,"descriptionZh":null,"colour":"White","gemType":"Active","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":0,"tags":["grants_active_skill","command","area","cold"],"tagsZh":["号令","范围效果","冰冷"]},{"id":548,"icon":"/icons/img/1ed1e0ec133d9dc9.webp","baseItemId":3659,"baseItemName":"Navira's Well","baseItemNameZh":"纳维拉的水井","name":"Command: {0} ","nameZh":"号令：{0} ","skillKey":"command_minion","description":null,"descriptionZh":null,"colour":"White","gemType":"Active","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":0,"tags":["grants_active_skill","command","duration"],"tagsZh":["号令","持续时间"]},{"id":549,"icon":"/icons/img/c52d1a8653f6c277.webp","baseItemId":3660,"baseItemName":"Ruzhan, the Blazing Sword","baseItemNameZh":"赤炎利剑．鲁兹安","name":"Ruzhan, the Blazing Sword","nameZh":"赤炎利剑．鲁兹安","skillKey":"summon_fire_djinn","description":"Summon Ruzhan, an invulnerable Flame Djinn [Minion], to do your bidding. Ruzhan emerges to [Strike] enemies with his greatsword whenever you use a damaging Skill, and casts devastating [Fire] [Spell|Spells] when [Command|Commanded] to do so.","descriptionZh":"召唤鲁兹安，一名听从你的号令的无敌火之巨灵[Minion|召唤物]。鲁兹安会在你使用伤害型技能时现身并以巨剑[Strike|打击]敌人，并且在你对他下[Command|号令]时施放破坏性的[Fire|火焰][Spell|法术]。","colour":"White","gemType":"Active","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":0,"tags":["grants_active_skill","minion","persistent","command","fire"],"tagsZh":["召唤物","持续","号令","火焰"]},{"id":550,"icon":"/icons/img/1ed1e0ec133d9dc9.webp","baseItemId":3661,"baseItemName":"Ruzhan's Trap","baseItemNameZh":"鲁兹安的陷阱","name":"Command: {0} ","nameZh":"号令：{0} ","skillKey":"command_minion","description":null,"descriptionZh":null,"colour":"White","gemType":"Active","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":0,"tags":["grants_active_skill","command","area","projectile","fire","duration","hazard"],"tagsZh":["号令","范围效果","投射物","火焰","持续时间","危险"]},{"id":551,"icon":"/icons/img/1ed1e0ec133d9dc9.webp","baseItemId":3662,"baseItemName":"Ruzhan's Reckoning","baseItemNameZh":"鲁兹安的清算","name":"Command: {0} ","nameZh":"号令：{0} ","skillKey":"command_minion","description":null,"descriptionZh":null,"colour":"White","gemType":"Active","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":0,"tags":["grants_active_skill","command","area","fire"],"tagsZh":["号令","范围效果","火焰"]},{"id":552,"icon":"/icons/img/1ed1e0ec133d9dc9.webp","baseItemId":3663,"baseItemName":"Ruzhan's Fury","baseItemNameZh":"鲁兹安的怒火","name":"Command: {0} ","nameZh":"号令：{0} ","skillKey":"command_minion","description":null,"descriptionZh":null,"colour":"White","gemType":"Active","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":0,"tags":["grants_active_skill","command","area","projectile","fire"],"tagsZh":["号令","范围效果","投射物","火焰"]},{"id":553,"icon":"/icons/img/8968c58fd1c07304.webp","baseItemId":3664,"baseItemName":"Kelari, the Tainted Sands","baseItemNameZh":"黯染飞砂．克拉里","name":"Kelari, the Tainted Sands","nameZh":"黯染飞砂．克拉里","skillKey":"summon_sand_djinn","description":"Summon Kelari, an invulnerable Sand Djinn [Minion], to do your bidding. Kelari will only act when you [Command] him to do so. Kelari delivers swift [HitDamage|Hits] with massive [Critical|Critical Hit] potential.","descriptionZh":"召唤克拉里，一名听从你的号令的无敌沙之巨灵[Minion|召唤物]。克拉里仅会在你对他发出[Command|号令]时行动，做出极易[Critical|暴击]的迅捷[HitDamage|击中]。","colour":"White","gemType":"Active","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":0,"tags":["grants_active_skill","minion","persistent","command","physical"],"tagsZh":["召唤物","持续","号令","物理"]},{"id":554,"icon":"/icons/img/1ed1e0ec133d9dc9.webp","baseItemId":3665,"baseItemName":"Kelari's Deception","baseItemNameZh":"克拉里的欺瞒","name":"Command: {0} ","nameZh":"号令：{0} ","skillKey":"command_minion","description":null,"descriptionZh":null,"colour":"White","gemType":"Active","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":0,"tags":["grants_active_skill","command","area","physical","duration"],"tagsZh":["号令","范围效果","物理","持续时间"]},{"id":555,"icon":"/icons/img/1ed1e0ec133d9dc9.webp","baseItemId":3666,"baseItemName":"Kelari's Judgment","baseItemNameZh":"克拉里的审判","name":"Command: {0} ","nameZh":"号令：{0} ","skillKey":"command_minion_channelled","description":null,"descriptionZh":null,"colour":"White","gemType":"Active","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":0,"tags":["grants_active_skill","command","area","physical","channelling"],"tagsZh":["号令","范围效果","物理","引导"]},{"id":556,"icon":"/icons/img/74824a7fa1dfb86c.webp","baseItemId":3667,"baseItemName":"Kelari's Malediction","baseItemNameZh":"克拉里的恶言","name":"Kelari's Malediction","nameZh":"克拉里的恶言","skillKey":"corpse_beetles","description":"Harness Kelari's power to passively [Consume] [Corpse|Corpses] in your [Presence], causing Corpse Beetle [Minion|Minions] to burst forth. The Beetles passively follow you until [Command|Commanded]. On your [Command], they rush the target and explode.","descriptionZh":"利用克拉里的力量以被动的[Consume|消耗][Presence|存在]内的[Corpse|尸体]，使覆葬甲虫[Minion|召唤物]迸发而出。这些甲虫会被动地跟随你，直到你下[Command|号令]。当收到你的[Command|号令]时，它们会冲刺至目标并爆炸。","colour":"White","gemType":"Active","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":0,"tags":["grants_active_skill","minion","persistent","command","duration"],"tagsZh":["召唤物","持续","号令","持续时间"]},{"id":557,"icon":"/icons/img/9ef19fcfcf1afbb0.webp","baseItemId":3668,"baseItemName":"Align Fate","baseItemNameZh":"命运同调","name":"Align Fate","nameZh":"命运同调","skillKey":"align_fate","description":"While active, visages of yourself from alternate timelines will occasionally appear and cast one of your [Spell|Spells] from your first valid [WeaponSets|Weapon Set]. Until the next visage appears, your next cast of the same [Spell] aligns your fate, [Empowered|Empowering] that [Spell]. Visages can only cast non-[Channelling], non-[Buff] [Spell|Spells] you could cast that have no cooldown.","descriptionZh":"启动时会间歇性的创造自身行动的有益平行时间线。这些时间线中的你会使用你第一组可用的[WeaponSets|武器组合]所能使用的一种[Spell|法术]。在下一道时间线幻影出现前施放的和该时间线的你所用的相同[Spell|法术]会使命运同调，并[Empowered|强化]该[Spell|法术]。幻影仅能施放非[Channelling|引导]且你可以施放的无冷却时间[Spell|法术]。","colour":"White","gemType":"Active","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":0,"tags":["grants_active_skill","buff","persistent"],"tagsZh":["增益效果","持续"]},{"id":558,"icon":"/icons/img/ff31ec3d5d99572e.webp","baseItemId":3669,"baseItemName":"Moment of Vulnerability","baseItemNameZh":"可趁之刻","name":"Moment of Vulnerability","nameZh":"可趁之刻","skillKey":"moment_of_vulnerability","description":"Send out a temporal [Nova] to take advantage of enemies' moment of vulnerability. [HitDamage|Hitting] enemies that are [PrimedStun|Primed for Stun], [PrimedElectrocution|Electrocution], or [PrimedFreeze|Freeze] causes a visage of them to appear, lasting as long as the original target would have been affected by the form of [Immobilised|Immobilisation] used to create the visage. A portion of the damage dealt to visages is also dealt to the original.","descriptionZh":"释放一道暂时的[Nova|新星] 并利用敌人露出的可趁之机。[HitDamage|击中][PrimedStun|可晕眩]、[PrimedElectrocution|可触电]、或是[PrimedFreeze|可冰冻]的敌人会创造一道他们的幻象，幻象的持续时间等同于原目标用于创造分身所承受的[Immobilised|禁锢]效果持续时间。对幻象所造成的伤害有一部分会转移至原主。","colour":"White","gemType":"Active","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":0,"tags":["grants_active_skill","spell","area","nova"],"tagsZh":["法术","范围效果","新星"]},{"id":559,"icon":"/icons/img/c2562ba69b89303b.webp","baseItemId":3703,"baseItemName":"Temporal Rift","baseItemNameZh":"时空裂隙","name":"Temporal Rift","nameZh":"时空裂隙","skillKey":"temporal_rift","description":"While active, passively leaves afterimages of your recent past. Cast the [Spell] to return to the oldest afterimage, teleporting to that location and resetting your Life, Mana and [EnergyShield|Energy Shield] to the values they had at the time.","descriptionZh":"启动时，被动地留下你最近的残影。施放[Spell|法术]时返回最久的残影，传送到该位置并将你的生命、魔力和[EnergyShield|能量护盾]重置为当时的值。","colour":"White","gemType":"Active","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":0,"tags":["grants_active_skill","spell","buff","persistent"],"tagsZh":["法术","增益效果","持续"]},{"id":560,"icon":"/icons/img/945806fc996ec5e6.webp","baseItemId":3670,"baseItemName":"Time Freeze","baseItemNameZh":"时间冻结","name":"Time Freeze","nameZh":"时间冻结","skillKey":"time_freeze","description":"Release a large wave that stops time for all affected enemies for a duration. Duration is lower the more times the enemy has had time stopped for them.","descriptionZh":"释放一道巨大的波动，在持续时间内暂停所有受影响敌人的时间。敌人被暂停时间的次数越多，效果的持续时间越短。","colour":"White","gemType":"Active","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":0,"tags":["grants_active_skill","spell","area","duration"],"tagsZh":["法术","范围效果","持续时间"]},{"id":561,"icon":"/icons/img/1ac23180d39da8a9.webp","baseItemId":3671,"baseItemName":"Time Snap","baseItemNameZh":"时间短缩","name":"Time Snap","nameZh":"时间短缩","skillKey":"time_snap","description":"Manipulate time, resetting the cooldowns of your other Skills.","descriptionZh":"操纵时间以重置其他技能的冷却时间。","colour":"White","gemType":"Active","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":0,"tags":["grants_active_skill","spell"],"tagsZh":["法术"]},{"id":562,"icon":"/icons/img/aa46d46e59e7a3e0.webp","baseItemId":3672,"baseItemName":"Encase in Jade","baseItemNameZh":"包覆于翠玉中","name":"Encase in Jade","nameZh":"包覆于翠玉中","skillKey":"encase_in_jade","description":"Consume all stacks of [Jade] to grant [Guard] based off your maximum Life for each [Jade] consumed. You cannot gain [Jade] stacks while you have [Guard].","descriptionZh":"消耗所有[Jade|翠玉]叠层，每层消耗的[Jade|翠玉]都会根据你的最大生命赋予[Guard|守护]。当你拥有[Guard|守护]时无法获得[Jade|翠玉]叠层。","colour":"White","gemType":"Active","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":0,"tags":["grants_active_skill","spell","buff","physical","duration"],"tagsZh":["法术","增益效果","物理","持续时间"]},{"id":563,"icon":"/icons/img/4e4740eb841bdaab.webp","baseItemId":3704,"baseItemName":"Demon Form","baseItemNameZh":"恶魔变身","name":"Demon Form","nameZh":"恶魔变身","skillKey":"demon_form","description":"[Shapeshift] into a demon, vastly boosting the power of your [Spell|Spells]. You gain Demonflame every second you remain in demon form, causing your Life to be lost at an ever-increasing rate. Maximum 10 Demonflame. Revert to human form if you reach 1 Life, use a Skill that isn't a [Spell], or reactivate this Skill.","descriptionZh":"[Shapeshift|变形]成恶魔，使你的[Spell|法术]变得更加强大。变形为恶魔时，你每秒会获得恶魔烈焰，导致你以持续增加的速率失去生命。恶魔烈焰最多可叠加至 10 层。生命降至 1 、使用非[Spell|法术]技能，或是再次启动此技能可以变回人类。","colour":"White","gemType":"Active","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":0,"tags":["grants_active_skill","shapeshift","buff"],"tagsZh":["变形","增益效果"]},{"id":564,"icon":"/icons/img/5e498388c345e44a.webp","baseItemId":3673,"baseItemName":"Sorcery Ward","baseItemNameZh":"巫术护盾","name":"Sorcery Ward","nameZh":"巫术护盾","skillKey":"sorcery_ward","description":"Passively manifests a protective barrier which takes [ElementalDamage|Elemental Damage] from [HitDamage|Hits] for you until depleted. The barrier instantly recharges to its full value a short time after it stops taking damage or is fully depleted.","descriptionZh":"被动地幻化出一道防护屏障，在耗尽之前可为你承受来自[HitDamage|击中]的[ElementalDamage|元素伤害]。若你停止承受伤害或是完全耗尽了屏障，屏障会在短暂延迟后立即恢复到满溢状态。","colour":"White","gemType":"Active","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":0,"tags":["grants_active_skill","spell","buff","persistent","lightning","cold","fire"],"tagsZh":["法术","增益效果","持续","闪电","冰冷","火焰"]},{"id":565,"icon":"/icons/img/3964c35bad7823ed.webp","baseItemId":3714,"baseItemName":"Into the Breach","baseItemNameZh":"遁入裂痕","name":"Into the Breach","nameZh":"遁入裂痕","skillKey":"into_the_breach","description":"Create a Breach around you, allowing you to see nearby [FlamesOfChayula|Flames of Chayula]. You are considered to be in a Breach while this skill is active.","descriptionZh":"在你周围制造一道裂痕，使你可以看见附近的[FlamesOfChayula|夏乌拉之炎]。此技能启动时，你被视为处于裂痕中。","colour":"White","gemType":"Active","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":0,"tags":["grants_active_skill","buff","persistent","remnant"],"tagsZh":["增益效果","持续","痕迹"]},{"id":566,"icon":"/icons/img/f8092bf5244f1c2f.webp","baseItemId":3715,"baseItemName":"Ancestral Spirits","baseItemNameZh":"先祖之魂","name":"Ancestral Spirits","nameZh":"先祖之魂","skillKey":"ancestral_spriits","description":"Each of your [Totem|Totems] will summon an Ancestral Spirit [Minion] to fight for you. If the Totem that summoned the Minion dies then the Ancestral Spirit will too.","descriptionZh":"你的每个[Totem|图腾]都会召唤一个先祖之灵[Minion|召唤物]为你作战。若召唤出召唤物的图腾死亡，先祖之灵也会死亡。","colour":"White","gemType":"Active","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":0,"tags":["grants_active_skill","minion","trigger","duration"],"tagsZh":["召唤物","触发","持续时间"]},{"id":567,"icon":"/icons/img/f459664a9f9f4543.webp","baseItemId":3674,"baseItemName":"Ritual Sacrifice","baseItemNameZh":"仪式献祭","name":"Ritual Sacrifice","nameZh":"仪式献祭","skillKey":"ritual_sacrifice","description":"Sacrifice the [Corpse] of a [Rarity|Rare] Monster to grant you its [MonsterModifiers|Modifiers] for a duration.","descriptionZh":"献祭一个[Rarity|稀有]怪物的[Corpse|尸体]，赋予你持续一段时间的该怪物[MonsterModifiers|词缀]。","colour":"White","gemType":"Active","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":0,"tags":["grants_active_skill","buff","duration"],"tagsZh":["增益效果","持续时间"]},{"id":568,"icon":"/icons/img/89411a6709bf7768.webp","baseItemId":3675,"baseItemName":"Blood Boil","baseItemNameZh":"鲜血沸腾","name":"Blood Boil","nameZh":"鲜血沸腾","skillKey":"blood_boil","description":"Enemies in your [Presence] accumulate blood boils periodically. 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Releasing dashes towards the target location, damaging enemies along the way. Releasing with [PerfectTiming|Perfect Timing] performs a [Lightning]-assisted dash that releases shockwaves from enemies you dash through and leaves a trail of [ShockedGround|Shocked Ground] in your wake. This skill cannot be [AncestralBoost|Ancestrally Boosted].","descriptionZh":"向前翻滚并[Channelling|引导]来为你的[Quarterstaff|细杖]充能[Lightning|闪电]。释放即朝着目标位置冲刺，伤害途中的敌人。在[PerfectTiming|完美时机]释放则会发动[Lightning|闪电]辅助冲刺，从你冲刺经过的敌人身上释放震波，并在路径上留下[ShockedGround|感电地面]。这个技能无法受到[AncestralBoost|先祖强化]。","colour":"White","gemType":"Active","isVaalVariant":false,"minLevelReq":53,"strReqPercent":0,"dexReqPercent":50,"intReqPercent":50,"tags":["dexterity","intelligence","grants_active_skill","attack","area","melee","lightning","duration","channelling","travel"],"tagsZh":["攻击","范围效果","近战","闪电","持续时间","引导","快行"]},{"id":723,"icon":"/icons/img/8f950f7f79b1e29f.webp","baseItemId":3810,"baseItemName":"Branching Fissures I","baseItemNameZh":"分岔裂缝 I","name":"Branching Fissures I","nameZh":"分岔裂缝 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[Presence].","descriptionZh":"启动时，产生一个[Aura|光环]，周期性使你[Presence|存在范围]内的敌人[Withered|凋零]。","colour":"Blue","gemType":"Active","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":100,"tags":["intelligence","grants_active_skill","buff","persistent","aura","chaos","duration"],"tagsZh":["增益效果","持续","光环","混沌","持续时间"]},{"id":944,"icon":"/icons/img/7ba5e1e6f94f1303.webp","baseItemId":4031,"baseItemName":"Whirlwind Lance","baseItemNameZh":"旋风之枪","name":"Whirlwind Lance","nameZh":"旋风之枪","skillKey":"whirlwind_lance","description":"Throw a [Spear] with enough force to kick up a [Whirlwind] where it lands, [Slow|Slowing] enemies and [Blind|Blinding] them in its area of effect. 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If they suffer enough [BloodLoss|Blood Loss] while [Mark|Marked], the [Mark] will [MarkActivate|Activate], [Consume|Consuming] itself and releasing an explosion of blood when they are killed or [HeavyStun|Heavy Stunned]. The [Mark]'s duration does not expire while the [Mark|Marked] target is suffering [BloodLoss|Blood Loss].","descriptionZh":"对一个目标施加[Mark|印记]，使他们[BloodLoss|失血]，并累积[HeavyStun|沉重晕眩]。若他们在有[Mark|印记]时承受足量[BloodLoss|失血]，印记会[MarkActivate|启动]，[Consume|消耗]自身并在遭到击杀或[HeavyStun|沉重晕眩]时释放一次血爆。带有[Mark|印记]的目标承受[BloodLoss|失血]时，[Mark|印记]持续时间不会倒数。","colour":"Green","gemType":"Active","isVaalVariant":false,"minLevelReq":32,"strReqPercent":0,"dexReqPercent":100,"intReqPercent":0,"tags":["mark","dexterity","grants_active_skill","attack","area","trigger","physical","duration","payoff"],"tagsZh":["印记","攻击","范围效果","触发","物理","持续时间","遣散"]},{"id":951,"icon":"/icons/img/77fa11268bc4bf77.webp","baseItemId":4038,"baseItemName":"Tame Beast","baseItemNameZh":"驯兽","name":"Tame Beast","nameZh":"驯兽","skillKey":"tame_beast","description":"Conjure Azmeri wisps to engulf a [Rarity|Rare] [MonsterCategory|Beast] for a duration, [Hinder|Hindering] them. If you defeat the [MonsterCategory|Beast] while it is engulfed in wisps, it will be captured by this gem, transforming the gem to instead allow you to summon the [MonsterCategory|Beast] as a [Reviving] [Companion].","descriptionZh":"召唤阿兹莫里妖精，在一段时间内吞噬[Rarity|稀有][MonsterCategory|野兽]，并[Hinder|阻碍]牠们。当你在[MonsterCategory|野兽]被妖精吞噬时将其击败，牠将会被这颗宝石捕获，将宝石转变为允许你将[MonsterCategory|野兽]召唤为[Reviving|复苏][Companion|盟友]。","colour":"Green","gemType":"Active","isVaalVariant":false,"minLevelReq":32,"strReqPercent":0,"dexReqPercent":100,"intReqPercent":0,"tags":["dexterity","grants_active_skill","minion","companion","persistent","duration"],"tagsZh":["召唤物","盟友","持续","持续时间"]},{"id":952,"icon":"/icons/img/fbd17dea30e920e6.webp","baseItemId":4039,"baseItemName":"Spear of Solaris","baseItemNameZh":"日耀长矛","name":"Spear of Solaris","nameZh":"日耀长矛","skillKey":"spear_of_solaris","description":"Build [Glory] by inflicting [Freeze], [Shock] or [Ignite] on enemies. When you have maximum [Glory] you may call forth the Azmeri goddess Solaris, jumping backwards and throwing your [Spear] in the air. On landing the spear deals heavy damage in an area, then calls a divine skybeam that pulses periodically and creates expanding [IgnitedGround|Ignited Ground]. Modifiers to number of [Projectile|Projectiles] fired do not apply to this skill.","descriptionZh":"透过对敌人施加[Freeze|冰冻]、[Shock|感电]或[Ignite|点燃]来累积[Glory|荣耀]。当你达到最大[Glory|荣耀]时，可以呼唤阿兹莫里日耀女神，向后跳跃并将你的[Spear|长矛]掷向空中。长矛落地时会在区域内造成巨额伤害，随后降下神圣天光，周期性脉动并创造出不断扩散的[IgnitedGround|燃烧地面]。此技能不会受到[Projectile|投射物]数量修正词缀的影响。","colour":"Green","gemType":"Active","isVaalVariant":false,"minLevelReq":53,"strReqPercent":0,"dexReqPercent":100,"intReqPercent":0,"tags":["dexterity","grants_active_skill","attack","area","projectile","sustained","fire","conditional"],"tagsZh":["攻击","范围效果","投射物","持续性","火焰","条件"]},{"id":953,"icon":"/icons/img/3d6ed20f7a581d5c.webp","baseItemId":4040,"baseItemName":"Storm Lance","baseItemNameZh":"风暴之枪","name":"Storm Lance","nameZh":"风暴之枪","skillKey":"storm_lance","description":"Throw an electrified [Spear] that lodges in the ground and periodically zaps nearby enemies with [Lightning] bolts. If the [Spear] is [Detonator|Detonated] by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a [Charges|Frenzy Charge] if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create [ShockedGround|Shocked Ground] on Detonation.","descriptionZh":"投掷一支带电的[Spear|长矛]，其会插在地面上并周期性释放[Lightning|闪电]电流击中附近的敌人。若此[Spear|长矛]被其他技能[Detonator|引爆]，则会立刻释放一连串电流并随即消散。在可能的情况下会消耗一个[Charges|狂怒球]，使其在较短时间内更频繁地射出电流，并在持续时间结束时自动引爆，于引爆时创造[ShockedGround|感电地面]。","colour":"Green","gemType":"Active","isVaalVariant":false,"minLevelReq":15,"strReqPercent":0,"dexReqPercent":100,"intReqPercent":0,"tags":["dexterity","grants_active_skill","attack","area","projectile","sustained","lightning","duration","barrageable"],"tagsZh":["攻击","范围效果","投射物","持续性","闪电","持续时间","可施展弹幕"]},{"id":954,"icon":"/icons/img/c537c3634ea2e40d.webp","baseItemId":4041,"baseItemName":"Parry","baseItemNameZh":"招架","name":"Parry","nameZh":"招架","skillKey":"parry","description":"Ready your [Buckler] to parry the next [Strike] or [Projectile] that would [HitDamage|Hit] you, [Block|Blocking] the [HitDamage|Hit] and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased [Attack] damage for a short duration. Parrying causes you to accumulate [HeavyStunPlayer|Heavy Stun] buildup. You cannot [Evasion|Evade] a [HitDamage|Hit] you could parry, but [Evasion] instead grants an equal chance to avoid this [HeavyStunPlayer|Heavy Stun] buildup.","descriptionZh":"备妥你的[Buckler|轻盾]来招架会[HitDamage|击中]你的下一个[Strike|打击]或[Projectile|投射物]，[Block|格挡]该次[HitDamage|击中]，并还以一次快速挥扫，使敌人失衡，在短时间内大幅增加其承受的[Attack|攻击]伤害。招架使你得到[HeavyStunPlayer|沉重晕眩]累积。你无法[Evasion|闪避]可招架的[HitDamage|击中]，但[Evasion|闪避]会赋予同等的机率来避免该[HeavyStunPlayer|沉重晕眩]累积。","colour":"White","gemType":"Active","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":0,"tags":["grants_active_skill","attack","melee","physical","duration","channelling"],"tagsZh":["攻击","近战","物理","持续时间","引导"]},{"id":956,"icon":"/icons/img/4d835c5bdc1d6ac1.webp","baseItemId":4043,"baseItemName":"Elemental Sundering","baseItemNameZh":"元素崩裂","name":"Elemental Sundering","nameZh":"元素崩裂","skillKey":"elemental_sundering","description":"Plunge your [Spear] into the ground to emit a pulse that [Consume|Consumes] [Freeze], [Shock] and [Ignite] on a number of nearby enemies, [Allies] and [Corpse|Corpses]. The pulse itself deals no damage, but each [ElementalAilments|Ailment] [Consume|Consumed] causes an explosion of the corresponding elemental damage type.","descriptionZh":"将你的[Spear|长矛]刺入地面来造成一道会[Consume|消耗]附近数名敌人、[Allies|友方]和[Corpse|尸体]所附带的[Freeze|冰冻]、[Shock|感电]和[Ignite|点燃]效果的脉冲。该脉冲不会造成伤害，但每[Consume|消耗]一个[ElementalAilments|异常状态]，便会造成一次对应元素伤害类型的爆炸。","colour":"Green","gemType":"Active","isVaalVariant":false,"minLevelReq":42,"strReqPercent":0,"dexReqPercent":100,"intReqPercent":0,"tags":["dexterity","grants_active_skill","attack","area","melee","lightning","cold","fire","nova","payoff"],"tagsZh":["攻击","范围效果","近战","闪电","冰冷","火焰","新星","遣散"]},{"id":957,"icon":"/icons/img/ea7ccf1f7b82c4bb.webp","baseItemId":4044,"baseItemName":"Companion: {0}","baseItemNameZh":"盟友：{0}","name":"Companion: {0}","nameZh":"盟友：{0}","skillKey":"summon_beast","description":"Summon a [Reviving] [MonsterCategory|Beast] [Companion] to aid you in combat.","descriptionZh":"召唤一个能在战斗中协助你的[Reviving|复苏][MonsterCategory|野兽][Companion|盟友]。","colour":"Green","gemType":"Active","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":100,"intReqPercent":0,"tags":["dexterity","grants_active_skill","minion","companion","persistent"],"tagsZh":["召唤物","盟友","持续"]},{"id":958,"icon":"/icons/img/cc50ebecdd5b656b.webp","baseItemId":4045,"baseItemName":"Cast on Charm Use","baseItemNameZh":"使用护符时施放","name":"Cast on Charm Use","nameZh":"使用护符时施放","skillKey":"cast_on_charm_use","description":"While active, gains [Energy|Energy] when one of your [Charm|Charms] is used and triggers socketed [Spell|Spells] on reaching maximum [Energy|Energy].","descriptionZh":"启动时，当你的其中一个[Charm|护符]被使用时会获得[Energy|能量]，并在到达最大[Energy|能量]时触发插槽中的[Spell|法术]。","colour":"White","gemType":"Meta","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":0,"tags":["grants_active_skill","buff","persistent","trigger","meta"],"tagsZh":["增益效果","持续","触发","主要"]},{"id":959,"icon":"/icons/img/4deccb77189b337c.webp","baseItemId":4046,"baseItemName":"Trinity","baseItemNameZh":"三相","name":"Trinity","nameZh":"三相","skillKey":"trinity","description":"Become attuned to all [ElementalDamage|Elements] building up Fire, Cold and Lightning [Resonance] based off the highest [ElementalDamage|Elemental Damage] type dealt by your [HitDamage|Hits]. Your [ElementalDamage|Elemental Damage] is enhanced the more [Resonance] of any type you have.","descriptionZh":"与所有[ElementalDamage|元素]同调，并根据你[HitDamage|击中]所造成的最高[ElementalDamage|元素伤害]类型来累积火焰、冰冷和闪电[Resonance|共鸣]。你任一类型的[Resonance|共鸣]越高，造成的[ElementalDamage|元素伤害]便会强化。","colour":"White","gemType":"Active","isVaalVariant":false,"minLevelReq":59,"strReqPercent":0,"dexReqPercent":50,"intReqPercent":50,"tags":["dexterity","intelligence","grants_active_skill","buff","persistent","lightning","cold","fire"],"tagsZh":["增益效果","持续","闪电","冰冷","火焰"]},{"id":960,"icon":"/icons/img/160ab58e1795480e.webp","baseItemId":4048,"baseItemName":"Trail of Caltrops","baseItemNameZh":"蒺藜之径","name":"Trail of Caltrops","nameZh":"蒺藜之径","skillKey":"trail_of_caltrops","description":"While active, scatters caltrops in your wake when you dodge.","descriptionZh":"启动时，在躲避时投出蒺藜。","colour":"Green","gemType":"Active","isVaalVariant":false,"minLevelReq":27,"strReqPercent":0,"dexReqPercent":100,"intReqPercent":0,"tags":["dexterity","grants_active_skill","attack","buff","persistent","area","projectile","trigger","physical","duration","hazard"],"tagsZh":["攻击","增益效果","持续","范围效果","投射物","触发","物理","持续时间","危险"]},{"id":961,"icon":"/icons/img/530286c4b8500e3e.webp","baseItemId":4049,"baseItemName":"Elemental Surge","baseItemNameZh":"元素波动","name":"Elemental Surge","nameZh":"元素波动","skillKey":"elemental_surge","description":"Grants your weapon [Surge|Surges]. Non-[Melee] [Projectile] [Attack|Attacks] with that weapon Consume [Surge|Surges] to cause the [Projectile|Projectiles] fired to explode at the end of their flight.","descriptionZh":"赋予你的武器[Surge|波动]。该武器的非[Melee|近战][Projectile|投射物][Attack|攻击]会消耗[Surge|波动]，使得射出的[Projectile|投射物]在抵达飞行终点时爆炸。","colour":"White","gemType":"Active","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":0,"tags":["grants_active_skill","attack","area","trigger","lightning","cold","fire"],"tagsZh":["攻击","范围效果","触发","闪电","冰冷","火焰"]},{"id":962,"icon":"/icons/img/18511d896b64dcfa.webp","baseItemId":4050,"baseItemName":"Chaotic Surge","baseItemNameZh":"混沌波动","name":"Chaotic Surge","nameZh":"混沌波动","skillKey":"chaos_surge","description":"Grants your weapon [Surge|Surges]. Non-[Melee] [Projectile] [Attack|Attacks] with that weapon Consume [Surge|Surges] to cause the [Projectile|Projectiles] fired to explode at the end of their flight.","descriptionZh":"赋予你的武器[Surge|波动]。该武器的非[Melee|近战][Projectile|投射物][Attack|攻击]会消耗[Surge|波动]，使得射出的[Projectile|投射物]在抵达飞行终点时爆炸。","colour":"White","gemType":"Active","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":0,"tags":["grants_active_skill","attack","area","trigger","chaos"],"tagsZh":["攻击","范围效果","触发","混沌"]},{"id":963,"icon":"/icons/img/cbd8eac8e87c8f2d.webp","baseItemId":4051,"baseItemName":"Thundergod's Wrath","baseItemNameZh":"雷神之怒","name":"Thundergod's Wrath","nameZh":"雷神之怒","skillKey":"cast_lightning_spell_on_hit","description":"While active, gains [Energy|Energy] when you [HitDamage|Hit] enemies with [Melee] [Attack|Attacks] and triggers socketed [Lightning] spells on reaching maximum [Energy|Energy].","descriptionZh":"启动时，当你以[Melee|近战][Attack|攻击][HitDamage|击中]敌人时获得[Energy|能量]，并在到达最大[Energy|能量]时触发插槽中的[Lightning|闪电]法术。","colour":"White","gemType":"Meta","isVaalVariant":false,"minLevelReq":1,"strReqPercent":50,"dexReqPercent":0,"intReqPercent":50,"tags":["strength","intelligence","grants_active_skill","buff","persistent","trigger","lightning","meta"],"tagsZh":["增益效果","持续","触发","闪电","主要"]},{"id":964,"icon":"/icons/img/64a706081ba6902b.webp","baseItemId":4058,"baseItemName":"Convalescence","baseItemNameZh":"恢复期","name":"Convalescence","nameZh":"恢复期","skillKey":"convalescence","description":"While active, grants a skill that you can use to instantly begin [ESRecharge|Recharging] [EnergyShield|Energy Shield] and gain a [Buff] for a duration that prevents that [ESRecharge|Recharge] being interrupted. The [Buff] is removed at maximum [EnergyShield|Energy Shield] and the skill cannot be used while [EnergyShield|Energy Shield] is full.","descriptionZh":"生效时赋予你一个技能，使用后可立即开始[ESRecharge|充能][EnergyShield|能量护盾]，并获得一个持续一段时间的[Buff|增益效果]，使[ESRecharge|充能]不会遭到中断。该[Buff|增益效果]在[EnergyShield|能量护盾]达到最大时移除，且该技能在[EnergyShield|能量护盾]已满时无法使用。","colour":"Blue","gemType":"Active","isVaalVariant":false,"minLevelReq":10,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":100,"tags":["intelligence","grants_active_skill","spell","buff","persistent","duration"],"tagsZh":["法术","增益效果","持续","持续时间"]},{"id":965,"icon":"/icons/img/57187a86d6c78cb3.webp","baseItemId":4059,"baseItemName":"Removed Skill","baseItemNameZh":"已移除技能","name":"???","nameZh":"???","skillKey":"do_nothing","description":null,"descriptionZh":null,"colour":"White","gemType":"Active","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":0,"tags":["grants_active_skill"],"tagsZh":[]},{"id":966,"icon":"/icons/img/530286c4b8500e3e.webp","baseItemId":4060,"baseItemName":"Gemini Surge","baseItemNameZh":"双灵波动","name":"Gemini Surge","nameZh":"双灵波动","skillKey":"gemini_surge","description":"Grants your weapon [Surge|Surges]. Non-[Melee] [Projectile] [Attack|Attacks] with that weapon Consume [Surge|Surges] to cause the [Projectile|Projectiles] fired to explode at the end of their flight.","descriptionZh":"赋予你的武器[Surge|波动]。该武器的非[Melee|近战][Projectile|投射物][Attack|攻击]会消耗[Surge|波动]，使得射出的[Projectile|投射物]在抵达飞行终点时爆炸。","colour":"White","gemType":"Active","isVaalVariant":false,"minLevelReq":1,"strReqPercent":50,"dexReqPercent":50,"intReqPercent":0,"tags":["strength","dexterity","grants_active_skill","attack","area","trigger","cold","fire"],"tagsZh":["攻击","范围效果","触发","冰冷","火焰"]},{"id":967,"icon":"/icons/img/1662daeb903d812a.webp","baseItemId":4061,"baseItemName":"Wing Blast","baseItemNameZh":"翅翼猛袭","name":"Wing Blast","nameZh":"翅翼猛袭","skillKey":"wing_blast","description":"[Shapeshift] into a [Wyvern] and launch yourself backwards with a powerful wingbeat that [Knockback|Knocks Back] enemies. Enemies [PrimedStun|Primed] for [HeavyStun|Heavy Stun] will be stunned, release a shockwave, and have a chance to grant you a [Charges|Power Charge]. This skill can be used while using other skills to interrupt them.","descriptionZh":"[Shapeshift|变形]成 [Wyvern|飞龙型态]并煽动双翼向后移动，发射强大的气流[Knockback|击退]敌人。[PrimedStun|可][HeavyStun|沉重晕眩]的敌人会被晕眩并发出一道冲击波，并且有机率给予你一颗[Charges|暴击球].。此技能可以在其他技能施放期间使用来中断它们。","colour":"White","gemType":"Active","isVaalVariant":false,"minLevelReq":7,"strReqPercent":50,"dexReqPercent":0,"intReqPercent":50,"tags":["strength","intelligence","grants_active_skill","attack","shapeshift","wyvern","area","melee","wind"],"tagsZh":["攻击","变形","龙","范围效果","近战","疾风"]},{"id":968,"icon":"/icons/img/c48c42c8c12587f3.webp","baseItemId":4062,"baseItemName":"Bursting Fen Toad","baseItemNameZh":"爆发沼地蟾蜍","name":"Bursting Fen Toad","nameZh":"爆发沼地蟾蜍","skillKey":"exploding_poison_toad","description":"A Poisonous Toad leaps towards enemies and explodes, dealing damage in an area and inflicting [Poison].","descriptionZh":"一只剧毒蟾蜍跳向敌人并爆炸，对一片区域造成伤害并施加[Poison|中毒]。","colour":"White","gemType":"Active","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":0,"tags":["grants_active_skill","attack","area","trigger","physical","chaos"],"tagsZh":["攻击","范围效果","触发","物理","混沌"]},{"id":969,"icon":"/icons/img/9047d6ab1fe8fc3d.webp","baseItemId":4063,"baseItemName":"Oil Barrage","baseItemNameZh":"黏油轰击","name":"Oil Barrage","nameZh":"黏油轰击","skillKey":"oil_barrage","description":"[Shapeshift] into a [Wyvern] and spit [Oil] at enemies, creating [OilGround|Oil Ground] where the [Projectile|Projectiles] land. Consumes [Charges|Power Charges] if possible to instead [Channelling|Channel] a sustained barrage of electrified [Oil] that does not create [OilGround|Oil Ground]. [Projectile|Projectiles] are fired in sequence, allowing multiple [Projectile|Projectiles] to [HitDamage|Hit] the same target.","descriptionZh":"[Shapeshift|变形] 成 [Wyvern|飞龙型态] 并对敌人喷吐[Oil|油]，在[Projectile|投射物]着地的位置造成[OilGround|油滑地面]。 如果可以，则会消耗一颗[Charges|暴击球]来改为[Channelling|引导]连续但不会造成的[OilGround|油滑地面]通电[Oil|油]。[Projectile|投射物]会以一连串的形式发射，使复数[Projectile|投射物]能[HitDamage|击中]同一目标。","colour":"White","gemType":"Active","isVaalVariant":false,"minLevelReq":32,"strReqPercent":50,"dexReqPercent":0,"intReqPercent":50,"tags":["strength","intelligence","grants_active_skill","attack","shapeshift","wyvern","area","projectile","sustained","channelling"],"tagsZh":["攻击","变形","龙","范围效果","投射物","持续性","引导"]},{"id":970,"icon":"/icons/img/321468208bb476ed.webp","baseItemId":4064,"baseItemName":"Iron Ward","baseItemNameZh":"钢铁守护","name":"Iron Ward","nameZh":"钢铁守护","skillKey":"iron_ward","description":"While active, stores a percentage of the [Physical] damage that is prevented by your [Armour] or other sources of damage reduction. Using this Skill releases the stored damage as a nova of spikes.","descriptionZh":"启动时，储存一定比例你[Armour|护甲]或其他伤害减免来源所防止的[Physical|物理]伤害。使用此技能会以尖刺新星释放储存的伤害。","colour":"Red","gemType":"Active","isVaalVariant":false,"minLevelReq":10,"strReqPercent":100,"dexReqPercent":0,"intReqPercent":0,"tags":["strength","grants_active_skill","buff","persistent","area","physical","nova"],"tagsZh":["增益效果","持续","范围效果","物理","新星"]},{"id":971,"icon":"/icons/img/eb0f41f3b71b8423.webp","baseItemId":4065,"baseItemName":"Flame Breath","baseItemNameZh":"火焰吐息","name":"Flame Breath","nameZh":"火焰吐息","skillKey":"wyvern_flame_breath","description":"[Shapeshift] into a [Wyvern] and take to the skies, immolating enemies with a jet of fire. [Channelling] ends after a short amount of time but can be prolonged by spending [Rage]. Consumes a [Charges|Power Charge] if possible to [Empowered|Empower] the Skill, [Gain|Gaining] extra [Lightning] damage and spending [Rage] more slowly.","descriptionZh":"[Shapeshift|变形] 成 [Wyvern|飞龙型态] 并飞向高空，以一道火焰吐息燃尽敌人。会在短暂时间后结束[Channelling|引导]，但可以透过消耗[Rage|盛怒]延长。如果可以，则会消耗一颗[Charges|暴击球]来[Empowered|强化]技能，[Gain|获得]额外[Lightning|闪电]伤害并减少消耗[Rage|盛怒]的速度。","colour":"White","gemType":"Active","isVaalVariant":false,"minLevelReq":53,"strReqPercent":50,"dexReqPercent":0,"intReqPercent":50,"tags":["strength","intelligence","grants_active_skill","attack","shapeshift","wyvern","area","sustained","fire","duration","channelling","detonator"],"tagsZh":["攻击","变形","龙","范围效果","持续性","火焰","持续时间","引导","引爆器"]},{"id":972,"icon":"/icons/img/bc2f90f1d80a3e50.webp","baseItemId":4066,"baseItemName":"Entangle","baseItemNameZh":"缠绕","name":"Entangle","nameZh":"缠结","skillKey":"entangle","description":"Conjures a rootbound fissure that crawls forward, damaging enemies in its path. While the fissure persists, vines lash out from it and attach to nearby enemies, damaging and [Slow|Slowing] them.","descriptionZh":"施放根须向前匍匐前进，对路径上的敌人造成伤害。根须仍存在时，会迸发出藤蔓缠绕住敌人，对其造成伤害和[Slow|缓速]。","colour":"White","gemType":"Active","isVaalVariant":false,"minLevelReq":1,"strReqPercent":50,"dexReqPercent":0,"intReqPercent":50,"tags":["strength","intelligence","grants_active_skill","spell","area","sustained","physical","duration","plant"],"tagsZh":["法术","范围效果","持续性","物理","持续时间","植物"]},{"id":973,"icon":"/icons/img/c69c1f3ac7dcd601.webp","baseItemId":4067,"baseItemName":"Ice Fragments","baseItemNameZh":"寒冰碎片","name":"Ice Fragments","nameZh":"寒冰碎片","skillKey":"ice_fragments","description":null,"descriptionZh":null,"colour":"White","gemType":"Active","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":0,"tags":["grants_active_skill","attack","area","projectile","trigger","cold"],"tagsZh":["攻击","范围效果","投射物","触发","冰冷"]},{"id":974,"icon":"/icons/img/32bcd2517fe01b0e.webp","baseItemId":4068,"baseItemName":"Shred","baseItemNameZh":"裂碎","name":"Shred","nameZh":"裂碎","skillKey":"shred","description":"[Shapeshift] into a [Werewolf] and lash out with a flurry of claw swipes. The first [Attack] can dash to faraway enemies and the final [Attack] [Strike|Strikes] twice. [Attack|Attacking] a [Frozen] enemy will create [IceFragment|Ice Fragments], which are [Projectile|Projectiles] that land and explode after a short delay.","descriptionZh":"[Shapeshift|变形]成 [Werewolf|狼人型态]并施展一阵狂暴的爪击。最初的[Attack|攻击]可以位移至远处的敌人、而最终的[Attack|攻击]会[Strike|打击]两次。 [Attack|攻击]任何[Frozen|被冰冻]敌人时会创造[IceFragment|寒冰碎片]，一种会在短暂延迟后落地并爆炸的[Projectile|投射物]。","colour":"White","gemType":"Active","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":0,"tags":["grants_active_skill","attack","shapeshift","wolf","area","melee","strike","projectile","trigger","cold","payoff"],"tagsZh":["攻击","变形","狼人","范围效果","近战","打击","投射物","触发","冰冷","遣散"]},{"id":975,"icon":"/icons/img/e449a3080d0fd27a.webp","baseItemId":4069,"baseItemName":"Fury of the Mountain","baseItemNameZh":"山岭之怒","name":"Fury of the Mountain","nameZh":"山岭之怒","skillKey":"bear_fury_of_the_mountain","description":"[Shapeshift] into a [Bear] and repeatedly pound the ground, creating [MoltenFissure|Molten Fissures] that travel randomly in a wide arc in front of you.","descriptionZh":"[Shapeshift|变形]成[Bear|巨熊型态]并猛击地面数次，创造会在你面前以弧形大幅随机穿梭的[MoltenFissure|熔岩裂缝]。","colour":"White","gemType":"Active","isVaalVariant":false,"minLevelReq":15,"strReqPercent":50,"dexReqPercent":0,"intReqPercent":50,"tags":["strength","intelligence","grants_active_skill","attack","shapeshift","bear","area","melee","slam","sustained","duration","channelling"],"tagsZh":["攻击","变形","熊","范围效果","近战","重击","持续性","持续时间","引导"]},{"id":976,"icon":"/icons/img/e2994adfeb484a42.webp","baseItemId":4070,"baseItemName":"Cross Slash","baseItemNameZh":"纵横劈斩","name":"Cross Slash","nameZh":"纵横劈斩","skillKey":"wolf_cross_slash","description":"[Shapeshift] into a [Werewolf] and leap backwards as you gouge the ground with both claws. Enemies can be [HitDamage|Hit] separately by both gouges. [HitDamage|Hitting] a [Mark|Marked] enemy with both gouges will [MarkActivate|Activate] the [Mark] and cause an additional shockwave. [IceFragment|Ice Fragments] will be pulled into the location where the gouges cross and explode immediately. This skill can be used while using other skills to interrupt them.","descriptionZh":"[Shapeshift|变形]成 [Werewolf|狼人型态]并向后跳跃，以双爪向地面猛烈交击。敌人可以被两次爪击分别[HitDamage|击中]。 [Mark|有印记的]敌人同时被两次爪击[HitDamage|击中]时会[MarkActivate|启动][Mark|印记]并引发额外一道冲击波。[IceFragment|寒冰碎片]会被吸引至爪击交会的地点并立即爆炸。此技能可以在其他技能施放期间使用来中断它们。","colour":"White","gemType":"Active","isVaalVariant":false,"minLevelReq":23,"strReqPercent":50,"dexReqPercent":0,"intReqPercent":50,"tags":["strength","intelligence","grants_active_skill","attack","shapeshift","wolf","area","melee"],"tagsZh":["攻击","变形","狼人","范围效果","近战"]},{"id":977,"icon":"/icons/img/cd9610b903bf085e.webp","baseItemId":4071,"baseItemName":"Icestorm","baseItemNameZh":"冰风暴","name":"Icestorm","nameZh":"冰风暴","skillKey":"icestorm","description":"Conjure a hail of icy bolts over the targeted area. [Chill] and [Freeze] on enemies in front of you are [Consume|Consumed] to fuel the Icestorm by creating improved bolts.","descriptionZh":"呼唤无数寒冰弹如冰雹一般洒落在目标区域。前方敌人身上的[Chill|冰缓]和[Freeze|冰冻]会被[Consume|消耗]，透过制造强化冰弹为冰风暴提供燃料。","colour":"Blue","gemType":"Active","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":100,"tags":["intelligence","grants_active_skill","spell","area","sustained","cold","duration","payoff","storm"],"tagsZh":["法术","范围效果","持续性","冰冷","持续时间","遣散","风暴"]},{"id":978,"icon":"/icons/img/bdda74d954c25be7.webp","baseItemId":4072,"baseItemName":"Pinnacle of Power","baseItemNameZh":"力量巅峰","name":"Pinnacle of Power","nameZh":"力量巅峰","skillKey":"pinnacle_of_power","description":"Consume all [Charges|Power Charges] to master the elements, gaining [ElementalDamage|Elemental Damage] and the ability to apply [ElementalAilments|Elemental Ailments] with other damage types. Can only be used while you have maximum [Charges|Power Charges].","descriptionZh":"消耗所有[Charges|暴击球]来主宰元素，获得[ElementalDamage|元素伤害]，以其他伤害类型施加[ElementalAilments|元素异常状态]的能力。只能在[Charges|暴击球]达到最大数量时使用。","colour":"White","gemType":"Active","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":0,"tags":["grants_active_skill","spell","buff","lightning","cold","fire","duration","conditional"],"tagsZh":["法术","增益效果","闪电","冰冷","火焰","持续时间","条件"]},{"id":979,"icon":"/icons/img/5c24fbc124fff64f.webp","baseItemId":4073,"baseItemName":"Requiem","baseItemNameZh":"安魂曲","name":"Compose Requiem","nameZh":"安魂之奏","skillKey":"requiem_ammo","description":"Your weapon passively accumulates anguish from the tormented souls within. When fully charged, use this skill to compose the Requiem, transforming your [Crossbow] shot into a torrent of anguish for a short, fixed amount of time. Does not use [Ammunition].","descriptionZh":"你武器中罪魂会被动累积悲痛。充能完成时，使用此技能会谱成安魂曲，将你的[Crossbow|十字弓]射击转换为一道无尽悲痛，持续一小段固定时间。不会使用[Ammunition|弹药]。","colour":"White","gemType":"Active","isVaalVariant":false,"minLevelReq":1,"strReqPercent":50,"dexReqPercent":50,"intReqPercent":0,"tags":["strength","dexterity","grants_active_skill","attack","area","ammunition","projectile","cold","conditional"],"tagsZh":["攻击","范围效果","弹药","投射物","冰冷","条件"]},{"id":980,"icon":"/icons/img/6778900afbb31a48.webp","baseItemId":4074,"baseItemName":"Lunar Assault","baseItemNameZh":"月光突袭","name":"Lunar Assault","nameZh":"月光突袭","skillKey":"lunar_assault","description":"[Shapeshift] into a [Werewolf] and swipe with your claws, projecting an arc of moonlight and ice forward in a crescent.","descriptionZh":"[Shapeshift|变形]成 [Werewolf|狼人型态]并挥舞双爪，发射一枚新月型弹道的冰晶弦月投射物。","colour":"White","gemType":"Active","isVaalVariant":false,"minLevelReq":1,"strReqPercent":50,"dexReqPercent":0,"intReqPercent":50,"tags":["strength","intelligence","grants_active_skill","attack","shapeshift","wolf","area","melee","strike","cold"],"tagsZh":["攻击","变形","狼人","范围效果","近战","打击","冰冷"]},{"id":981,"icon":"/icons/img/cac598d31537864f.webp","baseItemId":4075,"baseItemName":"Heart of Ice","baseItemNameZh":"冰雪之心","name":"Heart of Ice","nameZh":"冰雪之心","skillKey":"heart_of_ice","description":"[Chill|Chills] all enemies in your [Presence].","descriptionZh":"对你[Presence|存在范围]内的所有敌人施加[Chill|冰缓]。","colour":"Blue","gemType":"Active","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":100,"tags":["intelligence","grants_active_skill","spell","buff","persistent","aura","cold"],"tagsZh":["法术","增益效果","持续","光环","冰冷"]},{"id":982,"icon":"/icons/img/0115b4e93a22e9e8.webp","baseItemId":4076,"baseItemName":"Primal Avatar","baseItemNameZh":"荒野化身","name":"Primal Avatar","nameZh":"荒野化身","skillKey":"primal_avatar","description":"Conjure Azmeri wisps to engulf a [Rarity|Rare] [MonsterCategory|Beast] for a duration, [Hinder|Hindering] them. If you defeat the [MonsterCategory|Beast] while it is engulfed in wisps, it will be captured by this gem, transforming the gem to instead allow you to summon the [MonsterCategory|Beast] as a [Reviving] [Companion].","descriptionZh":"召唤阿兹莫里妖精，在一段时间内吞噬[Rarity|稀有][MonsterCategory|野兽]，并[Hinder|阻碍]牠们。当你在[MonsterCategory|野兽]被妖精吞噬时将其击败，牠将会被这颗宝石捕获，将宝石转变为允许你将[MonsterCategory|野兽]召唤为[Reviving|复苏][Companion|盟友]。","colour":"White","gemType":"Active","isVaalVariant":false,"minLevelReq":53,"strReqPercent":50,"dexReqPercent":0,"intReqPercent":50,"tags":["strength","intelligence","grants_active_skill","duration"],"tagsZh":["持续时间"]},{"id":984,"icon":"/icons/img/a0cf7902c541c52e.webp","baseItemId":4078,"baseItemName":"Devour","baseItemNameZh":"吞噬","name":"Devour","nameZh":"吞噬","skillKey":"wyvern_devour","description":"[Shapeshift] into a [Wyvern] and devour a [Corpse] or [CullingStrike|Cullable] enemy, and additional nearby [Corpse|Corpses]. For each enemy or corpse devoured, you regenerate life and gain a [Charges|Power Charge]. If the target is far enough away, you will leap to them and damage nearby enemies where you land. Targeting nearby enemies or corpses will not perform a leap or a [Slam].","descriptionZh":"[Shapeshift|变形] 成 [Wyvern|飞龙型态]并吞噬一具[Corpse|尸体]或[CullingStrike|可扑杀]的敌人，以及额外的周遭[Corpse|尸体]。根据每一吞噬的敌人或尸体数量回复自身生命并获得一颗[Charges|暴击球]。如果目标距离够远，则会跳跃至目标并对着地位置周遭敌人造成伤害。当以周遭敌人或尸体做为目标时并不会跳跃或[Slam|重击]。","colour":"White","gemType":"Active","isVaalVariant":false,"minLevelReq":15,"strReqPercent":50,"dexReqPercent":0,"intReqPercent":50,"tags":["strength","intelligence","grants_active_skill","attack","shapeshift","wyvern","area","melee","slam"],"tagsZh":["攻击","变形","龙","范围效果","近战","重击"]},{"id":985,"icon":"/icons/img/6008c1379bea0573.webp","baseItemId":4079,"baseItemName":"Thrashing Vines","baseItemNameZh":"藤蔓痛打","name":"Thrashing Vines","nameZh":"藤蔓痛打","skillKey":"thrashing_vines","description":"Spur the growth of huge vines, which emerge randomly within the target area. The vines crash to the ground then retreat, targeting nearby enemies if possible.","descriptionZh":"促使巨大的藤蔓生长，随机出现在目标区域内。藤蔓会在猛砸地面后收回，并在可能的情况下攻击附近的敌人。","colour":"White","gemType":"Active","isVaalVariant":false,"minLevelReq":32,"strReqPercent":50,"dexReqPercent":0,"intReqPercent":50,"tags":["strength","intelligence","grants_active_skill","spell","area","sustained","physical","duration","plant"],"tagsZh":["法术","范围效果","持续性","物理","持续时间","植物"]},{"id":987,"icon":"/icons/img/086d3cc969c5b777.webp","baseItemId":4081,"baseItemName":"Lunar Blessing","baseItemNameZh":"月光赐福","name":"Lunar Blessing","nameZh":"月光赐福","skillKey":"wolf_lunar_blessing","description":"[Shapeshift] into a [Werewolf] and offer your [Rage] to the moon to receive a blessing, gaining bonus [Cold] damage for yourself and any Wolf [Minion|Minions] you have from Wolf Pack or Predator's Mark. Spends all [Rage] to extend the [Buff]'s duration. While the [Buff] is active, your [Werewolf] [Melee] [Attack|Attacks] call down Moonbeams on [HitDamage|Hit].","descriptionZh":"[Shapeshift|变形]成 [Werewolf|狼人型态]并向月亮献上[Rage|盛怒]以获得恩赐，使你和你来自掠食者印记和召唤恶狼的狼[Minion|召唤物]们得到额外[Cold|冰冷]伤害、[Attack|攻击]速度和移动速度。可在使用技能时借由消耗你的所有[Rage|盛怒]来延长[Buff|增益]的持续时间。当[Buff|增益]生效时, 你的[Werewolf|狼人型态][Attack|攻击] [HitDamage|击中] 时会召唤映月光束落下。","colour":"White","gemType":"Active","isVaalVariant":false,"minLevelReq":53,"strReqPercent":50,"dexReqPercent":0,"intReqPercent":50,"tags":["warcry","strength","intelligence","grants_active_skill","attack","shapeshift","buff","wolf","area","melee","trigger","cold","duration"],"tagsZh":["战吼","攻击","变形","增益效果","狼人","范围效果","近战","触发","冰冷","持续时间"]},{"id":988,"icon":"/icons/img/4b2666237e119e01.webp","baseItemId":4082,"baseItemName":"Arctic Howl","baseItemNameZh":"极地狂嚎","name":"Arctic Howl","nameZh":"极地狂嚎","skillKey":"arctic_howl","description":"[Shapeshift] into a [Werewolf] and let out an icy howl that damages enemies and [Freeze|Freezes] [PrimedFreeze|Primed] enemies. If an enemy is [Frozen] or a [Frozen] enemy is [HitDamage|Hit], this Skill [Empowered|Empowers] your attacks with added [Cold] damage, causes [Empowered] [Slam|Slams] to create [ChilledGround|Chilled Ground], and grants your [Allies] added [Cold] damage. This Skill's cooldown can be bypassed by expending an [Charges|Endurance Charge].","descriptionZh":"[Shapeshift|变形]成 [Werewolf|狼人型态]并以寒冷的姿态猛嚎，伤害并[Frozen|冰冻][PrimedFreeze|可冰冻]的敌人。如果至少有一名敌人被[Frozen|冰冻]或 [HitDamage|击中]，此技能会以[Cold|冰冷]伤害[Empowered|强化]你的攻击，造成会创造[ChilledGround|冰缓地面]的[Empowered|强化][Slam|重击]，并使你的[Allies|友方]获得额外[Cold|冰冷]伤害。此技能的冷却时间可以透过消耗一颗[Charges|耐力球]以重置。","colour":"White","gemType":"Active","isVaalVariant":false,"minLevelReq":15,"strReqPercent":50,"dexReqPercent":0,"intReqPercent":50,"tags":["strength","intelligence","grants_active_skill","warcry","shapeshift","buff","wolf","area","cold","duration","nova"],"tagsZh":["战吼","变形","增益效果","狼人","范围效果","冰冷","持续时间","新星"]},{"id":989,"icon":"/icons/img/3bd7f26b05b93df2.webp","baseItemId":4083,"baseItemName":"Living Lightning","baseItemNameZh":"活跃闪电","name":"Living 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Rejuvenation","nameZh":"卡塔尔的恢复","skillKey":null,"description":null,"descriptionZh":null,"colour":"Blue","gemType":"Support","isVaalVariant":false,"minLevelReq":65,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":100,"tags":["support","lineage","remnant"],"tagsZh":["辅助","族裔","痕迹"]},{"id":1039,"icon":"/icons/img/6249ba8c52506a80.webp","baseItemId":4133,"baseItemName":"Morgana's Tempest","baseItemNameZh":"魔甘娜的风暴","name":"Morgana's Tempest","nameZh":"魔甘娜的风暴","skillKey":null,"description":null,"descriptionZh":null,"colour":"Blue","gemType":"Support","isVaalVariant":false,"minLevelReq":65,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":100,"tags":["support","lineage","spell","storm"],"tagsZh":["辅助","族裔","法术","风暴"]},{"id":1040,"icon":"/icons/img/30415309fcbdd2df.webp","baseItemId":4134,"baseItemName":"Forge Hammer","baseItemNameZh":"锻造之锤","name":"Forge Hammer","nameZh":"锻造之锤","skillKey":"forge_hammer","description":"Hurl a fiery hammer that [Slam|Slams] into the ground and lodges there. While the hammer is lodged in the ground, reusing this Skill recalls the hammer and resets the Skill's cooldown. Alternatively, using a [Warcry] near the lodged hammer causes it to shatter, releasing a number of [MoltenFissure|Molten Fissures] in a spiral.","descriptionZh":"投掷一把炽热的锤子[Slam|重击]地面，并停留在原地。锤子停留在地面时，再次使用此技能会将锤子唤回，并重置技能冷却时间。或者，在停留的锤子附近使用[Warcry|战吼]会使其碎裂，以螺旋状释放数道[MoltenFissure|熔岩裂缝]。","colour":"Red","gemType":"Active","isVaalVariant":false,"minLevelReq":32,"strReqPercent":100,"dexReqPercent":0,"intReqPercent":0,"tags":["strength","grants_active_skill","attack","area","melee","slam","sustained","fire","duration"],"tagsZh":["攻击","范围效果","近战","重击","持续性","火焰","持续时间"]},{"id":1041,"icon":"/icons/img/37d24d31f70cbff7.webp","baseItemId":4148,"baseItemName":"Fulmination","baseItemNameZh":"剧烈爆发","name":"Fulmination","nameZh":"剧烈爆发","skillKey":"fulmination","description":"While active, the first time any Skill [HitDamage|Hits] a [Shock|Shocked] enemy in your [Presence], that Skill also [HitDamage|Hits] other [Shock|Shocked] enemies in your [Presence], up to a maximum.","descriptionZh":"启动时，任何技能首次[HitDamage|击中]一名你[Presence|存在范围]内的[Shock|感电]敌人时，该技能也会[HitDamage|击中]你[Presence|存在范围]内的其他[Shock|感电]敌人，同时击中的敌人有其最大值。","colour":"Blue","gemType":"Active","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":100,"tags":["intelligence","grants_active_skill","buff","persistent","aura","lightning"],"tagsZh":["增益效果","持续","光环","闪电"]},{"id":1042,"icon":"/icons/img/29dae2d34823c154.webp","baseItemId":4135,"baseItemName":"Mortar Cannon","baseItemNameZh":"迫击砲","name":"Mortar Cannon","nameZh":"迫击砲","skillKey":"mortar_cannon","description":"Raise a cannon [Ballista] [Totem] which uses socketed [Grenade] Skills, with significantly improved [CooldownRecovery|Cooldown Recovery Rate].","descriptionZh":"召唤一个使用插槽中[Grenade|掷弹]技能的巨砲[Ballista|砲塔][Totem|图腾]，其[CooldownRecovery|冷却时间恢复率]大幅增加。","colour":"White","gemType":"Meta","isVaalVariant":false,"minLevelReq":42,"strReqPercent":50,"dexReqPercent":50,"intReqPercent":0,"tags":["strength","dexterity","grants_active_skill","totem","grenade","duration","meta"],"tagsZh":["图腾","掷弹","持续时间","主要"]},{"id":1043,"icon":"/icons/img/ea025855aae60d8c.webp","baseItemId":4149,"baseItemName":"Ancestral Cry","baseItemNameZh":"先祖战吼","name":"Ancestral Cry","nameZh":"先祖战吼","skillKey":"ancestral_cry","description":"Perform a [Warcry] using [Glory] gained by [Ignite|Igniting] enemies to turn you into an embodiment of Kaom. While embodying Kaom, you [Trigger] Volcanic Steps while travelling, [Melee] [Strike|Strikes] and [Slam|Slams] are [AncestralBoost|Ancestrally Boosted], and your [Melee] [Strike|Strikes] [Trigger] Volcanic Eruption.","descriptionZh":"运用[Ignite|点燃]敌人所获得的[Glory|荣耀]发出一声[Warcry|战吼]，让你成为冈姆的化身。在冈姆的化身作用期间，你踏过的地方会[Trigger|触发]熔火步伐，[Melee|近战][Strike|打击]和[Slam|重击]会受到[AncestralBoost|先祖强化]，且你的[Melee|近战][Strike|打击]会[Trigger|触发]火山迸发。","colour":"Red","gemType":"Active","isVaalVariant":false,"minLevelReq":53,"strReqPercent":100,"dexReqPercent":0,"intReqPercent":0,"tags":["warcry","strength","grants_active_skill","attack","buff","area","melee","slam","projectile","trigger","fire","duration","nova","conditional"],"tagsZh":["战吼","攻击","增益效果","范围效果","近战","重击","投射物","触发","火焰","持续时间","新星","条件"]},{"id":1047,"icon":"/icons/img/f7505961c043f193.webp","baseItemId":4153,"baseItemName":"Feast of Flesh","baseItemNameZh":"血肉盛宴","name":"Feast of Flesh","nameZh":"血肉盛宴","skillKey":"feast_of_flesh","description":"[Consume] [Corpse|Corpses] near you to recover Life and Mana over a short time per [Corpse] [Consume|Consumed].","descriptionZh":"[Consume|消耗]你附近的[Corpse|尸体]。每[Consume|消耗]一具[Corpse|尸体]，会在一小段时间内恢复生命和魔力。","colour":"Blue","gemType":"Active","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":100,"tags":["intelligence","grants_active_skill","spell","buff","area","nova"],"tagsZh":["法术","增益效果","范围效果","新星"]},{"id":1049,"icon":"/icons/img/e7e94d504902993a.webp","baseItemId":4155,"baseItemName":"Toxic Domain","baseItemNameZh":"毒素领域","name":"Toxic Domain","nameZh":"毒素领域","skillKey":"toxic_domain","description":"Create an area of Toxic Bloom on the ground around you. While in the Bloom, you have increased Skill costs, Regenerate Life, and your [Projectile] [Attack|Attacks] attach a Toxic Pustule, which can be [Poison|Poisoned]. Pustules will [DetonationTime|Detonate] after a duration or when enough [Poison] has been applied, dealing more damage based on the stored [Poison] damage and applying [Poison] in an area around it.","descriptionZh":"在你的周围产生一片剧毒之花。身处其中会增加你的技能消耗、回复生命，并为你的[Projectile|投射物][Attack|攻击]附上剧毒脓包，可使其[Poison|中毒]。脓包在一段时间后或是施加一定量的[Poison|中毒]后[DetonationTime|引爆]，依据保存的[Poison|中毒]伤害以造成更多伤害，并在其周围区域施加[Poison|中毒]。","colour":"Green","gemType":"Active","isVaalVariant":false,"minLevelReq":53,"strReqPercent":0,"dexReqPercent":100,"intReqPercent":0,"tags":["buff","dexterity","grants_active_skill","attack","area","physical","chaos","duration","plant"],"tagsZh":["增益效果","攻击","范围效果","物理","混沌","持续时间","植物"]},{"id":1050,"icon":"/icons/img/1ed1e0ec133d9dc9.webp","baseItemId":4156,"baseItemName":"Navira's Oasis","baseItemNameZh":"纳维拉的绿洲","name":"Command: {0} ","nameZh":"号令：{0} ","skillKey":"command_minion","description":null,"descriptionZh":null,"colour":"White","gemType":"Active","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":0,"tags":["grants_active_skill","command","area","duration"],"tagsZh":["号令","范围效果","持续时间"]},{"id":1051,"icon":"/icons/img/b15e09ac583152ad.webp","baseItemId":4157,"baseItemName":"Spellslinger","baseItemNameZh":"抛法者","name":"Spellslinger","nameZh":"抛法者","skillKey":"spellslinger_invocation","description":"While active, gains [Energy|Energy] when you cast [Spell|Spells]. Using the Invocation once sufficient [Energy|Energy] is gathered will consume the [Energy|Energy] to trigger socketed [Spell|Spells], and can trigger them multiple times if it has enough [Energy].","descriptionZh":"启动时，当你施展[Spell|法术]，便会获得[Energy|能量]。收集到足够的[Energy|能量]后使用祈愿，将会消耗[Energy|能量]以触发插槽中的[Spell|法术]，若有足够的[Energy|能量]则可以触发多次。","colour":"Blue","gemType":"Meta","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":100,"tags":["intelligence","grants_active_skill","buff","persistent","trigger","invocation","meta"],"tagsZh":["增益效果","持续","触发","祈愿","主要"]},{"id":1052,"icon":"/icons/img/deecb1e56bc77b07.webp","baseItemId":4158,"baseItemName":"Ice-Tipped Arrows","baseItemNameZh":"冰镞箭矢","name":"Ice-Tipped Arrows","nameZh":"冰镞箭矢","skillKey":"ice_tipped_arrows","description":"Ready your active [Bow] or [Spear], [Empowered|Empowering] your next Barrageable [Bow] or [Projectile] [Spear] [Attack|Attacks] to [Conversion|Convert] [Physical] Damage to [Cold] Damage and create [IceFragment|Ice Fragments] on [HitDamage|Hit]. This Skill's cooldown can be bypassed by expending a [Charges|Frenzy Charge]. Cannot [Empowered|Empower] [Sustained] Skills.","descriptionZh":"以你正在使用的[Bow|弓]或[Spear|长矛]作好准备，[Empowered|强化]你下一个可施展弹幕的[Bow|弓]或[Projectile|投射物][Spear|长矛][Attack|攻击]，使其[Conversion|转换 [Physical|物理]伤害为[Cold|冰冷]伤害，并在[HitDamage|击中]时产生[IceFragment|寒冰碎片]。此技能的冷却时间可以透过消耗[Charges|狂怒球]无视。无法[Empowered|强化][Sustained|持续性]技能。","colour":"Green","gemType":"Active","isVaalVariant":false,"minLevelReq":15,"strReqPercent":0,"dexReqPercent":100,"intReqPercent":0,"tags":["dexterity","grants_active_skill","spell","attack","buff","area","projectile","trigger","cold","duration"],"tagsZh":["法术","攻击","增益效果","范围效果","投射物","触发","冰冷","持续时间"]},{"id":1053,"icon":"/icons/img/86649c8ac23c705a.webp","baseItemId":4160,"baseItemName":"Crackling Palm","baseItemNameZh":"闪光掌","name":"Crackling Palm","nameZh":"闪光掌","skillKey":"crackling_palm","description":"When you [HitDamage|Hit] with [Unarmed] [Melee] [Attack|Attacks], calls down lightning bolts which deal [Unarmed] [Attack|Attack] damage to all surrounding enemies.","descriptionZh":"当你以[Unarmed|空手][Melee|近战][Attack|攻击][HitDamage|击中]时会降下雷弹，对周围的所有敌人造成[Unarmed|空手][Attack|攻击]伤害。","colour":"White","gemType":"Active","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":50,"intReqPercent":50,"tags":["buff","dexterity","intelligence","grants_active_skill","attack","persistent","area","lightning"],"tagsZh":["增益效果","攻击","持续","范围效果","闪电"]},{"id":1054,"icon":"/icons/img/35b1cc635bdda3b0.webp","baseItemId":4161,"baseItemName":"Future-Past","baseItemNameZh":"未来昔日","name":"Future-Past","nameZh":"未来昔日","skillKey":"future_past","description":"Hinekora observes your Future-Past granting you the opportunity to subvert a lesser fate. After a period of Hindsight, she will grant you her Foresight, which prevents you from avoiding Hits while Dodge Rolling. When you are Hit while Dodge Rolling, Hinekora restores you to full Life immediately before taking damage from the Hit, and grants you Sight Beyond Sight, which prevents you from dying.","descriptionZh":"悉妮蔻拉洞悉你的未来昔日，给予你转换悲惨命运的机会。在经过一段时间的后事之师后，她会赋予你洞烛机先，让你在翻滚闪避的时候避免遭击中。当你在翻滚闪避时遭击中，悉妮蔻拉让你在承受击中伤害前立即恢复至最大生命，并赋予你超越境界，使你不会死亡。","colour":"White","gemType":"Active","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":0,"tags":["buff","grants_active_skill","persistent","duration"],"tagsZh":["增益效果","持续","持续时间"]},{"id":1055,"icon":"/icons/img/8b8610db245a15ef.webp","baseItemId":4162,"baseItemName":"Runic Tempering","baseItemNameZh":"符文冶炼","name":"Runic Tempering","nameZh":"符文冶炼","skillKey":"runic_tempering","description":"[Channelling|Channel] to imbue your armour with runic wards. The runes protect you for a limited number of [HitDamage|Hits] and deal your [Thorns] damage to attackers.","descriptionZh":"[Channelling|引导]以为你的护甲注入符文保护。符文会保护你免于数次[HitDamage|击中]，并对你的攻击者造成[Thorns|荆棘]伤害。","colour":"White","gemType":"Active","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":0,"tags":["buff","grants_active_skill","channelling"],"tagsZh":["增益效果","引导"]},{"id":1056,"icon":"/icons/img/65a56b4034400656.webp","baseItemId":4205,"baseItemName":"His Winnowing Flame","baseItemNameZh":"他的飞舞烈焰","name":"His Winnowing Flame","nameZh":"他的飞舞烈焰","skillKey":"his_winnowing_flame","description":"Conjure an abyssal scythe that sweeps across the targeted area, dealing [Fire] damage to enemies and [Consume|Consuming] [Ignite] to create pillars of flame. Cannot be [Trigger|Triggered].","descriptionZh":"召唤一把深渊镰刀横扫指定区域，对敌人造成[Fire|火焰]伤害并[Consume|消耗][Ignite|点燃]以产生火柱。无法受[Trigger|触发]。","colour":"Blue","gemType":"Active","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":100,"tags":["intelligence","grants_active_skill","spell","area","trigger","fire","payoff"],"tagsZh":["法术","范围效果","触发","火焰","遣散"]},{"id":1057,"icon":"/icons/img/26b98e603dee2455.webp","baseItemId":4206,"baseItemName":"His Foul Emergence","baseItemNameZh":"他的恶臭降临","name":"His Foul Emergence","nameZh":"他的恶臭降临","skillKey":"his_foul_emergence","description":"Conjure a horrific skull rising from the lightless depths to bite your enemies dealing high damage at target location and leaving [WitheringGround|Withering Ground] in its wake. Targeting close to you will cause you to jump back as you cast.","descriptionZh":"召唤一颗从无光深渊升起的恐怖头骨啃咬敌人，对目标位置造成大量伤害并在该位置产生[WitheringGround|凋零地面]。若指定近距离的目标，则施放时会使你向后跳跃。","colour":"Blue","gemType":"Active","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":100,"tags":["intelligence","grants_active_skill","spell","area","physical","chaos","duration"],"tagsZh":["法术","范围效果","物理","混沌","持续时间"]},{"id":1059,"icon":"/icons/img/d88da049d29c8275.webp","baseItemId":4208,"baseItemName":"Siphon Elements","baseItemNameZh":"虹吸元素","name":"Siphon Elements","nameZh":"虹吸元素","skillKey":"siphon_elements","description":"While active, has a chance to create an [ElementalInfusion|Infusion] [Remnant] when you [Freeze], [Shock] or [Ignite] a target.","descriptionZh":"启动时，每当你对目标造成[Freeze|冰冻]、[Shock|感电]或[Ignite|点燃]，有一定机率产生[ElementalInfusion|灌注][Remnant|痕迹]。","colour":"Blue","gemType":"Active","isVaalVariant":false,"minLevelReq":27,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":100,"tags":["intelligence","grants_active_skill","buff","persistent","lightning","cold","fire","remnant"],"tagsZh":["增益效果","持续","闪电","冰冷","火焰","痕迹"]},{"id":1060,"icon":"/icons/img/cc50c89a629fd49f.webp","baseItemId":4209,"baseItemName":"Frost Darts","baseItemNameZh":"寒霜之镖","name":"Frost Darts","nameZh":"寒霜之镖","skillKey":"frost_darts","description":"Conjures a number of icy [Projectile|Projectiles] that launch towards the target. [Projectile|Projectiles] that [HitDamage|Hit] a [Chill|Chilled] or [Frozen] target create chunks of ice that deal additional damage on impacting the ground. [Consume|Consumes] a [Cold] [ElementalInfusion|Infusion] if possible to cause each [Projectile] to lodge into the enemy then explode.","descriptionZh":"朝目标施放一定数量的寒冰[Projectile|投射物]。[Projectile|Projectiles|投射物][HitDamage|击中]受[Chill|冰缓]或[Frozen|冰冻]的目标时，会产生冰岩，在撞击地面时造成额外伤害。情况许可时，会[Consume|消耗]一道[Cold|冰冷][ElementalInfusion|灌注]，使得每一个[Projectile|投射物]卡入敌人体内，接着爆炸。","colour":"Blue","gemType":"Active","isVaalVariant":false,"minLevelReq":7,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":100,"tags":["intelligence","grants_active_skill","spell","area","projectile","cold","payoff"],"tagsZh":["法术","范围效果","投射物","冰冷","遣散"]},{"id":1061,"icon":"/icons/img/eec05dc322be35c0.webp","baseItemId":4211,"baseItemName":"His Grave Command","baseItemNameZh":"他的紧急命令","name":"His Grave Command","nameZh":"他的紧急命令","skillKey":"grave_command","description":"Conjure Abyssal spirits to [Hinder] a [Rarity|Rare] [MonsterCategory|Undead] for a duration. If you defeat the [MonsterCategory|Undead] while it is [Hinder|Hindered], it will be captured and stored into a Soul Crystal Skill Gem. The Soul Crystal will allow a wielder of great Abyssal power to summon the bound [MonsterCategory|Undead] as a [Reviving] [Companion].","descriptionZh":"召唤深渊之灵，在一段时间内[Hinder|阻碍]一名[Rarity|稀有][MonsterCategory|不死族]。若在该[MonsterCategory|不死族][Hinder|阻碍]时击败它，则可将其捕获并储存于灵魂水晶技能宝石中。拥有强大深渊力量的使用者可利用灵魂水晶召唤被束缚的[MonsterCategory|不死族]作为[Reviving|复苏][Companion|盟友]。","colour":"Blue","gemType":"Active","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":100,"tags":["intelligence","grants_active_skill","minion","companion","duration"],"tagsZh":["召唤物","盟友","持续时间"]},{"id":1063,"icon":"/icons/img/a421eb269ad45e6f.webp","baseItemId":4217,"baseItemName":"Abyssal Apparition","baseItemNameZh":"深渊幻象","name":"Abyssal Apparition","nameZh":"深渊幻象","skillKey":"abyssal_apparition","description":"Consume a [Charges|Power Charge] when you cast a damaging [Spell] to trigger an Abyssal Apparition who will also cast that same [Spell] for you. Does not work with [Channelling] Spells, Spells with a Cooldown, [Trigger|Triggered] Spells, Spells granted by items, or Spells which already consume a [Charges|Power Charge]. This Skill is not directly Supportable.","descriptionZh":"当你施放伤害型[Spell|法术]，会消耗一个[Charges|暴击球]来触发深渊幻象，它会和你施放同一个[Spell|法术]。无法使用[Channelling|引导]法术、具有冷却时间的法术、[Trigger|触发]法术、物品赋予的法术，或是已消耗[Charges|暴击球]的法术。此技能无法直接提供辅助。","colour":"White","gemType":"Active","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":0,"tags":["grants_active_skill","spell","trigger"],"tagsZh":["法术","触发"]},{"id":1065,"icon":"/icons/img/dc016784d4ca077b.webp","baseItemId":4219,"baseItemName":"Creeping Chill","baseItemNameZh":"寒冰蔓延","name":"Creeping Chill","nameZh":"寒冰蔓延","skillKey":null,"description":null,"descriptionZh":null,"colour":"Blue","gemType":"Support","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":100,"tags":["support","grants_active_skill","area","trigger","cold"],"tagsZh":["辅助","范围效果","触发","冰冷"]},{"id":1066,"icon":"/icons/img/9888eba1b11c28dc.webp","baseItemId":4220,"baseItemName":"Briarpatch","baseItemNameZh":"荆棘丛","name":"Briarpatch","nameZh":"荆棘丛","skillKey":"briarpatch","description":"While active, a portion of the [Physical] [Attack] damage you deal is stored. 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[HitDamage|Hitting] a mirror with a [Spell] [Projectile] causes it to shatter, copying the projectiles in a nova around the destroyed mirror. Copied [Projectile|Projectiles] may be copied again when colliding with other mirrors.","descriptionZh":"反射镜面会在你的[Presence|存在]中周期性的出现。以[Spell|法术][Projectile|投射物][HitDamage|击中]镜面时会使其碎裂，在被摧毁的镜面处以新星状环绕复制该投射物。被复制的[Projectile|投射物]可以再透过碰撞其他镜面被复制。","colour":"Blue","gemType":"Active","isVaalVariant":false,"minLevelReq":1,"strReqPercent":0,"dexReqPercent":0,"intReqPercent":100,"tags":["intelligence","grants_active_skill","buff","persistent","duration"],"tagsZh":["增益效果","持续","持续时间"]},{"id":1083,"icon":"/icons/img/323c2edcc8e4ea22.webp","baseItemId":4249,"baseItemName":"Barkskin","baseItemNameZh":"木质外肤","name":"Barkskin","nameZh":"木质外肤","skillKey":"barkskin","description":"While active, taking [HitDamage|Hit] damage from enemies to your [EnergyShield|Energy Shield] causes you to gain [Armour] for a short duration. [Armour] gained from multiple [HitDamage|Hits] can stack. The total [Armour] gained from this Skill cannot exceed the [ItemDefences|Item Armour] on your [EquipArmour|Equipped Armour Items].","descriptionZh":"启动时，以[EnergyShield|能量护盾]承受来自敌人的[HitDamage|击中]伤害时会使你短暂获得[Armour|护甲]。从复数[HitDamage|击中]获得的[Armour|护甲]可以堆叠。从此技能获得的总[Armour|护甲]无法超过[EquipArmour|装备护甲物品]的[ItemDefences|物品护甲]。","colour":"White","gemType":"Active","isVaalVariant":false,"minLevelReq":27,"strReqPercent":50,"dexReqPercent":0,"intReqPercent":50,"tags":["strength","intelligence","grants_active_skill","buff","persistent","duration"],"tagsZh":["增益效果","持续","持续时间"]},{"id":1084,"icon":"/icons/img/f2cd45276d2511dc.webp","baseItemId":4250,"baseItemName":"Feral Invocation","baseItemNameZh":"野性祈求","name":"Feral Invocation","nameZh":"野性祈求","skillKey":"feral_invocation","description":"While active, gains [Energy|Energy] when you spend Mana. Using the Invocation once sufficient [Energy|Energy] is gathered will consume the [Energy|Energy] to create visages which attack once with a socketed [Shapeshift|Shapeshifting] [Attack], creating multiple visages if it has enough [Energy].","descriptionZh":"启动时，在消耗魔力时获得[Energy|能量]。当累积足够的[Energy|能量]后会使用祈求，消耗[Energy|能量]并创造幻影以使用插槽中的[Shapeshift|变形][Attack|攻击]一次，并且只要有足够的[Energy|能量]即可创造多道幻影。","colour":"White","gemType":"Meta","isVaalVariant":false,"minLevelReq":59,"strReqPercent":50,"dexReqPercent":0,"intReqPercent":50,"tags":["strength","intelligence","grants_active_skill","buff","persistent","invocation","meta"],"tagsZh":["增益效果","持续","祈愿","主要"]},{"id":1085,"icon":"/icons/img/0f6f7069aab1ab56.webp","baseItemId":4251,"baseItemName":"Poison Spores","baseItemNameZh":"剧毒孢子","name":"Poison 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